Skills
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Skeletal Mage Gift of Death
- Skeletal Mage
Cost: 40 Essence
Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 0 seconds.- Gift of Death
Risen mages leave a corpse behind when they die or expire.
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Command Skeletons Frenzy
- Command Skeletons
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.- Frenzy
Commanded skeletons go into a frenzy, gaining 25% increased attack speed while they attack the target.
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Command Golem Bone Golem
- Command Golem
Cooldown: 45 seconds
Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.- Bone Golem
Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location, stuns them for 3 seconds and deals 2000% weapon damage as Physical over the duration.
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Army of the Dead Unconventional Warfare
- Army of the Dead
Cooldown: 120 seconds
Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage as Physical in a 15 yard radius.- Unconventional Warfare
Skeletons will rise from the ground and attack random targets for 50000% total weapon damage as Physical over 4 seconds.
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Devour Devouring Aura
- Devour
Consume corpses within 60 yards to restore 10 Essence per corpse.
- Devouring Aura
Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
The range of this effect is increased by 50% of your gold pickup radius. -
Simulacrum Blood and Bone
- Simulacrum
Cost: 25% Health
Cooldown: 120 seconds
Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.- Blood and Bone
Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
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Commander of the Risen Dead
- Commander of the Risen Dead
The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
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Extended Servitude
- Extended Servitude
Increase the duration of your Skeletal Mage and Revive minions by 25%.
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Grisly Tribute
- Grisly Tribute
You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
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Final Service
- Final Service
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.
Items
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- Rathma's Skull Helm
Set Helm- 21 - 24 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Rathma's Spikes
Set Shoulders- 59 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Reduces cooldown of all skills by 4 - 7%.
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Haunted Visions
Legendary Amulet- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
- Secondary Stats
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- Simulacrum now drains 1% of your maximum life every second and lasts forever. They can now duplicate Grim Scythe instead of Skeletal Mage.
- + 3 Random Magic Properties
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- Rathma's Ribcage Plate
Set Chest Armor- 51 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Nemesis Bracers
Legendary Bracers- 8 - 10 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
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- Shrines and Pylons will spawn an enemy champion.
- + 4 Random Magic Properties
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- Moribund Gauntlets
Legendary Gloves- 42 - 55 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
- Secondary Stats
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- Your Golem sheds a corpse every second.
- + 4 Random Magic Properties
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- String of Ears
Legendary Belt- Primary Stats
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- +85–108 Vitality
- +3 Random Magic Properties
- Secondary Stats
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- Reduces damage from melee attacks by 25–30%.
- One of 3 Magic Properties (varies)
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+85–108 Dexterity
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+85–108 Strength
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+85–108 Intelligence
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- Rathma's Skeletal Legplates
Set Pants- 33 - 38 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Rathma's Ossified Sabatons
Set Boots- 30 - 35 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Circle of Nailuj's Evol
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Damage Increased by 26 - 50%
- Secondary Stats
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- You now raise an additional Skeletal Mage with each cast and they last an additional 2 - 4 seconds.
- + 3 Random Magic Properties
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
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- Attack Speed Increased by 5 - 6%
- +152 - 224 Life per Hit
- Secondary Stats
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- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- + 2 Random Magic Properties
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- Jesseth Skullscythe
Set Scythe- 461.5 Damage Per Second
- Primary Stats
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- +626 - 750 Intelligence
- Increases Attack Speed by 5 - 6%
- Secondary Stats
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- One of 7 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
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- Jesseth Arms
- Jesseth Skullscythe
- Jesseth Skullshield
- (2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage.
- + 3 Random Magic Properties
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- Jesseth Skullshield
Set Shield- 8 - 9 Armor
- Primary Stats
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- +10 - 20% Chance to Block
- 0 - 0 Block Amount
- Reduces cooldown of all skills by 4 - 7%.
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
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- Jesseth Arms
- Jesseth Skullscythe
- Jesseth Skullshield
- (2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage.
- + 4 Random Magic Properties
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Head
- Rathma's Skull Helm
- Stat Priority: None
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Shoulders
- Rathma's Spikes
- Stat Priority: None
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Amulet
- Haunted Visions
- Stat Priority: None
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Torso
- Rathma's Ribcage Plate
- Stat Priority: None
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Wrists
- Nemesis Bracers
- Stat Priority: None
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Hands
- Moribund Gauntlets
- Stat Priority: None
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Waist
- String of Ears
- Stat Priority: None
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Legs
- Rathma's Skeletal Legplates
- Stat Priority: None
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Feet
- Rathma's Ossified Sabatons
- Stat Priority: None
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Rings
- Circle of Nailuj's Evol
- Ring of Royal Grandeur
- Stat Priority: None
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Weapon
- Jesseth Skullscythe
- Stat Priority: None
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Offhand
- Jesseth Skullshield
- Stat Priority: None
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Legendary Gems
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Enforcer
- Enforcer
Gem- Secondary Stats
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- Increase the damage of your pets by 15%.
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Esoteric Alteration
- Esoteric Alteration
Gem- Primary Stats
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- Gain 10.0% non-Physical damage reduction.
- While below 50% Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%. (Requires Rank 25)
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Mutilation Guard
- Mutilation Guard
Gem- Secondary Stats
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- Gain +10% melee damage reduction.
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Enforcer
Kanai's Cube
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- Bone Ringer
Legendary Phylactery- Primary Stats
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- +1.471363E-43 Maximum Damage
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
- Secondary Stats
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- The damage bonus of Command Skeletons increases by 25 - 30% per second they spend attacking the same target. This effect stacks up to 60 times.
- One of 1 Magic Properties (varies)
- +1.443337E-43 Minimum Damage
- + 3 Random Magic Properties
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- Tasker and Theo
Legendary Gloves- 309 - 366 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Attack Speed Increased by 5 - 6%
- Secondary Stats
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- Increase attack speed of your pets by 40 - 50%.
- + 3 Random Magic Properties
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- Stone of Jordan
Legendary Ring- Primary Stats
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- Increases damage against elites by 25 - 30%
- +120 - 150 Maximum Mana
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Physical skills deal 10 - 15% more damage.
- Secondary Stats
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- +8 - 10 Maximum Fury
- +9 - 12 Maximum Discipline
- +7 - 9 Maximum Arcane Power
- +13 - 15 Maximum Spirit
- Increases Spirit Regeneration by 1 - 2.166667 per Second
- Fire skills deal 10 - 15% more damage.
- Cold skills deal 10 - 15% more damage.
- Holy skills deal 10 - 15% more damage.
- Lightning skills deal 10 - 15% more damage.
- Poison skills deal 10 - 15% more damage.
- Arcane skills deal 10 - 15% more damage.
- Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill.
- + 2 Random Magic Properties
Paragon Priorities
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Armor |
Resist All |
Life Regeneration |
Life |
Resource Cost Reduction |
Life on Hit |
Area Damage |
Gold Find |
Comments