Rating
+4

Uliana's ONE BLOW T13 Speedfarming

Regular
Hybrid
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Skills

  • Way of the Hundred Fists Assimilation
  • Mantra of Conviction Annihilation
  • Dashing Strike Blinding Speed
  • Seven-Sided Strike Sustained Attack
  • Exploding Palm Impending Doom
  • Epiphany Insight
  • Beacon of Ytar
  • Determination
  • Seize the Initiative
  • Momentum

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Bane of the Trapped
    • Boon of the Hoarder

Kanai's Cube

  • The Flow of Eternity
  • Madstone
  • Avarice Band

Defensive/GR60+ GEMUPS + options:

1) Unity in cube
2) Travellers Pledge + Compass Rose + Unity/COE
3) Spirit Guards instead of Nemesis Bracers
4) Levebrve's Soliliquy + RORG in cube

Offensive/Gr60+ options:

Fist of Azz instead of in-geom (this way we pretty much transform into GR push build, not recommended)

LEGENDARY GEMS OPTIONS

Esoteric Alteration instead of Boon of the Boarder for more toughness. Gogok for more CDR.

NORMAL GEMS:

Diamond in Helm. The rest - Emeralds/Diamonds.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Move speed->stat

cdr->chc/chd

alles->life

area damage->loh->rcr

Build Guide

Hey guys!
I levelled a lot of gems and farmed a lot of gr keys with this build in the past and in 2.6.1 it became so much stronger!.
Very fast in solo and group.
Keep in mind it's a SPEEDFARMING build and not a GR push build, so they key is to kill everything fast and move as fast as possible.

If you can't kill everything in 1-2 blow because of low paragon/low damage/etc then just lower the difficulty. Not need to frustrate yourself and crawl through high tier content slowly.
I do T13 in about 2,5-3,5 minutes at p1500 and no augments and 1,8 mill damage.
What i like about monk in general is that he's very flexible with skills. You can stack a tonn of damage or you can stack a lot of toughness, or a mix of both.
I will describe a few options and combinations of skills.

Why no Cyclone Strike - IMPLOSION by default?

It's a very spirit-hungry skill. If you will spam it along with seven-sided strike, you will be out of spirit pretty fast, and you don't really want to spend a lot of time "generating" spirit. During my runs i realized i don't really need implosion at all most of the times and switched to extra mantra for damage.

Why no Gungdo Gear by default?

Not really needed since we are supposed to kill everything from single cast of Seven Sided Strike and it applies EP everytime it hits (through Madstone). Extra spawned elites in rifts = more globes-> faster progression -> more loot.

SKILL OPTIONS:

More toughness:

Passives: Guardian's Path, Resolve, Sixth Sense, Harmony, Near Death Experience

Active Skills: Breath of Heaven: Circle of Life, Mystic Ally - Earth Ally, Mantra of Healing - Heavenly Body

More damage:

Passives: Alacrity

Active Skills: Dashing Strike - Radiance, Breath of Heaven - Blazing Wrath, Mantra of Conviction - Overawe, Mystic Ally - Fire Ally

More spirit:

Passives: Exalted Soul

Active Skills: Fist of Thunder - Quickening, Sweeping Wind - Inner Storm, Mystic Ally - Air Ally

More speed:

Passives: Fleet Footed

Active Skills: Dashing Strike - Way of the Falling Star, Way of the Hundred Fists - Blazing Fists, Mantra of Salvation - Wind Through the Reeds

Thank you!
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