Skills
-
Call of the Ancients Together as One
- Call of the Ancients
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 20 seconds. Each deals 270% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses Whirlwind and Leap.
Korlic wields a massive polearm and uses Cleave and Furious Charge.
Madawc dual-wields axes and uses Weapon Throw and Seismic Slam.- Together as One
50% of all damage dealt to you is instead divided evenly between the Ancients.
The Ancients' damage turns into Lightning. -
Ancient Spear Boulder Toss
- Ancient Spear
Cost: 25 Fury
Throw a spear that pierces enemies and deals 500% weapon damage.- Boulder Toss
Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location.
-
Sprint Marathon
- Sprint
Cost: 20 Fury
Increase movement speed by 30% for 3 seconds.- Marathon
Increase the movement speed bonus to 40% for 4 seconds.
-
Battle Rage Bloodshed
- Battle Rage
Cost: 20 Fury
Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 120 seconds.- Bloodshed
Critical Hits cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
-
Furious Charge Battering Ram
- Furious Charge
Cost: 1 Charge
Generate: 15 Fury
Rush forward knocking back and dealing 600% weapon damage to enemies along your path.
You gain a charge every 10 seconds and can have up to 1 charge stored at a time.- Battering Ram
Increase the damage to 1050% weapon damage as Fire.
-
Wrath of the Berserker Insanity
- Wrath of the Berserker
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 20 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%- Insanity
While active, gain 50% increased damage.
-
Berserker Rage
- Berserker Rage
You deal 25% additional damage while near maximum Fury.
-
Nerves of Steel
- Nerves of Steel
Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects.
This effect may occur once every 60 seconds. -
Rampage
- Rampage
Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.
-
Ruthless
- Ruthless
You deal 40% additional damage to enemies below 30% health.
Items
-
- Immortal King's Triumph
Set Helm- 398 - 472 Armor
- Primary Stats
-
- Sockets (1)
-
- Immortal King's Call
- Immortal King's Triumph
- Immortal King's Boulder Breaker
- Immortal King's Eternal Reign
- Immortal King's Tribal Binding
- Immortal King's Irons
- Immortal King's Stride
- Immortal King's Stature
- (2) Set: Call of the Ancients last until they die.
- (4) Set: Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack.
- (6) Set: While both Wrath of the Berserker and Call of the Ancients is active, you deal 1500% increased damage.
- + 4 Random Magic Properties
-
- Raekor's Burden
Set Shoulders- 59 - 68 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +91 - 100 Resistance to All Elements
-
- The Legacy of Raekor
- Raekor's Will
- Raekor's Burden
- Raekor's Heart
- Raekor's Breeches
- Raekor's Striders
- Raekor's Wraps
- (2) Set: Furious Charge refunds a charge if it hits only 1 enemy.
- (4) Set: Furious Charge gains the effect of every rune and deals 1000% increased damage. For every 1% Life you are missing, the damage of your Ancient Spear is increased by 2%.
- (6) Set: Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 5500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks.
- + 4 Random Magic Properties
-
- The Star of Azkaranth
Legendary Amulet- Primary Stats
-
- Reduces cooldown of all skills by 4.0–7.0%.
- +3 Random Magic Properties
- Secondary Stats
-
- Prevent all Fire damage taken and heal yourself for 10–15% of the amount prevented.
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
-
- Raekor's Heart
Set Chest Armor- 51 - 68 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
-
- The Legacy of Raekor
- Raekor's Will
- Raekor's Burden
- Raekor's Heart
- Raekor's Breeches
- Raekor's Striders
- Raekor's Wraps
- (2) Set: Furious Charge refunds a charge if it hits only 1 enemy.
- (4) Set: Furious Charge gains the effect of every rune and deals 1000% increased damage. For every 1% Life you are missing, the damage of your Ancient Spear is increased by 2%.
- (6) Set: Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 5500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks.
- + 4 Random Magic Properties
-
- Ancient Parthan Defenders
Legendary Bracers- Primary Stats
-
- +4 Random Magic Properties
- Secondary Stats
-
- Each stunned enemy within 25 yards reduces your damage taken by 9–12%.
- One of 3 Magic Properties (varies)
-
+85–108 Dexterity
-
+85–108 Strength
-
+85–108 Intelligence
-
- Raekor's Wraps
Set Gloves- 42 - 55 Armor
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
-
- The Legacy of Raekor
- Raekor's Will
- Raekor's Burden
- Raekor's Heart
- Raekor's Breeches
- Raekor's Striders
- Raekor's Wraps
- (2) Set: Furious Charge refunds a charge if it hits only 1 enemy.
