Rating
+2

Revival of LeapQuake Barb - 2.2

Regular
Hybrid
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Skills

  • Leap Call of Arreat
  • Earthquake Molten Fury
  • Battle Rage Into the Fray
  • Call of the Ancients Together as One
  • Wrath of the Berserker Insanity
  • Sprint Gangway
  • Boon of Bul-Kathos
  • Rampage
  • Berserker Rage
  • Brawler

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Powerful
    • Molten Wildebeest's Gizzard

We'll want the four piece set of the MotE aswell as the 2 piece bonus of IK, as long as your Ancients stand, you'll have atleast 50% damage mitigation, while your ancients take hits as you jump around insanely. The biggest source of utility in this build is In-Geom. Man, as soon as you kill the first elite pack, you'll go bananas. From then on, it is just a snowball run to the finish. Focus and Restraint provide a moderate damage boost to the build, too. The Envious Blade is not 100% neccessary, but it sure helps putting enemies at low health if not one shooting them. Lut socks is the bones of this item build, so don't forget to keep your feet in them, with all this frolicking. The Ess of Johan helps alot in getting enemies ulled into your earthquakes, which in turn makes it more effective, giving more use to the 4 set bonus of the Might of the Earth. Bane of the trapped is wonderful. With the sprint rune, not only are you proccing Restraint/Focus set bonus, but you are also knocking them back, which counts as a knockback and a movement impairing effect, also making good use of the Strongarm Bracers. To be honest, I'd prefer them to the Nemesis ones, as you most of the times find an elite pack before you run into any shrine or pylon. The Bane of the Powerful part is pretty self explanatory. As soon as an elite pack goes down, you'll be ready to stomp anything in your way, and the bonus damage to elites is also a gift when defeating the first pack. Molten Wildebeest's is the main reason of your survival. As you're mostly in mid air, chances are, you're never going to get hit any time soon, and the 200% of your health regen shield is also amazing as it benefits from the Paragon boost aswell.


The % Fire Damage increase will boost your Earthquake damage aswell as the ones that leap leaves behind!

Paragon Priorities

Core

Primary Stat
Movement Speed
Vitality
Maximum Resource

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Armor
Resist All
Life Regeneration
Life

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

PLEASE REMEMBER that this build will only be useful starting from Paragon 200+!


In the core, we want the most strenght possible. Strenght equals increased damage, and increased damage implies more damage dished out! Movement speed is also quite usefull as you'll need to walk fast when Leap is on cooldown (After/before In-Geom's effect) Vitality for the aditional health points (you will need health, obviously.)


Offense. We'll need the most out of Critical Hit Damage. This is direly needed for the build to work. Having both weapons socketed with an emerald may allow you to reduce the need for this, though. Critical chance comes after, since it won't be as important if you're using the Envious Blade, while one-shooting alot of monsters with all the crit damage we have. CD redux is mosttly just for the call of the ancients and wrath of the berserker, since we have automatical cd reduction of earthquake with the Earth's 4 piece bonus. Attack speed is pretty much useless as you'll only need to leap around like an enraged banana thirsty gorilla.


Defense. Armor is the way. You'll want alot of armor as you'll mainly have the most issues with melee hits on you. Any ground effect is easily dodged and mortars can also be avoided by leaping about. Resist all for the valid reason that your thoughness isn't above 20 million yet. Life regen affects you as long as you're alive, so it also exists there while you are leaping. Great for escapes. And finally life percentage. With all the armor you'll have, this won't be a major issue.


Utility: Area Damage is king in this build. Earthquake procs Area Damage like crazy, and it's good to have this minor bonus. It is noticeable, too. Life on hit to get a good boost in HP after landing a successful leap. Resource cost redux so that you can sprint more often AND keeping your rage bar as filled as possible. You want the Berserker's Rage to be active almost 24/7 for this to function well. And finally, gold find. It isn't very helpful.

Build Guide

I'd be more than happy to have people testing this set with me so I can do some tweaks and twists to increase its power! Meet me in Europe servers, my battletag is Romulus#2775! :D


This is a simple build and an idea that sprouted from a youtube whose shown a very fun build: https://youtu.be/mQ2D29yD64o

The idea belongs to him, I am just adapting it to try and make it alot more useful!


Okay, to start off, this is all theory. I am putting the build under testing and I will update it if and when possible. You guys can try out by yourself and give me your feedback, it will be gladly appreciated!


IMPORTANT This build is appointed for T6 speedrifting, and nothing more. Of course, you can try to YOLO your way through Greater Rifts, but I can't confirm if it will be any good for soloing higher tiers. There is still alot to test in here, though!


The point of this build is to have fun while efficiently clearing T6 rifts in style. Mobility and fast reflexes are key to succeed with it.

The only downside of this build is that, if you do not 1-shot enemies, you'll have some difficulties as your crit-chance might not go through the 45%,and that is why Marauder's Rage has the Into The Fray rune. I tried to make it as balanced as possible, but the build is not yet perfected.

Now, when you start your activity, be it rifts or bounties, start leaping right away. You'll quickly build up alot of rage, and with that you can start sprinting and getting your marauder's rage going on. Kill elite back. And then jump to your heart's content. Get an earthquake here and there, activate wrath of the berserker and call of the ancients for added DPS and damage mitigation. By now, you're an unstopable force that cannot control its joyride of leaps and frolics.


-Sedivh~