Raekor Barb Solo Grift 90+
Skills
Items
-
Head
- Immortal King's Triumph
- Raekor's Will
- Stat Priority: Str Vit CHC Socket
-
Shoulders
- Raekor's Burden
- Stat Priority: Str Vit AD Skill: FC
-
Amulet
- The Star of Azkaranth
- Stat Priority: CHC CHD Socket Str
-
Torso
- Raekor's Heart
- Immortal King's Eternal Reign
- Stat Priority: Str Vit Skill: FC Socket
-
Wrists
- Ancient Parthan Defenders
- Stat Priority: Str Vit CHC Fire %
-
Hands
- Raekor's Wraps
- Immortal King's Irons
- Stat Priority: Str Vit CHD CHC
-
Waist
- Immortal King's Tribal Binding
- Stat Priority: Str Vit AR Life per Fury
-
Legs
- Immortal King's Stature
- Raekor's Breeches
- Stat Priority: Str Vit AR Socket
-
Feet
- Immortal King's Stride
- Raekor's Striders
- Stat Priority: Str Vit AR MS
-
Rings
-
Weapon
- Immortal King's Boulder Breaker
- Stat Priority: Str Vit Dmg % Socket
-
Offhand
-
Legendary Gems
Kanai's Cube
5 Immortal Kings + 3 Raekor + royal ring in cube
Paragon Priorities
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Resist All |
Life |
Armor |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Gonna try this. thanks, but ofc with my paragon 750 I wont be able to maxout the GRift 86.
How does Standoff work in this build? I'm currently using the furnace and wonder if it's a must.
Any tip to hold up the charges all the time ?
Or is it just depending on density
Definitely using this build and clearing GR115 on console. Para 5200 helps haha. Fun build and easy to use thanks
Standoff is a must
Love Reakor since it started will always be one of my favorite builds and now it's back on top
Great work Chainer and love the tip with the force move, I am using the same mouse and it works like a charm
.
Hi man! I see you have 3 charges on Fury Charge, but its supposed to be using Merciless Assault rune.. how is that possible?
Read the Raekor 4 peice bonus...
Annihilating grift 60 with this build
This build is good, but sometimes I find FC on CD for no good reason, I am not sure I fully understand how it works, but somtimes charging into a full pack of mob and I will have unlimited FC, sometimes it just cools down and I have to wait many seconds for it to come back up.
I am using force move cancel and I have all the right gear set up.
Any tips?
After some further testing, some observations:
1. FC will sometimes take a bit of time to get saved/stored, so if you go too fast and the mob density isn't high, you can run into issues of storing 1 charge and spending 1 charge, leaving your FC on CD. So for those packs you want to give it a bit of time to build up, when you have at least 2 charges stored, you can start spamming it at a pace that will ensure you always having 1 charge to use. It takes sometimes to get used to, but you will see what I mean.
2. Always look for the next big pack of mobs to furious charge into, since its CD is based directly on how many mobs get hit. If you are low on charges, wait for 1 charge to come up and then charge into a big pack of mobs if possible.
3. RG is not impacted by this because of the 2pc Raekor bonus, so if you are only fighting RG, you should always have charges since every hit refunds you with 1 charge, leaving you with 2-3 at all times. That's what really makes this build viable.
F/R actually give 125% damage and not 50%. The set gives two 50% damage multiplier buffs which equal out to 125% because they will multiply on each other.
Nice point, worth a try for sure.
But Raekor build SUCKS IMO.
Too boring to play, and u must keep cancelling to get enough DPS for 80+, this is really idiot.
There is any build that compare to the DPS of this one ?
I would love to do a build without any set itens able to complete a 75+.
But you EASILY can be 1 hitted by almost any boss with this build.
This is why Mara's is used. Fishing poison bosses.
So, this game remains based on paragon and rng.
Thanks blizz.
What's the viability of this build without animation cancelling? I know they said it won't be patched until after the season, but it just seems futile to gear for a build dependent on a bug that will eventually be patched.
Finding an amulet like that with Physical %, CHC, CHD, and a socket is impossible for me. Especially Hellfire Amulets. I've made a hundred of them and getting one with either crit chance OR crit damage is hard enough, and to also get physical % and a passive I need....just hard to acquire.
So i keep looking at this build and im curious why do we not use pound of flesh over blood Thirst?
I understand blood thirst heals you with the fury spent but wouldn't the 10% from pound of flesh heal more constant and with the movement speed bonus increase our overall dmg?
Serious question: Why is Area Damage top billing on rings? I understand it's value, somewhat, but why not focus Crit Hit and Crit Damage over it?
What is your paragon level? because chainer got 1.4k, that's why he got that 60m toughness. What you can do for now is change your rings to CoE and Band of Might, so you get a little more tougher and get to GR 60+.