Increase damage against enemies under the effects of control-impairing effects by15.00%.
Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
Kanai's Cube
The Barber
Legendary Ceremonial Knife
15 Damage Per Second
Primary Stats
+626 - 750 Intelligence
Secondary Stats
Instead of dealing direct damage, your Spirit Barrage now accumulates on the target. When you stop casting, it explodes dealing 400 - 500% of the accumulated damage to all enemies within 15 yards.
One of 7 Magic Properties (varies)
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
+ 3 Random Magic Properties
The Barber
Mask of Jeram
Legendary Voodoo Mask
30 - 35 Armor
Primary Stats
+626 - 750 Strength
+626 - 750 Dexterity
+626 - 750 Intelligence
Sockets (1)
Secondary Stats
Pets deal 150 - 200% increased damage.
+ 3 Random Magic Properties
Mask of Jeram
Ring of Royal Grandeur
Legendary Ring
Primary Stats
+416 - 500 Strength
+416 - 500 Dexterity
+416 - 500 Intelligence
Attack Speed Increased by 5 - 6%
+7737 - 9214 Life per Hit
Secondary Stats
Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
It could be important to swap blood ritual out for swampland attunement, if you have low paragon you should use that and roll life per kill as secondary stats (chest, pants and / or belt)
If you're lucky to have bracers or wep to roll with Life per hit you should ditch blood ritual on all matters.
Blood Ritual is one of the best damage mitigations we got. Ditching Blood Ritual is by far the worst movement. Blood Ritual, eventhough not described on the passive, grants 20% cost reduction for the Captain Crimson set.
Spirit Vessel is the passive of choice to ditch for Swampland Attunement (yeah, Spirit Vessel).
Spirit Barrage - The Spirit is Willing + Blood Ritual passive works as kind of usually picked mana regeneration passives.
Blood Ritual also grants additional 20% damage mitigation.
(In comparison to CDR, the gain here works in total eventhough appearing diminishing return. Example: 1000 Damage, 50% cost reduction already available (unrealistic for this build but just for showing numbers). => 50% reduced damage taken = 500 damage.
Another 20% cost reduction by Blood Ritual boosts the 50% to 60%. => 60% mitigation = 400 damage. 400/500 = 0.8 -> 20% less taken)
Blood Ritual and Swampland Attunement will boost the toughness on this build by a lot, allowing to survive most things (ofc, we still can't facetank multiple arcane lasers and such - especially cause Swampland Attunement does not increase lightning & arcane/holy resistance).
Therefore, Spirit Vessel is no longer needed. Spirit Vessel in fact only is really worth it due to the fact of not being able to survive many instantaneous damage sources, resulting in unsuspected deaths.
Since the combination of Blood Ritual & Swampland Attunement grants a lot of further flat damage mitigation, this does no longer occur which is why Spirit Vessel should be actually ditched for Swampland Attunement.
On top of that, with enough Paragon Vitality, the 5% from Voodoo & the 1% from Blood Ritual really start to shine. (Did GR131 solo in 12:51 @ ~P1600ish with that build and playing it like this for 2 or 3 weeks now - without Spirit Vessel like described)
It could be important to swap blood ritual out for swampland attunement, if you have low paragon you should use that and roll life per kill as secondary stats (chest, pants and / or belt)
If you're lucky to have bracers or wep to roll with Life per hit you should ditch blood ritual on all matters.
Blood Ritual is one of the best damage mitigations we got. Ditching Blood Ritual is by far the worst movement. Blood Ritual, eventhough not described on the passive, grants 20% cost reduction for the Captain Crimson set.
Spirit Vessel is the passive of choice to ditch for Swampland Attunement (yeah, Spirit Vessel).
Spirit Barrage - The Spirit is Willing + Blood Ritual passive works as kind of usually picked mana regeneration passives.
Blood Ritual also grants additional 20% damage mitigation.
(In comparison to CDR, the gain here works in total eventhough appearing diminishing return. Example: 1000 Damage, 50% cost reduction already available (unrealistic for this build but just for showing numbers). => 50% reduced damage taken = 500 damage.
Another 20% cost reduction by Blood Ritual boosts the 50% to 60%. => 60% mitigation = 400 damage. 400/500 = 0.8 -> 20% less taken)
Blood Ritual and Swampland Attunement will boost the toughness on this build by a lot, allowing to survive most things (ofc, we still can't facetank multiple arcane lasers and such - especially cause Swampland Attunement does not increase lightning & arcane/holy resistance).
Therefore, Spirit Vessel is no longer needed. Spirit Vessel in fact only is really worth it due to the fact of not being able to survive many instantaneous damage sources, resulting in unsuspected deaths.
Since the combination of Blood Ritual & Swampland Attunement grants a lot of further flat damage mitigation, this does no longer occur which is why Spirit Vessel should be actually ditched for Swampland Attunement.
On top of that, with enough Paragon Vitality, the 5% from Voodoo & the 1% from Blood Ritual really start to shine. (Did GR131 solo in 12:51 @ ~P1600ish with that build and playing it like this for 2 or 3 weeks now - without Spirit Vessel like described)