Rating
+101

Sonic - Lightning Tempest Rush - T6 Solo Build (2.1.2)

Regular
Hybrid
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Skills

  • Tempest Rush Electric Field
  • Sweeping Wind Cyclone
  • Epiphany Insight
  • Mystic Ally Air Ally
  • Dashing Strike Way of the Falling Star
  • Mantra of Conviction Annihilation
  • Beacon of Ytar
  • Harmony
  • Exalted Soul
  • Momentum

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Powerful
    • Wreath of Lightning
After patch 2.1.2, sunwuko set changes, Tempest rush is now much stronger. So here are the changes that makes this build completely viable for T6.


- Decoys spawns automatically when we channel tempest rush.
- And also when decoys explode, enemies takes %500 more damage from Tempest rush.
- And our sunwuko procs are not holy based. It depends on what we are using.


So last change also give us some choice to use elemental rune that we want.

Why Lightning?


- This kind of build need some movement speed to be efficient. So Wreath of Lightning gem fits with Tempest Rush idea. It gives movement speed and it's lightning based. Also dealing damage at the same time. So this is one of the reasons.

What else?


- Thundergod's Vigor which gives us extra lightning damage. And fits with gear perfectly after getting mandatory items for the gearset.
- In this build total damage output comes from Sweeping Wind, Tempest Rush, Sunwuko's procs, and wreath of lightning. Also Cyclone rune gives us some nice aoe damage which can spin around the map. And it helps the efficiency. Lightningbased.
- Tempest Rush- Electric Field improves our aoe range of tempest Rush and it's lightning.

At conclusion we got some synergy here, So focusing lightning damage would create some efficient skill table.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Detailed-Required Stats for Items




Shoulders: Dex, Cooldown Reduction, (Required)
Sweeping Wind Damage (optional - significant dps buff)

Helm: Dex,Crit Hit Chance, Tempest Rush Damage, Secondary Resist, Socket (Required)

Chest: Dex, Vit, 3 Socket, Secondary Resist, (Required)
Sweeping Wind Damage (optional - significant dps buff), Elite Damage Reduction (optional - defense buff)

Gloves: Dex, Crit Hit Chance, Crit Hit Damage, Cooldown Reduction (Required)

Bracers: Dex, Vit, Lightning Damage, Crit Hit Chance, Secondary Resist (Required)

Belt: Dex, Vit, Secondary Resist (Required)
If you are using Thundergod's Vigor you can roll extra All Resist. It is possible with this belt.

Pants: Dex, Vit, All Resist, 2 Socket (Required)

Weapon: Cooldown Reduction, Socket (Required)

Boots: Movement Speed, Dex, Vit, Tempest Rush Damage, Secondary Resist (Required)

Ring of Royal Grandeur: Crit Hit Chance, Socket, Secondary Resist (Required)



Stone of Jordan: Lightning Damage, Socket
Unity: Crit Hit Chance, Dex, Socket (If you are really lacking the defense use this one with templar)

Build Guide


Tips and Gear/Skill Tuning



- Check your sweeping wind stacks and try to keep it as 3 stacks. If you don't have enough spirit to restore stacks, just wait for your spirit generator, no need to run out of spirit cause of it. But keeping sweepiing wind stacks are really important also. You should get used to after some time.
- Epiphany and Mystic Ally is our best spirit generators. So you need some timing to use those when you run out of spirit. For example once you run out of spirit check your skill bar and use Mystic Ally First, (which gives you instant 200 spirits.) . Then you can use Epihany after some time. This is the circle. Don't use both at the same time.
- Keeping Sweeping Wind stacks can be easier with dashing strike. So try to use dashing strike whenever it's free. But don't waste.
- Care about reflect packs.
- If your defense is more than fine, but you are lacking the damage or mobility you can use Determination passive for more damage or Fleet Footed for more monility instead of Harmony.
- If you just having problem about your defense, you can switch Insight rune to the Desert Shroud (Epiphany).
- If you want to use Hellfire Amulet for adding another passive skill (Determination, Sixth Sense, Fleet Footed, Transcendence, Guardian's Path etc.) use Tyrael's Might as chest to complete the gearset. Couldn't add Hellfire Amulet to amulet section. It should also work well enough.
- If you got Stone of Jordan with Crit Chance (Lightning One) You can just roll main stat to socket. Since More crit chance means more Cyclones.
- Amulet stats are important aswell, if you got decent Lightning Damage, Crit Chance, Crit Hit Damage and socket amulet, instead of Dex, Crit Hit Chance, Crit Hit Damage Socket, it will perform better overall.



