Rating
+1

zDH + Pull

Seasonal
Group
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Skills

  • Entangling Shot Chain Gang
  • Strafe Drifting Shadow
  • Vengeance Dark Heart
  • Sentry Guardian Turret
  • Bolas Freezing Strike
  • Companion Boar Companion
  • Awareness
  • Numbing Traps
  • Perfectionist
  • Night Stalker

Items

More Details
  • Legendary Gems

    • Gem of Efficacious Toxin
    • Gogok of Swiftness
    • Iceblink

Kanai's Cube

  • Odyssey's End
  • Zoey's Secret
  • Ring of Royal Grandeur

Marauder 2-set + Zoey's Secret - Provides immense damage reduction, while also providing all companion active buffs to the party.

GoD 4-set + Odyssey's End | Leonine Bow of Hashir - The set bonus provides toughness, speed and makes pulling and spreading chains much faster.

Captain Crimson 3-set - Cooldown, Resource Cost & Toughness.


Obsidian Ring of the Zodiac - To help keep up vengeance since we're not using Dawn.

Wraps of Clarity for Toughness, Strongarm Bracers could work if you can keep throwing in bolas while keeping up chains.

The Flavor of Time - Extremely useful on tanks if you get a conduit pylon.

Bombardier's Rucksack - More Sentries to cover more ground for damage reduction. Emimei's Duffel could work for faster bolas pull-in.


Flawless Royal Diamond in Head, Chest and Legs.

Caldess Vitality.

Paragon Priorities

Core

Movement Speed
Vitality
Primary Stat
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Core - Movement Speed (until you hit base 25%), rest on Vitality.

Offense - Cooldown, Attack Speed

Defense - Resist All, Life, Armor, Life Regen.

Utility - Resource Cost, Life on Hit, Gold Find. (No Area Damage)

Important stuff marked in bold.

Build Guide

Play Style


Moving & Pulling

While moving, switch over to Bolas so you don't slow down enemies while you move.

While pulling, use Bolas to build up a tight pack.


Buffs

Keep Vengeance and Companion buffs up at all times, using Strafe reduces cooldowns.


Sentry is used as a buff area to reduce damage taken by allies by 25% while in the bubble.

It's your job to make sure that allies are in these bubbles by reapplying the sentry.


Engagement

Switch over to Entangling Shot when the pack is ready, build up chains on the trash and elites by using Strafe.

Simply Strafe through everything in a circular motion to apply the 150% damage bonus from chains to everything.


Other

Nothing boosts damage like this zBuild does, that said.. It doesn't provide any healing other than the 10k/sec, and the damage reduction is only 25% on top of a -25% and a -10% damage reduction to enemies.


I have only tried the build quickly in 2P with a WD, G130. Paragon 3200 DPS with no caldess. 13:37.866 on a good map.


The build has very high mobility and can easily keep up with speed rifts, boosting rathma etc.

Would recommend a non-pull build for RatRuns, with two one-handed crossbows. Calamity and maybe Dawn.


I did notice a tiny bit of lag, especially when using bolas on large packs in 2 player.

I did however have some area damage on items during testing, so perhaps this could be mitigated to acceptable levels.