- (4) Set: Furious Charge gains the effect of every rune and deals 1000% increased damage. For every 1% Life you are missing, the damage of your Ancient Spear is increased by 2%.
- (6) Set: Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 5500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks.
- + 4 Random Magic Properties
-
- Immortal King's Tribal Binding
Set Mighty Belt- 320 - 419 Armor
- Primary Stats
-
- +201 - 230 Vitality
- +51 - 60 Resistance to All Elements
-
- Immortal King's Call
- Immortal King's Triumph
- Immortal King's Boulder Breaker
- Immortal King's Eternal Reign
- Immortal King's Tribal Binding
- Immortal King's Irons
- Immortal King's Stride
- Immortal King's Stature
- (2) Set: Call of the Ancients last until they die.
- (4) Set: Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack.
- (6) Set: While both Wrath of the Berserker and Call of the Ancients is active, you deal 1500% increased damage.
- + 3 Random Magic Properties
-
- Immortal King's Stature
Set Pants- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Immortal King's Call
- Immortal King's Triumph
- Immortal King's Boulder Breaker
- Immortal King's Eternal Reign
- Immortal King's Tribal Binding
- Immortal King's Irons
- Immortal King's Stride
- Immortal King's Stature
- (2) Set: Call of the Ancients last until they die.
- (4) Set: Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack.
- (6) Set: While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% increased damage.
-
- Immortal King's Stride
Set Boots- 309 - 366 Armor
- Primary Stats
-
- +51 - 60 Resistance to All Elements
-
- Immortal King's Call
- Immortal King's Triumph
- Immortal King's Boulder Breaker
- Immortal King's Eternal Reign
- Immortal King's Tribal Binding
- Immortal King's Irons
- Immortal King's Stride
- Immortal King's Stature
- (2) Set: Call of the Ancients last until they die.
- (4) Set: Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack.
- (6) Set: While both Wrath of the Berserker and Call of the Ancients is active, you deal 1500% increased damage.
- + 4 Random Magic Properties
-
- Focus
Set Ring- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
-
- Restraint
Set Ring- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
-
- Immortal King's Boulder Breaker
Set Two-Handed Mighty Weapon- Primary Stats
-
- +495–787 Strength
- Increases Call of the Ancients Damage by 45–60% (Barbarian Only)
- +3 Random Magic Properties
- Secondary Stats
-
- Ignores Durability Loss
- One of 7 Magic Properties (varies)
-
+(732–894)–(877–1111) Arcane Damage
-
+(732–894)–(877–1111) Poison Damage
-
+(732–894)–(877–1111) Lightning Damage
-
+(732–894)–(877–1111) Holy Damage
-
+(732–894)–(877–1111) Cold Damage
-
+(732–894)–(877–1111) Fire Damage
-
+(732–894)–(877–1111) Damage
-
- Immortal King's Call
- Immortal King's Triumph
- Immortal King's Boulder Breaker
- Immortal King's Eternal Reign
- Immortal King's Tribal Binding
- Immortal King's Irons
- Immortal King's Stride
- Immortal King's Stature
- (2) Set: Call of the Ancients last until they die.
- (4) Set: Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack.
- (6) Set: While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% increased damage.
-
Head
- Immortal King's Triumph
- Raekor's Will
- Stat Priority: Str Vit CHC Socket
-
Shoulders
- Raekor's Burden
- Stat Priority: Str Vit AD Skill: FC
-
Amulet
- The Star of Azkaranth
- Stat Priority: CHC CHD Socket Str
-
Torso
- Raekor's Heart
- Immortal King's Eternal Reign
- Stat Priority: Str Vit Skill: FC Socket
-
Wrists
- Ancient Parthan Defenders
- Stat Priority: Str Vit CHC Fire %
-
Hands
- Raekor's Wraps
- Immortal King's Irons
- Stat Priority: Str Vit CHD CHC
-
Waist
- Immortal King's Tribal Binding
- Stat Priority: Str Vit AR Life per Fury
-
Legs
- Immortal King's Stature
- Raekor's Breeches
- Stat Priority: Str Vit AR Socket
-
Feet
- Immortal King's Stride
- Raekor's Striders
- Stat Priority: Str Vit AR MS
-
Rings
-
Weapon
- Immortal King's Boulder Breaker
- Stat Priority: Str Vit Dmg % Socket
-
Offhand
-
Legendary Gems
-
Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
-
- Increase damage against enemies under the effects of control-impairing effects by 15%.
-
Bane of the Stricken
- Bane of the Stricken
Gem- Secondary Stats
-
- Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%.
-
Esoteric Alteration
- Esoteric Alteration
Gem- Primary Stats
-
- Gain 10.0% non-Physical damage reduction.
