Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.
Blood Golem
Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage as Physical.
While you have no set bonuses equipped every legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%.
Increase damage against enemies under the effects of control-impairing effects by 15%.
Kanai's Cube
Bloodtide Blade
Legendary Two-Handed Scythe
1687.4 Damage Per Second
Primary Stats
+946 - 1125 Intelligence
+946 - 1125 Vitality
Secondary Stats
Death Nova deals 300 - 400% increased damage for every enemy within 25 yards.
One of 7 Magic Properties (varies)
+(1439 - 1788) Physical Damage
+(1439 - 1788) Fire Damage
+(1439 - 1788) Lightning Damage
+(1439 - 1788) Cold Damage
+(1439 - 1788) Poison Damage
+(1439 - 1788) Arcane Damage
+(1439 - 1788) Holy Damage
+ 2 Random Magic Properties
Bloodtide Blade
Grasps of Essence
Legendary Gloves
42 - 55 Armor
Primary Stats
+626 - 750 Strength
+626 - 750 Dexterity
+626 - 750 Intelligence
Critical Hit Chance Increased by 7 - 10%
Secondary Stats
When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75 - 100% increased damage for 6 seconds, stacking up to 5 times.
+ 4 Random Magic Properties
Grasps of Essence
Convention of Elements
Legendary Ring
Primary Stats
+416 - 500 Strength
+416 - 500 Dexterity
+416 - 500 Intelligence
Critical Hit Chance Increased by 4.5 - 6%
Sockets (1)
Secondary Stats
Gain 150 - 200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
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