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Cost: 10 EssenceA crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds.
Damage reduction increased to 40%, but no longer reduces movement speed.
Launch a Bone Spirit that will seek enemies. Deals 4000% weapon damage as Physical on impact.You gain a charge every 15 seconds and can store up to 0) charges. Recharge time is reduced by 1 second for each corpse you consume.
Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target. Damage turns into Cold.
Target an area exploding up to 5 corpses within 11 yards dealing 350% weapon damage as Physical to enemies within 20 yards.
Now explodes up to 5 corpses close to you, dealing 525% weapon damage as Poison to enemies within 20 yards.
Generate: 12 Essence per enemy hitSlash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.Grim Scythe's damage turns into Poison.
Cost: 5% HealthCooldown: 5 secondsShed your mortal flesh and reappear up to 50 yards away.
Removes the health cost.
Cost: 10 EssenceCurse the target area. Cursed enemies heal the attacker for 2% of their total health when they are struck. Lasts 30 seconds.
Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill.
Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%.
Increase armor by 100%, reduced by 10% for each active minion.
Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 1.5 yards from you, up to a maximum of 20%.
While using a scythe, gain 2% Essence and Life per kill.
+18–23 Dexterity
+18–23 Strength
+18–23 Intelligence
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