Rating
+6

S17 Vyr's Solo Speed T16/GR95-105 with 800-1.2k paragon

Seasonal
Solo
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Skills

  • Arcane Torrent Static Discharge
  • Black Hole Absolute Zero
  • Teleport Safe Passage
  • Storm Armor Shocking Aspect
  • Magic Weapon Deflection
  • Archon Slow Time
  • Audacity
  • Cold Blooded
  • Evocation
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Bane of the Trapped
    • Gogok of Swiftness

Kanai's Cube

  • In-geom
  • The Swami
  • Halo of Karini

IF YOU ARE LOOKING FOR A MAX DAMAGE/GR PUSH BUILDS SEE https://www.diablofans.com/builds/104495-s17-vyrs-solo-push-gr130


Interchangeable items:

Obsidian Ring of the Zodiac <--> Convention of Elements (cube Zodiac and change Storm Armor to Energy Armor (Force armor))

Nemesis Bracers<--> Strongarm Bracers (for damage, also use Teleport (calamity rune) OR Ashnagarr's if you're dying OR Ancient Parthan Defenders (I'd recommend Ashnagarr's if you have them over Parthan Defenders)


Kanai's Cube:

In-geom for speeds <--> Furnace (if elites aren't dying fast enough)

Halo of Karini <--> Convention of elements OR Zodiac (cube the other ring respectively) Ensure you change to the correct skill for armor skill, meaning if you're using Halo of Karini use Storm Armor if using any other ring use Energy Armor (force armor rune).


The Halo of Karini build is more like training wheels for the build overall AND for group play where no ZDPS is found. If you have 1 or 2 good ZDPS I would recommend swapping out Karini for another ring and going with a max damage build.


Gems:
Bane of Stricken can be swapped for Bane of Powerful for speeds if your damage is high enough.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Armor
Resist All
Life
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Core: Max Movement Speed > Primary Stat > Vitality (if you're dying) > Max resource (if you're having issues getting 20 stacks without running out)

Offense: CDR > CHC > CHD > Attack Speed

Defense: Armor >= Resist All (Depends on your paragon) > Life > Life Regen

Utility: LoH > Resource Cost Reduction > Area Damage is pointless for Archon wave of destruction

Build Guide

This is the build I've been using to clear GR95-105 within 4-5 minutes my current paragon as I write this guide is 1000.


Overall most people know how this build works IF NOT I'd suggest just heading over to youtube and watching either a Bluddshed or LexandCes video regarding the Vyr solo builds. I'm going to just get into some of the things I see on reddit/forums/communities questioning certain parts of this build or to clear any confusion.


Attack speed on weapon vs other slots:

Attack speed on weapon is required if you plan on pushing as high as possible, reason being attack speed on weapon is multiplicative versus attack speed on other pieces which is additive. This doesn't make it "useless" as it does improve the speed of your attack to help build archon stacks at the start of a rift but after you start getting the overlapping archon stacks and start getting near the attack speed cap (which is around the 300 mark) you'll be attack speed capped so it will be less useful thus making other values more important. I've seen the argument "it only gives 6-7 extra stacks" but anyone who knows about pushing knows how a little bit extra can go a long way. TL:DR If you're a min/max type person get attack speed on weapon.


Optimal CDR:

I've heard some Wizards are using 50% sheet CDR (this is not counting Gogok) I feel this is a bit low but I feel the "sweet spot" for this value is 55%. This can be accomplished by putting CDR in almost every slot minus the Amulet/Rings. I personally don't have it on my weapon at the moment and have it on both rings, but the weapon has a 10% potential vs 8% for other slots and for min/max having rings for damage would be more optimal for damage but harder to obtain rings with these rolls.


All Resist vs Armor:

If you are sub 1200 paragon I would suggest all resist but after 1200 armor will likely be more useful due to the scaling of intellect to resist DR. Vyr's shoulders for example always roll with resist so getting a CDR + armor is going to be tough for some slots. You can also swap int gems for strength gems to increase armor (should give a 3-5% DR) but wouldn't recommend this until past 1200+ paragon.


Passives:

Few choices here but the locked in ones are Audacity (duh)/Unstable Anomaly (dying sucks) & Evocation (CDR is king). If you're taking too much damage you can use Blur for the 4th slot, if you want more damage I would use Unwavering Will (solo) or Cold Blooded (group) or if you have an arcane damage weapon you could go Elemental Exposure (group)


Tip:

Make sure you're using Black Hole before you go into Archon, all affected mobs get 3% damage bonus against them.


I probably missed a few things but if there is any questions let me know and I'll clarify or add it to the guild. If you disagree with anything I've said just let me know and a source so I can correct the information.


Thanks,

Cairnexus