Build Guide
I cleared in GR100 in 6 minutes with 800 paragons and gems between 25 and 35.
In tight spots, u can use revive for extra damage reduction.
In wrist slot: new Bond of C'Lena (Cold damage, int, vit, CHC).
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Cooldown Reduction |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Armor |
Life |
Resist All |
Life Regeneration |
Life on Hit |
Area Damage |
Resource Cost Reduction |
Gold Find |
I cleared in GR100 in 6 minutes with 800 paragons and gems between 25 and 35.
In tight spots, u can use revive for extra damage reduction.
Really good build, some minor tweaks I made to clear 119 in 13:58 (1100 paragon, decent gear, no augs, 100ish gems, nemesis bracers emanate).
I'd suggest swapping blood rush for land of the dead, so you can immediately bring up 10 minions. I don't find I get stuck too often. Eternal Torment isn't necessary with the fragility aura. (Though blood rush may be much better for groups)
To play:
launch land of the dead, get 10 minions, Command Skeletons should always be active, spam devour and army of the dead. Keep moving, focus on elites.
120 without captain crimson (+dayntee +COE) in 14:30, struggled a bit keeping essence up, Land of the dead is great, use it.
Other ideas I haven't tested:
try without captain crimson, add dayntee's bindings, add tasker and theo (should give more defense and more uptime on army of the dead)
high CDR might be useless
Attack Speed!!!
Doing the math to keep Rathma's shield up 100% (though it appears fairly easy)
I think this build is over powered and will be nerfed.