Rating
+1

[2.2] Raiment Set Generator Build!

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Skills

  • Way of the Hundred Fists Fists of Fury
  • Mystic Ally Fire Ally
  • Mantra of Salvation Agility
  • Dashing Strike Radiance
  • Cyclone Strike Implosion
  • Epiphany Desert Shroud
  • Alacrity
  • Harmony
  • Beacon of Ytar
  • Momentum

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Mirinae, Teardrop of the Starweaver
    • Bane of the Trapped

This build focuses on clearing T6 quickly, using mostly generators (specifically Way of the Hundred Fists - Fists of Fury, for the high proc coefficient).


This build uses Deph Diggers for extra generator damage, so to get the 6-piece bonus from the Raiment set (which isn't REALLY needed as we're using mostly generators, but it's still a really good bonus, so I recommend it) you will need to use the pieces listed above.


We use Flying Dragon to get that extra attack speed, which not only helps you do more damage with your attacks, but also procs Mirinae a lot more.


For bracers, we use Cyclone Strike a lot to pull enemies in, so Strongarm Bracers are a great choice. If you don't have a good pair, Lacunis and Steady Strikers are also a pretty decent choice.


For belts, Witching Hour will be your best bet, but you can use Fleeting Strap/Hellcat Waistguard for the attack speed. (If, for some reason, you're having toughness problems, you can also use a String of Ears.)


For amulets, the immunity amulets or Eye of Etlich are always the best choice, but you can use whatever you have that has the best rolls on it.



For gems, we use Gogok of Swiftness for the attack speed, and the extra CDR is nice too.

We use Mirinae because since Fists of Fury has such a high proc coefficient, and we're going to be hitting so much with it, we're going to proc Mirinae a LOT, and each proc does a ton of damage, easily killing most T6 enemies in one hit.

We use Bane of the Trapped, because since we're melee, most of the damage we do will be within the 15yrd aura you get from rank 25, meaning we'll almost always be getting like 25% bonus damage from the gem.

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

I just kinda put this build together in like 15 minutes, so if you see anything wrong and would like to make a suggestion, please, feel free! I'm no monk expert, so I might have missed something that would give this build some extra potential!