[Guide] [Season 19] Zmonk (Push Meta)
Skills
Items
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Head
- Inna's Radiance
- Stat Priority: None
-
Shoulders
- Born's Privilege
- Stat Priority: CDR Health from Globes
-
Amulet
- The Flavor of Time
- Stat Priority: CDR AS Health from Globes
-
Torso
- Inna's Vast Expanse
- Stat Priority: Health from Globes
-
Wrists
- Nemesis Bracers
- Stat Priority: None
-
Hands
- Inna's Hold
- Stat Priority: CDR AS
-
Waist
- Captain Crimson's Silk Girdle
- Stat Priority: None
-
Legs
- Captain Crimson's Thrust
- Stat Priority: None
-
Feet
- Illusory Boots
- Stat Priority: Health from Globes
-
Rings
- Oculus Ring
- Ring of Royal Grandeur
- Stat Priority: CDR AS Health from Globes
-
Weapon
- Born's Furious Wrath
- Stat Priority: CDR AS
-
Offhand
- Stormshield
- Stat Priority: CDR Health from Globes
-
Legendary Gems
Kanai's Cube
This will be a pretty quick guide folks. The build is generally considered to be optimized, so there isn't much to discuss in the way of item and skill alternatives. It is also a relatively easy build to play (but it does take some work to really master it!) so we won't get too bogged down there either. We'll briefly discuss stat priorities, and then we'll touch on the playstyle.
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Stat Priorities
We need to get as much of the following as possible:
-Cooldown [can roll on shoulders, gloves, amulet, rings, weapon, and shield]
-Attack Speed [can roll on gloves, amulet, rings, weapon]
-Health Globe healing bonus (secondary stat) [can roll on shoulders, chest, amulet, rings, boots, shield]
-general defense
Don't sleep on the importance of Health Globe bonus. Notice that Serenity, Breath of Heaven, Epiphany, and Mantra of Healing are all affected by your globe bonus. You absolutely cannot do your job as zmonk effectively if you do not have a decent globe bonus. Ideally, you're aiming for your globe bonus to be 200k+. (Currently my personal globe bonus is 228k and it can easily handle GR 150.) Note that globe bonus rolls can be higher on ancient items, but it is not necessary to get full ancients in order to achieve a good globe bonus.
It's ok if you're missing one or two Cooldown or Attack Speed rolls, but generally speaking, you want to try to roll these stats everywhere they're available for best results.
Beyond these 3 core stats, you just want defense. Monk's main stat is Dexterity, which gives Armor, so prioritize All-Resist on your gear. You can roll the items that aren't class-specific on an Intelligence based class for even more All-Resist.
Playstyle
Numlock. Everything besides Crippling Wave and Sanctuary can be numlocked/spammed on cooldown. Numlock will do 90% of your work for you.
The other 10% is:
-Dropping Sanctuary where ever your group stops. Always keep Sanctuary on the ground when your group is standing still. Attack with Crippling Wave. (Tip - you'll notice that Epiphany will cause you to randomly jump around all over the place, which is annoying, but it's also bad for the group because they're having to follow your Sanctuary drops. To keep this from happening, hold down your "force stand still" button while you're spamming Crippling Wave, and aim your click at an area with no enemies.)
-Taking Pylons with your Nemesis Bracers whenever the group instructs, then hustling back to keep giving healing and Sanc to your group. (Hopefully you're in voice chat, but if not, "t" is commonly used to indicate it's time to touch the Pylon.)
-On the boss, continue providing Sanc and hitting with Crippling Wave.
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That's about it folks. Zmonk is a fun build to play and doesn't require a ton of paragon to play successfully. It's easy to get into, but takes some practice to master. Good luck and have fun! Let me know if you have any questions.
Paragon Priorities
Movement Speed |
Vitality |
Maximum Resource |
Primary Stat |
Cooldown Reduction |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Armor |
Life |
Resist All |
Life Regeneration |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Area Damage |
Hi man, thanks for the guide. Are gonna try a zmonk support with my friend soon. Got all the gear, but are currently trying to optimize it a little bit.
Some questions:
In the helm f.ex, there is not stated any stat priority. Same on wrist, waist, legs.
I guess i need to go for "general" defense here. Are there any recommendations in regards to vit, life%, armour, all res and so on here?
And gem wise, what do you recommend?
I guess diamond in the helm is given, but what do you use in the rest of the gear, including in the weapon slot (ramaldani, rerolled initial socket to cooldown 10%). Only diamonds?
Hey, thanks for reading!
For your defensive stats, the most important rolls will be All Resist (ideally on belt, pants, boots, bracers) and Life % (ideally on helm, shoulders, chest, belt, amulet). Vitality is important as well of course, but a lot of that will come from your paragon points. Armor is less important since Monk is a Dexterity based class, and the Dex rolls on your gear also provide Armor. (Intelligence gives All Resist, while Strength and Dex give Armor - so rule of thumb is that for defense, Int based classes want to roll Armor and Str/Dex based classes want to roll All Resist.) Another great defensive stat is actually Resource Cost Reduction, because the Crimson's 3 piece bonus gives damage reduction equal to your RCR %. Don't be too worried if you don't have the exact perfect defensive stats on every item, this build is tanky as hell and you're healing constantly, not to mention you have the Barb giving IP during the rift.
For gems - diamond in the helm for CDR, diamonds in chest and pants for All Resist, and Amethyst in the weapon for Life Per Hit.
Let me know if you have any more questions as you start to play. GLHF!