Skills
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Earthquake Cave-In
- Earthquake
Cost: 25 Fury
Cooldown: 60 seconds
Shake the ground violently, dealing 4800% weapon damage as Fire over 8 seconds to all enemies within 18 yards.- Cave-In
All enemies within 24 yards are pulled in towards you.
Earthquake's damage turns into Physical. -
Ancient Spear Boulder Toss
- Ancient Spear
Cost: 25 Fury
Throw a spear that pierces enemies and deals 500% weapon damage.- Boulder Toss
Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location.
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War Cry Veteran's Warning
- War Cry
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 120 seconds.- Veteran's Warning
Increase Dodge Chance by 30% while affected by War Cry.
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Leap Death from Above
- Leap
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 180% weapon damage to all enemies within 10 yards of your destination and slowing their movement speed by 60% for 3 seconds.- Death from Above
Land with such force that enemies have a 100% chance to be stunned for 3 seconds.
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Threatening Shout Falter
- Threatening Shout
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.- Falter
Enemies instead take 25% increased damage for 6 seconds.
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Battle Rage Into the Fray
- Battle Rage
Cost: 20 Fury
Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 120 seconds.- Into the Fray
Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage.
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Earthen Might
- Earthen Might
Gain 30 Fury when Avalanche or Earthquake is triggered.
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Rampage
- Rampage
Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.
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Ruthless
- Ruthless
You deal 40% additional damage to enemies below 30% health.
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Brawler
- Brawler
As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%.
Items
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- Eyes of the Earth
Set Helm- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+626–750 Dexterity
-
+626–750 Strength
-
+626–750 Intelligence
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- Might of the Earth
- Pull of the Earth
- Eyes of the Earth
- Weight of the Earth
- Spires of the Earth
- Spirit of the Earth
- Foundation of the Earth
- (2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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- Spires of the Earth
Set Shoulders- Primary Stats
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- +91–100 Resistance to All Elements
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Might of the Earth
- Pull of the Earth
- Eyes of the Earth
- Weight of the Earth
- Spires of the Earth
- Spirit of the Earth
- Foundation of the Earth
- (2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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- Spirit of the Earth
Set Chest Armor- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Might of the Earth
- Pull of the Earth
- Eyes of the Earth
- Weight of the Earth
- Spires of the Earth
- Spirit of the Earth
- Foundation of the Earth
- (2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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- Skular's Salvation
Legendary Bracers- Primary Stats
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- Critical Hit Chance Increased by 4.5–6.0%
- +3 Random Magic Properties
- Secondary Stats
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- Increase the damage of Ancient Spear - Boulder Toss by 100%. When your Boulder Toss hits 5 or fewer enemies, the damage is increased by 120–150%.
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
-
+416–500 Intelligence
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- Pull of the Earth
Set Gloves- Primary Stats
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- Critical Hit Chance Increased by 8.0–10.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+626–750 Dexterity
-
+626–750 Strength
-
+626–750 Intelligence
-
- Might of the Earth
- Pull of the Earth
- Eyes of the Earth
- Weight of the Earth
- Spires of the Earth
- Spirit of the Earth
- Foundation of the Earth
- (2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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- Dread Iron
Legendary Mighty Belt- Primary Stats
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- +220–349 Strength
- +220–349 Vitality
- +3 Random Magic Properties
- Secondary Stats
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- Ground Stomp causes an Avalanche.
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- Weight of the Earth
Set Pants- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
-
- Might of the Earth
- Pull of the Earth
- Eyes of the Earth
- Weight of the Earth
- Spires of the Earth
- Spirit of the Earth
- Foundation of the Earth
- (2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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- Foundation of the Earth
Set Boots- Primary Stats
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- +416–500 Vitality
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
-
- Might of the Earth
- Pull of the Earth
- Eyes of the Earth
- Weight of the Earth
- Spires of the Earth
- Spirit of the Earth
- Foundation of the Earth
- (2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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- Focus
Set Ring- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
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- Restraint
Set Ring- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
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- Blade of the Tribes
Legendary Two-Handed Mighty Weapon- Primary Stats
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- +946–1125 Strength
- Increases Earthquake Damage by 150–200% (Barbarian Only)
- +3 Random Magic Properties
- Secondary Stats
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- War Cry and Threatening Shout cause an Avalanche and Earthquake.
