Mundunugu Spirit Barrage Witch Doctor

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  • Locust Swarm Pestilence
  • Spirit Barrage Manitou
  • Spirit Walk Jaunt
  • Piranhas Piranhado
  • Soul Harvest Languish
  • Big Bad Voodoo Ghost Trance
  • Spirit Vessel
  • Confidence Ritual
  • Swampland Attunement
  • Grave Injustice


More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Gogok of Swiftness

Kanai's Cube

  • The Barber
  • Frostburn
  • Ring of Royal Grandeur

Spirit Barrage has to be used with care and not always spammed. Doing so will usually actively reduce your overall DPS.

Activate Big Bad Voodoo when it's ready and you are engaging in a difficult fight. Usually you should be able to keep it up almost all the time when getting enough kills with Grave Injustice.

Use Spirit Walk to move through enemies that are in the way, for defense, to dodge affixes and projectiles or similar. Don't waste the cooldown when you are not in danger.

When making a pull, engage enemies by walking or with Locust Swarm, then group them up using Piranhas Piranhado. Make sure that Locust is applied to everything for the Ring of Emptiness effect.

Put your 3x Phantasm on top of each other where you intend to pull enemies together.

Stand still as much as possible to increase the offensive damage bonus from Endless Walk. Time your Spirit Walk with the incoming damage and your Phantasm explosions to reset the cooldown immediately (Grave Injustice won't work if the skill is still active).

Pull/kite more enemies together as your initial Phantasms are ticking on the pull. Try to spawn an Oculus Ring by killing exactly one target (or as few as possible) by recasting Spirit Barrage on top of the stack of enemies until you see one.

Run into the Oculus circle and wait there for as long as possible or until you feel like you have enough accumulated damage to finish everything off already. After 10 seconds, the Phantasm will detonate automatically, otherwise re-cast the skill 3 times.

In longer fights: re-apply Locust Swarm regularly (at least once every 6-8 sec).

Maximize your temporary damage buffs (Oculus Ring, The Traveler's Pledge, maybe Convention of Elements) during the accumulation phase. It's irrelevant if you have them during the detonation, which will count all individual ticks with their individually active buffs together.

In single target situations: Position yourself close enough to stay in range for Manitou as it will deal the bulk of the DPS here.

Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed


Resist All
Life Regeneration


Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Build Guide


Bane of the Trapped is the best DPS gem and applies by default in this build, since Spirit Barrage applies its slow before the damage instance.

The second gem will be Gogok of Swiftness (if you want a good mix of offense and defense) or Pain Enhancer (full offense especially in high-end pushing and group play).

Other choices are Bane of the Stricken for solo pushing, Boon of the Hoarder for Torment farming and Zei's Stone of Vengeance as an extra DPS option in group Greater Rifts. Esoteric Alteration can be used for extra damage reduction when you are feeling squishy or if you are playing on hardcore. Molten Wildebeest's Gizzard is a great choice to protect your Squirt's Necklace either for speedfarming or when pushing in groups.