Launch a spinning Chakram that deals 783 damage to all enemies in its path, and then deals 213 damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds.
Active: Transform into the physical embodiment of Vengeance for 6 seconds, causing every Primary Attack to launch 2 additional shots for 122 damage each.
Increases all damage you deal by up to 24% while at full Life, with a minimum bonus of 12% while at low Life. Increases your Movement Speed by 10%. Additionally, take 8% decreased damage while below 50% Life.
When you use a skill to grant a buff, increase the damage and Movement speed of the target by 24.00% for 6 seconds. Cannot occur more often than once every 20 seconds per target. Skill cooldowns decreased 6%.
When you use a skill to grant a buff, increase the damage and Movement speed of the target by 24.00% for 6 seconds. Cannot occur more often than once every 20 seconds per target. Skill cooldowns decreased 6%.
Your attacks have a 4% chance to poison enemies, inflicting 65% base damage + 263 every second over 6 seconds and decreasing Movement Speed by 24%. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more often than once every 20 seconds.
Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by 24%. Command increases all other skill damage by 24%. Each time these states alternate, you have a 30% chance to dispel a harmful effect from yourself.
Each time you damage an enemy increases the damage it takes from your attacks by 2.40%, up to a maximum of 24% at 10 stacks. Also increases all damage you deal to Elite monsters by 6%.
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