- While below 50% Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%. (Requires Rank 25)
-
Bane of the Trapped
Kanai's Cube
-
- Standoff
Legendary Polearm- Primary Stats
-
- +(39–47)–(47–59) Cold Damage
- +3 Random Magic Properties
- Secondary Stats
-
- Furious Charge deals increased damage equal to 200–250% of your bonus movement speed.
- One of 3 Magic Properties (varies)
-
+192–245 Strength
-
+192–245 Intelligence
-
+192–245 Dexterity
-
- Vile Ward
Legendary Shoulders- Primary Stats
-
- +5 Random Magic Properties
- Secondary Stats
-
- Furious Charge deals 30–35% increased damage for every enemy hit while charging.
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Ring of Royal Grandeur
Legendary Ring- Primary Stats
-
- Attack Speed Increased by 2.0–3.0%
- +27–60 Life per Hit
- +2 Random Magic Properties
- Secondary Stats
-
- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- One of 3 Magic Properties (varies)
-
+24–29 Dexterity
-
+24–29 Strength
-
+24–29 Intelligence
5 Immortal Kings + 3 Raekor + royal ring in cube
Paragon Priorities
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Resist All |
Life |
Armor |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Gonna try this. thanks, but ofc with my paragon 750 I wont be able to maxout the GRift 86.
How does Standoff work in this build? I'm currently using the furnace and wonder if it's a must.
Any tip to hold up the charges all the time ?
Or is it just depending on density
Definitely using this build and clearing GR115 on console. Para 5200 helps haha. Fun build and easy to use thanks
Standoff is a must
Love Reakor since it started will always be one of my favorite builds and now it's back on top
Great work Chainer and love the tip with the force move, I am using the same mouse and it works like a charm
.
Hi man! I see you have 3 charges on Fury Charge, but its supposed to be using Merciless Assault rune.. how is that possible?
Read the Raekor 4 peice bonus...
Annihilating grift 60 with this build
This build is good, but sometimes I find FC on CD for no good reason, I am not sure I fully understand how it works, but somtimes charging into a full pack of mob and I will have unlimited FC, sometimes it just cools down and I have to wait many seconds for it to come back up.
I am using force move cancel and I have all the right gear set up.
Any tips?
After some further testing, some observations:
1. FC will sometimes take a bit of time to get saved/stored, so if you go too fast and the mob density isn't high, you can run into issues of storing 1 charge and spending 1 charge, leaving your FC on CD. So for those packs you want to give it a bit of time to build up, when you have at least 2 charges stored, you can start spamming it at a pace that will ensure you always having 1 charge to use. It takes sometimes to get used to, but you will see what I mean.
2. Always look for the next big pack of mobs to furious charge into, since its CD is based directly on how many mobs get hit. If you are low on charges, wait for 1 charge to come up and then charge into a big pack of mobs if possible.
3. RG is not impacted by this because of the 2pc Raekor bonus, so if you are only fighting RG, you should always have charges since every hit refunds you with 1 charge, leaving you with 2-3 at all times. That's what really makes this build viable.
F/R actually give 125% damage and not 50%. The set gives two 50% damage multiplier buffs which equal out to 125% because they will multiply on each other.
Nice point, worth a try for sure.
But Raekor build SUCKS IMO.
Too boring to play, and u must keep cancelling to get enough DPS for 80+, this is really idiot.
There is any build that compare to the DPS of this one ?
I would love to do a build without any set itens able to complete a 75+.
But you EASILY can be 1 hitted by almost any boss with this build.
This is why Mara's is used. Fishing poison bosses.
So, this game remains based on paragon and rng.
Thanks blizz.
What's the viability of this build without animation cancelling? I know they said it won't be patched until after the season, but it just seems futile to gear for a build dependent on a bug that will eventually be patched.
Finding an amulet like that with Physical %, CHC, CHD, and a socket is impossible for me. Especially Hellfire Amulets. I've made a hundred of them and getting one with either crit chance OR crit damage is hard enough, and to also get physical % and a passive I need....just hard to acquire.
So i keep looking at this build and im curious why do we not use pound of flesh over blood Thirst?
I understand blood thirst heals you with the fury spent but wouldn't the 10% from pound of flesh heal more constant and with the movement speed bonus increase our overall dmg?
Serious question: Why is Area Damage top billing on rings? I understand it's value, somewhat, but why not focus Crit Hit and Crit Damage over it?
What is your paragon level? because chainer got 1.4k, that's why he got that 60m toughness. What you can do for now is change your rings to CoE and Band of Might, so you get a little more tougher and get to GR 60+.