Build Guide
A set to accomplish Mastery on the Helltooth set dungeon.
More important than anything else in this build is Mara's Kaleidoscope, which makes the "no poison damage" objective trivial. Otherwise, basically everything in the dungeon has some kind of poisonous explosion that makes it quite difficult.
Emphasize CDR so Wall of Death is ready when you need it, and damage resistance so you can kite enemies into position well. Using the Sacred Harvester/Lakumba synergy will help with this: use Soul Harvest to gain aggro on groups, and take advantage of the damage reduction to kite them over distances and set up your hits of 20.
With the Season 20 buff you can put an Obsidian Ring of the Zodiac in the armor slot of the cube. Otherwise, Jeram's bracers are good but not necessary in the cube. Shurkani's Triumph is also very recommended in the build or the cube, as it is a large dungeon and the prolonged Spirit Walk is useful.
Importantly, you want gems and items that will help your aggro. Dismiss your follower, take off anything that summons pets, and avoid Bane of the Trapped with the Lv25 bonus so you don't slow things.
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Cooldown Reduction |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Armor |
Resist All |
Life |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
A set to accomplish Mastery on the Helltooth set dungeon.
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