Skills
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Magic Weapon Deflection
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Deflection
When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
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Hydra Lightning Hydra
- Hydra
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.
Only one Hydra may be active at a time.- Lightning Hydra
Summon a Lightning Hydra that electrocutes enemies for 255% weapon damage as Lightning.
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Explosive Blast Chain Reaction
- Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.- Chain Reaction
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
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Teleport Safe Passage
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Safe Passage
For 5 seconds after you Teleport, you will take 25% less damage.
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Familiar Arcanot
- Familiar
Cost: 20 Arcane Power
Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.- Arcanot
While the Familiar is active, you regenerate 4.5 Arcane Power every second.
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Storm Armor Power of the Storm
- Storm Armor
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.- Power of the Storm
Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
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Galvanizing Ward
- Galvanizing Ward
As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.
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Power Hungry
- Power Hungry
You deal 30% additional damage to enemies farther than 30 yards.
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Astral Presence
- Astral Presence
Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
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Dominance
- Dominance
Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.
Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
Items
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- The Magistrate
Legendary Wizard Hat- 30 - 35 Armor
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
- Secondary Stats
-
- Frost Hydra now periodically casts Frost Nova.
- + 3 Random Magic Properties
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- Typhon's Tibia
Set Shoulders- 59 - 68 Armor
- Primary Stats
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- +176 - 190 Armor
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- The Typhon's Veil
- Typhon's Frons
- Typhon's Tibia
- Typhon's Thorax
- Typhon's Abdomen
- Typhon's Tarsus
- Typhon's Claws
- (2) Set: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two.
- (4) Set: Damage taken is reduced by 8% for each Hydra head alive. Each time you take damage, a head dies. A head cannot die more than once every 2 seconds.
- (6) Set: Hydras deal 2000% increased damage for each Hydra head alive.
- + 4 Random Magic Properties
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- Squirt's Necklace
Legendary Amulet- Primary Stats
-
- +61 - 70% Extra Gold from Monsters
- Critical Hit Damage Increased by 51 - 100%
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- + 3 Random Magic Properties
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- Typhon's Thorax
Set Chest Armor- 51 - 68 Armor
- Primary Stats
-
- Sockets (1)
-
- The Typhon's Veil
- Typhon's Frons
- Typhon's Tibia
- Typhon's Thorax
- Typhon's Abdomen
- Typhon's Tarsus
- Typhon's Claws
- (2) Set: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two.
- (4) Set: Damage taken is reduced by 8% for each Hydra head alive. Each time you take damage, a head dies. A head cannot die more than once every 2 seconds.
- (6) Set: Hydras deal 2000% increased damage for each Hydra head alive.
- + 4 Random Magic Properties
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- Guardian's Aversion
Set Bracers- 367 - 422 Armor
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- Guardian's Jeopardy
- Guardian's Aversion
- Guardian's Case
- Guardian's Gaze
- (2) Set: Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items.Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
- (3) Set: You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.
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- Typhon's Claws
Set Gloves- 42 - 55 Armor
- Primary Stats
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- Critical Hit Chance Increased by 6 - 6.5%
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- The Typhon's Veil
- Typhon's Frons
- Typhon's Tibia
- Typhon's Thorax
- Typhon's Abdomen
- Typhon's Tarsus
- Typhon's Claws
- (2) Set: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two.
- (4) Set: Damage taken is reduced by 8% for each Hydra head alive. Each time you take damage, a head dies. A head cannot die more than once every 2 seconds.
- (6) Set: Hydras deal 2000% increased damage for each Hydra head alive.
- + 4 Random Magic Properties
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- Guardian's Case
Set Belt- Primary Stats
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- +6 Random Magic Properties
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- Guardian's Jeopardy
- Guardian's Aversion
- Guardian's Case
- Guardian's Gaze
- (2) Set: +250 VitalityRegenerates 8000 Life per Second
- (3) Set: +15% Movement Speed
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- Typhon's Abdomen
Set Pants- 33 - 38 Armor
- Primary Stats
-
- Sockets (1)
-
- The Typhon's Veil
- Typhon's Frons
- Typhon's Tibia
- Typhon's Thorax
- Typhon's Abdomen
- Typhon's Tarsus
- Typhon's Claws
- (2) Set: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two.
- (4) Set: Damage taken is reduced by 8% for each Hydra head alive. Each time you take damage, a head dies. A head cannot die more than once every 2 seconds.