- One of 7 Magic Properties (varies)
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+(1177–1439)–(1410–1788) Arcane Damage
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+(1177–1439)–(1410–1788) Poison Damage
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+(1177–1439)–(1410–1788) Lightning Damage
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+(1177–1439)–(1410–1788) Holy Damage
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+(1177–1439)–(1410–1788) Cold Damage
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+(1177–1439)–(1410–1788) Fire Damage
-
+(1177–1439)–(1410–1788) Damage
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Head
- Eyes of the Earth
- Stat Priority: None
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Shoulders
- Spires of the Earth
- Stat Priority: None
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Amulet
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Torso
- Spirit of the Earth
- Stat Priority: None
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Wrists
- Skular's Salvation
- Ancient Parthan Defenders
- Stat Priority: None
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Hands
- Pull of the Earth
- Stat Priority: None
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Waist
- Dread Iron
- Stat Priority: None
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Legs
- Weight of the Earth
- Stat Priority: None
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Feet
- Foundation of the Earth
- Stat Priority: None
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Rings
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Weapon
- Blade of the Tribes
- Stat Priority: None
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Offhand
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Legendary Gems
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Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
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- Increase damage against enemies under the effects of control-impairing effects by 15%.
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Bane of the Stricken
- Bane of the Stricken
Gem- Primary Stats
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- Each attack you make against an enemy increases the damage it takes from your attacks by 0.80%.
- Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
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Esoteric Alteration
- Esoteric Alteration
Gem- Primary Stats
-
- Gain 10.0% non-Physical damage reduction.
- While below 50% Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%. (Requires Rank 25)
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Bane of the Trapped
Kanai's Cube
-
- The Furnace
Legendary Two-Handed Mace- Primary Stats
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- +(39–47)–(47–59) Fire Damage
- +3 Random Magic Properties
- Secondary Stats
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- Increases damage against elites by 40–50%.
- One of 3 Magic Properties (varies)
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+192–245 Strength
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+192–245 Intelligence
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+192–245 Dexterity
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- Lut Socks
Legendary Boots- Primary Stats
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- +4 Random Magic Properties
- Secondary Stats
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- Leap can be cast up to three times within 2 seconds before the cooldown begins.
- One of 3 Magic Properties (varies)
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+18–23 Dexterity
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+18–23 Strength
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+18–23 Intelligence
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- Band of Might
Legendary Ring- Primary Stats
-
- +3 Random Magic Properties
- Secondary Stats
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- After casting Furious Charge, Ground Stomp, or Leap, take 50–60% reduced damage for 8 seconds.
- One of 3 Magic Properties (varies)
-
+18–23 Dexterity
-
+18–23 Strength
-
+18–23 Intelligence
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Hi sir,can you answer me a question/?
Why do you use SKULAR's SALVATION, when ancient spear is not your main damage output?
Why wear dread iron belt when you dont even use Ground Stomp?
Good work Chainer, but LeapQuake is boring as hell. Was huge fun when it came in but now it just won't stack up to Reakor or Hota
Hey man just curious of Paragon priority, max Fury over STR for faster resets from toss etc let me know
im having difficulty passing around 68ish GR with this build im almost 700 paragon around when did you start augmenting your leapquake gear if at all?
also i see you use battle rage but ive seen some people use stomp wrenching smash in place of this which one would you recommend ?
Thanks for all your vids and tips! About to try a 75 on my leaper dude. Got 60s caldesanns, you tha barb master!
why does his stat priority say none maybe a noob question but new to d3? thanks
As a current Leapquake main I just cleared a GR 77 with a few minutes left, I gotta say I love the build. I can feel the wall coming in. Almost all my pieces are caldeesan'ed level 60+. I think I can max gear out some more and probably clear an 80 but not much passed that.
The biggest suggestions I can make is have LFPS on your weapon or belt. I run it on the weapon and %hp on the belt. 2000+ LFPS is huge and it's the only thing keeping you alive. One thing that will help is if I can manage to get a good Mara's, haven't had any luck lately but a good ancient mara will do wonders in GRs. Right now I'm running an ancient Hellfire ammy which is good enough.
I will do some testing running Parthan's to see if the loss of DPS from Skular's won't be too much to gain all the damage reduction from Parthan. But my full fury BTs are hitting 67Billion+ so I don't think losing skular is an option.