nats death breath farming 2.4.1
Skills
Items
-
Head
- Sage's Apogee
- Stat Priority: None
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Shoulders
- Mantle of Channeling
- Corruption
- Stat Priority: None
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Amulet
- Hellfire Amulet
- Stat Priority: None
-
Torso
- Natalya's Embrace
- Stat Priority: None
-
Wrists
- Warzechian Armguards
- Stat Priority: None
-
Hands
- Natalya's Touch
- Stat Priority: None
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Waist
- Crashing Rain
- Stat Priority: None
-
Legs
- Natalya's Leggings
- Stat Priority: None
-
Feet
- Sage's Passage
- Stat Priority: None
-
Rings
- Natalya's Reflection
- Convention of Elements
- Stat Priority: None
-
Weapon
- Natalya's Slayer
- Dawn
- Stat Priority: None
-
Offhand
Kanai's Cube
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Hey man, I like the build and I currently use something almost identical. Here my 2c on the spec and what I personally do similarly/differently:
a. dawn in cube vs calamity means you can put vallas behest on your offhand; an ancient one adds sizeable dps for chipping away at even the elite packs, with the offhand doing 50% of the hits in the strafe skill and a bonus of up to 100% increased strafe dmg and pierce.
b. elusive ring instead of convention, and shadow power: shadow glide instead of smoke screen. Doing this, plus selecting the hot pursuit passive (compliments of a *necessary* hellfire amulet) and a highly leveled wreath of lightning gem provide a constant move speed of 105%, with the gem making up in constant dmg over time that which youre losing from lack of elements ring. You tap shadow glide ever 5-8 seconds to maintain speed and 60% dmg reduce from elusive ring, and with the 45 discipline over time from runed preparation, you really never run out of discipline.
c. wear nemesis, cube hexing pants - lose the speed from warzechian (but youre moving at 105% all the time anyway so..no worries there) and get a constant 25% dmg and resource gain bonus
d. passives: drop tactical advantage, blood vengeance; you do not need either with hexing and vengeance always on, and the move speed static at 105%. Now you have room for thrill of the hunt, archery, and hot pursuit. Everything you hit with strafe is slowed, this adds to your defense, crowd control, and ensure youre proccing cull the weak and trapped gem 100% of the time.
...I like the lightning oriented build. Moving at a reduced speed with any other rune kind of defeats the whole point of this speed farm build. If it seems I'm just criticizing, I'm not! Anything I didn't mention is, imo, already perfect as you have it set up. So gj on the build!
*only thing that could improve this build significantly is incorporating a main or offhand kmar tenclip and cubing dawn, losing nats xbow...would add another 100% strafe dmg and allow for the potential for a different rune on strafe. could perhaps go rocket storm, as unlike demolition it still does shoot off piercing bolts, and then switch hot pursuit (?) or sth else for ballistics, for more dmg both from strafe and vengeance. But I can't figure out how that might be done without losing sages, so again not so viable at the moment. I run t10 solo with about 5-10 seconds per elite pack, and group I occasionally get the kills when a LoN crus or UE dh doesnt steal them with insta kills. Never feel unsafe in t10 or up to gr50.