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Convention of the Delsere's Primus

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Hybrid
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Skills

  • Magic Missile Glacial Spike
  • Energy Twister Wicked Wind
  • Slow Time Point of No Return
  • Arcane Orb Obliteration
  • Magic Weapon Deflection
  • Energy Armor Force Armor
  • Elemental Exposure
  • Glass Cannon
  • Blur
  • Astral Presence

Items

More Details
  • Legendary Gems

    • Zei's Stone of Vengeance
    • Bane of the Trapped
    • Esoteric Alteration

RoRG is what makes this work, while Convention of the Elements boosts the damage it dishes out even greater. You'll want Crown of the Primus to enpower and make full use of your Slow Time, with the added utility it is given by Delsere's set. The amulet depends on your play style. You can even get a HellFire Amulet with the passive Elemental Exposure, making it possible to get yourself another main passive like Temporal Flux to add more Crowd Control and to easily trigger Bane of the Trapped with non-cold damage.

The String of Ears is mainly to help you survive those pesky Winged Assassins and Lacuni Prowlers from fuccking you up or one-shooting you.


Triumvirate is another amazing piece of gear that will allow your Arcane orb to blast enemies for about 5-7 billions (Thousand Million - 1 000 000 000 ) as long as you are able to keep the three stacks up with Magic Missile. Gesture of Orpheos is just a helpful tool to decrease even more the downtime of your Slow Time.Ranslor's Folly is an excelent way of crowd controlling, if timed well and coordinated with your Templar using Ess of Johan. It'll gradually pull enemies that trend too close to you or your follower in general, and clustering them up for you to maximize your Arcane Orb damage, as it has slightly smaller area of effect due to its rune.


Zei's Stone of Vengeance is perfect for this build, as 70% of the time you'll be more than 20 yards away from enemies, thanks to Ess and Ranslor's. Bane of the trapped is also good as you'll be constantly slowing shit up, though you will rarely make use of it's rank 25 passive. Esoteric Alteration is interchangeable with Wildebeest's Gizzard, but I prefer the former as it gives alot of resistance against Arcane Sentries and frozen pulses.

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed

Defense

Life
Armor
Life Regeneration
Resist All

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

CORE


In the Core we will want to get our movement speed at the maximum of 25%, as your GRifts will have 25% less downtime walking around and changing floors. After that, add enough to your primary stat (like 175) before maxing the Maximum Resource, and going back into putting 175 more on Vitality and then 100 on Primary, 50 Vit, 50 primary stat, 50 Vit, 50 Primary stat.


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OFFENSE


On the offense, you'll want your critical chance as high as possible, as we won't be having alot of it from skills. Afterwards it is critical hit damage, followed by CDR (Useful to minimize Slow Time's downtime) and by last we have attack speed.


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DEFENSE


In the defense, your top priority is Life, as you'll want to have as much health as possible to soak and survive physical damage more smoothly. Armor is in second because, though as important as life regeneration, you don't have much physical damage reduction. It also makes up for the armor you lose from your Glass cannon passive. Life regeneration is a bit less important, but still required, nevertheless, as you don't have much space for this magical property on your gear, and by last, resist all, since, seriously, your main stat is Intelligence.


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UTILITY


Now, for Utility. You'll want resource cost Redux as much as possible, so get 50 points in it ASAP, since you'll have two abilities sucking all of your arcane power away, and moreover, it is reduced by Magic Armor. Life on hit is more important than Area Damage, as it plays a bigger role in your survivability and is complemented by the amount of attacks you'll be doing in the time that is passing. Area of Damage is not as useful, but still way better than gold find.


Unless you're a greedy motherfucker.

Build Guide

Hey, guys, I was watching a couple of Wizard build videos when I found this build right here:


https://www.youtube.com/watch?v=ga_GG6W96Zw


That is a very nice build, and its crits can go all the way to the 7bil if you do this right.


The video does not belong to me. However, the alterations I've done to the build that do not appear in the video were done by me. Again, I did not create this build, only altered it for added survivability and more damage output.


This build is viable for anything between 35 and 50!


-Sedivh