- (6) Set: Hydras deal 2000% increased damage for each Hydra head alive.
- + 4 Random Magic Properties
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- Typhon's Tarsus
Set Boots- 30 - 35 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
-
- The Typhon's Veil
- Typhon's Frons
- Typhon's Tibia
- Typhon's Thorax
- Typhon's Abdomen
- Typhon's Tarsus
- Typhon's Claws
- (2) Set: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two.
- (4) Set: Damage taken is reduced by 8% for each Hydra head alive. Each time you take damage, a head dies. A head cannot die more than once every 2 seconds.
- (6) Set: Hydras deal 2000% increased damage for each Hydra head alive.
- + 4 Random Magic Properties
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- Stone of Jordan
Legendary Ring- Primary Stats
-
- Increases damage against elites by 25 - 30%
- +120 - 150 Maximum Mana
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Physical skills deal 10 - 15% more damage.
- Secondary Stats
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- +8 - 10 Maximum Fury
- +9 - 12 Maximum Discipline
- +7 - 9 Maximum Arcane Power
- +13 - 15 Maximum Spirit
- Increases Spirit Regeneration by 1 - 2.166667 per Second
- Fire skills deal 10 - 15% more damage.
- Cold skills deal 10 - 15% more damage.
- Holy skills deal 10 - 15% more damage.
- Lightning skills deal 10 - 15% more damage.
- Poison skills deal 10 - 15% more damage.
- Arcane skills deal 10 - 15% more damage.
- Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill.
- + 2 Random Magic Properties
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- Halo of Karini
Legendary Ring- Primary Stats
-
- Sockets (1)
- Secondary Stats
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- You take 60 - 80% less damage for 5 seconds after your Storm Armor electrocutes an enemy more than 15 yards away.
- + 3 Random Magic Properties
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- Serpent's Sparker
Legendary Wand- 9.8 Damage Per Second
- Primary Stats
-
- +626 - 750 Intelligence
- Secondary Stats
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- You may have one extra Hydra active at a time.
- One of 7 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
-
+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
- + 3 Random Magic Properties
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- Orb of Infinite Depth
Legendary Source- Primary Stats
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- +1.471363E-43 Maximum Damage
- Critical Hit Chance Increased by 1%
- Secondary Stats
-
- Each time you hit an enemy with Explosive Blast your damage is increased by 8 - 10% and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times.
- One of 1 Magic Properties (varies)
- +1.443337E-43 Minimum Damage
- + 3 Random Magic Properties
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Head
- The Magistrate
- Stat Priority: None
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Shoulders
- Typhon's Tibia
- Stat Priority: None
-
Amulet
- Squirt's Necklace
- Stat Priority: None
-
Torso
- Typhon's Thorax
- Stat Priority: None
-
Wrists
- Guardian's Aversion
- Stat Priority: None
-
Hands
- Typhon's Claws
- Stat Priority: None
-
Waist
- Guardian's Case
- Stat Priority: None
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Legs
- Typhon's Abdomen
- Stat Priority: None
-
Feet
- Typhon's Tarsus
- Stat Priority: None
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Rings
- Stone of Jordan
- Halo of Karini
- Stat Priority: None
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Weapon
- Serpent's Sparker
- Stat Priority: None
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Offhand
- Orb of Infinite Depth
- Stat Priority: None
Kanai's Cube
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- Aether Walker
Legendary Wand- 9.8 Damage Per Second
- Primary Stats
-
- +626 - 750 Intelligence
- Secondary Stats
-
- Teleport no longer has a cooldown but costs 25 Arcane Power.
- One of 7 Magic Properties (varies)
-
+(1199 - 1490) Physical Damage
-
+(1199 - 1490) Fire Damage
-
+(1199 - 1490) Lightning Damage
-
+(1199 - 1490) Cold Damage
-
+(1199 - 1490) Poison Damage
-
+(1199 - 1490) Arcane Damage
-
+(1199 - 1490) Holy Damage
- + 3 Random Magic Properties
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- Tasker and Theo
Legendary Gloves- 309 - 366 Armor
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Attack Speed Increased by 5 - 6%
- Secondary Stats
-
- Increase attack speed of your pets by 40 - 50%.
- + 3 Random Magic Properties
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- +7737 - 9214 Life per Hit
- Secondary Stats
-
- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- + 2 Random Magic Properties
The synergy between skills and gear choices appears to make quick work of T16 content in Diablo.