Fire a cluster arrow that explodes for 650% weapon damage as Fire into a series of 4 additional grenades that each explode for 250% weapon damage as Fire.
Loaded for Bear
Increase the damage of the explosion at the impact location to 850% weapon damage as Fire.
Gain a bonus based on your weapon type: Bow: 8% increased damage Crossbow: 50% Critical Hit Damage Hand Crossbow: 5% Critical Hit Chance 2nd Hand Crossbow: 1 Hatred per Second
35% of all damage taken is instead staggered and dealt to you over 3.00 seconds.
20% chance on kill to clear all staggered damage. (Requires Rank 25)
Spines of Seething Hatred is required but could not be found in the build maker. This is a decent build for T6 Rift and Bounty farming to get upgrades after the 2.1.2 patch was introduced. I would recommend crafting an Ancient Unbound Bolt to get you started. Alternatively you could use a Stone of Jordan + Hellfire Amulet instead of the Endless Walk set.
Gems:
- Helm: Diamond, or Amethyst/Ruby;
- Armor: Emeralds, or Diamonds/Amethysts;
- Pants: Emeralds, or Diamonds/Amethysts
- Weapon: Emerald;
- Offhand: Emerald/Diamond/Amethyst.
Paragon Priorities
Core
Movement Speed
Maximum Resource
Primary Stat
Vitality
Offense
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed
Defense
Resist All
Life
Armor
Life Regeneration
Utility
Resource Cost Reduction
Life on Hit
Area Damage
Gold Find
Core: Make sure your movement speed is capped. Resources are a big deal since you will be spamming your skills quite often.
Offense: I always like to keep my critis as close as possible to the 50/500 mark. So your aim should be just that. That's why the crit damage boost from Endless Walk is great.
Defense: I like my resistances to be high to cope with a few hits from powerful mobs. It's always nice to see your range character outlive barbs, monks and saders. And besides, this is aimed for T6 items farming, there is no point in dying every few minutes. Life should be around 500k, maybe 400k if your reflexes are good enough.
Utility: RCR makes sense here, fallowed by life on hit. As usual Area Damage is not that good because our gear should not aim for it.
Build Guide
Your aim for this build is to get as close as possible to the fallowing values:
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