Variations

1- http://eu.battle.net/d3/en/calculator/monk#cSkjYP!gibf!YcYbcY (Datmodz Edition)

Pros: Faster elite kills, more crowd control.
Cons: Less mobility
Gear change requirement: No

2- http://eu.battle.net/d3/en/calculator/monk#cSkjYd!gibf!YcYbca (All in One spin) - My prefer

Pros: Faster elite kills, more crowd control
Cons: Spirit Management little bit hard.
Gear change requirement: No

3- http://eu.battle.net/d3/en/calculator/monk#cSkjVP!gibf!YcYbYY (Palm boys - Shocking spin)

Pros: Less gear depended, less spin, for those who wants to one shot.
Cons: Less mobility
Gear change requirement: No

4 - http://eu.battle.net/d3/en/calculator/monk#cSkjeP!gibf!YcYbcY (Wave of light - Spin of Ancients)

Pros: Faster elite kills, more active gameplay, Less gear depended, less spin.
Cons: Less mobility
Gear change requirement: No


Other variations faster will be added later.

So here is the key for Dashing - Tempest Rush Hybrid Move;



Shift + Left mouse click only when you are surrounded by mobs. And do closest circle around the mobs there. It will spawn cyclones effectively for that area. And will do highest damage with this way. If you need to jump another place use dashing strike and suddenly stop shift + left mouse click combo for avoiding from little delay. After you land your dash/ stopping tempest rush then you can start with going Shift + Left mouse button again. So this is like smoothest gameplay for Dash + Tempest Rush hybrid move.


There are 3 strong mechanics for maintaining spirit in this build;



1 - Mystic Ally Skill - Passive - 8 Spirit per second - Also Gives you instantly 200 spirit when you press it.
2 - Epiphany - Insight 45 Spirit per second when you activate. (15 seconds long)
3 - Health Globes - Reaper's Wraps (Bracer) effect. (you won't need this , just use this bracers if your gear has high attack speed. Since attack speed consumes extra spirit/second and you need to avoid from getting attack speed on your gear. But this is kinda fix for it if you can't get use recomended gear)

Also Hexing Pants of Mr Yan effect.
Crudest boots doubles the spirit regeneration of mystic ally.
Templar as follower gives you spirit regen aswell.


Testings for Improvements


Test 1: Scheafer's Hammer versus The Furnace as Weapon Choice. (Done - Furnace is better overall)
Test 2: More mobility improvements. (Done - Significantly movement speed increase)
Test 3: Rolling Tempest Rush Damage on Helm instead of Vitality (Done - Significantly dps increase)
Test 4: Toxin Gem instead of Bane of the Trapped - (Done - Bane of the Trapped better overall)
Test 5: Area Damage affix adjustment to the gearset. (Not done)
Test 6: The Eye of the Storm as Helm (Not done)
Test 7: More spirit regeneration (Not done)
Test 8: Krelm's Buff Bracers for avoiding knocbacks. (Done)

If you want to use stabilized gear pieces. Use first choices on gear section.


Don't forget to checkout variations aswell, every build can be changed for playstyle.

Changes


- Dashing Strike rune change, New rune: Way of the Falling Star (Movement Speed Improvement)

- Warzechian Armguards moved to Recommended bracers instead of Adaquate. (Movement Speed Improvement)

- Added Tempest Rush damage stat on helm piece. (Significantly! Dps improvement)

- Legendary gem changes (More stabilized)

- Witching Hour also moved to Recommended section instead of Adaquate. (You won't have spirit problem with close to %50 cooldown reduction)

- Inna set combination has added. (You will feel comfortable but you will lose significant dps, i dont recommend it)


Can we compare with Hexwuko? Well i can say yes with the right stats/gear/variations that we put together in the first place (optional stats effects dps significantly, still open for improvement didn't add stats for other hybrid builds yet) after the patch, completely your choice. Playstyles and stats are different. You need to stop with Hexwuko to proc cold rune. But you need to spin with this spec. So this is fast phase (more aoe - more damage over) Hexwuko is move stop, move stop kinda. So time won't matter that much.
Like i said, Sunwuko set changes gives us some several choices to play what we want. At the end this build was created for fun with fellow monk's tastes-choices. And now with changes/variations it's much stronger. And capable to do fast-efficient T6 rifts. (not the fastest) Update ended for a while. Have fun!