Items
-
Head
-
Shoulders
-
Amulet
-
Torso
-
Wrists
-
Hands
-
Waist
-
Legs
-
Feet
-
Rings
-
Weapon
-
Offhand
Kanai's Cube
-
Myken's Ball of Hate
-
The Shame of Delsere
-
Manald Heal
For affixes:
http://www.d3planner.com/438406970
Note: updated D3planner link to reflect the fact that elite% and elemental% do not currently buff MH proc damage. Try for AS or INT on amulet.
See here for the test I did on that:
https://us.battle.net/forums/en/d3/topic/20752649109?page=8#post-160
Paragon Priorities
Core
Movement Speed
|
Primary Stat
|
Vitality
|
Maximum Resource
|
Offense
Attack Speed
|
Critical Hit Chance
|
Critical Hit Damage
|
Cooldown Reduction
|
Defense
Armor
|
Resist All
|
Life
|
Life Regeneration
|
Utility
Life on Hit
|
Area Damage
|
Resource Cost Reduction
|
Gold Find
|
Build Guide
Video shows GR87 clear.
With the increase to small mob progress on the PTR, Electrocute is pretty good at pushing higher GRs. This Tal build skips most elites. It's very much a melee electrocute build. Includes PE for higher breakpoints. Stricken is fairly mandatory for the RG with this build.
Halo + APD combo is the bulk of your defense, so you really have to look for good mob types. The double second life from Unstable anomaly and FB2 bonus come in handy for this reason.
Frost Hydra is placed to proc Trapped and the Tal4 bonus. Could be any cold spell (as preferred) though. Absolute Zero and Frozen solid are also good options.
Why Frost Hydra? why not Absolute Zero Black Hole?
Frost hydra lasts the longest of all the spells, and can help proc trapped from range. To be honest, I just felt like running hydra. =)
As mentioned in the guide section though, the cold spell for this build is very optional. Feel free to swap out for whatever you prefer!
I found having to cast other spells than electrocute can jeopardize your life more, since you're very defenseless here. I think Frozen Solid could also work for this build.
Black hole could work with the grouping, but not my preference, since your chains most of the work anyways.
is pain enhancer useful to level past 25? i feel like all the damage comes from paralysis.
When you start getting higher paragon / INT / augments, etc. PE can do a decent chunk of damage, but early season, no, I wouldn't bother leveling it past 25. Level it up later, it's definitely 3rd on priority.
about pushing GRs. What specific build would you recmmend if i want to push high level GRs with relatively low Paragon (400-500)?
Ok, there is something I dont understand here.
1. Sometimes, I see the electrocute not procing paralysis on single targets particlularly high GR guardians without minions, for a long time. I just keep hitting and it procs rarely since the damage is very noticable. why is that?
2. Why is it that when electrocute procs in a group, it suddenly blows the whole screen out. I mean you can see tha its not doing much for a while when you hit a group, but it seems that once you hit one of them the damage is transfered to all, I asumed that area damage didnt work on paralysis. so what is going on exactly? why they all die at the same time, specially when one is proced on one or two.
1. Your attack speed will be lower, especially on single target, thus lowering your AS breakpoint, meaning your skill attacks slower, and will not proc Paralysis / MH as often or as quickly. This is why the build has stricken for RGs. When you're going through the rift make sure you're at least engaging mob groups of moderate size to maintain those higher breakpoints using the Pain enhancer gem, you'll see more procs and more damage.
2. When Paralysis rolls "True" on cast, that means anything hit by that chain will get paralysis applied to them (whether CC immune or not). Those enemies then become vulnerable to MH damage. That hit and subsequent hits proc MH and deal large damage. This all happens really quick, often less than .2s of time, so this is why you see the mob group suddenly blow up, especially at lower difficulties.
EDIT: since tested and found that MH can proc on initial hit that applies paralysis. Edited comment to match.
I know you probably started building this as an Electrocute build but I can't help but feel swapping Electrocute and Myken's for Spectral Blade/Thrown Blade and Fragment of Destiny would perform leaps and bounds better.
What does ball of hates do in this build? If the target is alone, hits it 10 times with one cast of electrocute?
Because I don't "feel" any difference with or without it in cube, running GR~80.
i have 3 question
1-when playing with group may i take welvet camaral and swap ''HALO OF ARLYSE and ANCIENT PARTHAN DEFENDER'' with ''RORG and A. BLOOD BRACER?
2-AREA DAMAGE works with MANALD HEAL?
3-NON ARCHON-archane torrent build, do we need %15+%15=%30 arcane torrent damage or can i change them to defensive stats?
Spectral Blade only procs MH up to 3 times per paralysis at current, Electrocute can proc MH more. See the below for more info.
https://us.battle.net/forums/en/d3/topic/20752649109?page=15#post-287
Mykens helps with making sure your chains don't expire if they can't find new targets. Especially helpful when you get Paralysis procs as the entire chain will be able to proc MH. Instead of getting less than 10 procs in the situation described above, you still get up to 10, but on the same targets. This is better than VC imo.
Mykens requires at least two targets, but allows MH to proc in sets of 2 on the same target, especially when you get down to lower enemy count. You would be fishing for RG with pets or adds.
1 - not sure how defense would fare, but you can go ahead and try. I think CoE > Velvet Camaral though. CoE would be much better if you're swapping out a ring slot.
For others refer to mechanics post:
https://us.battle.net/forums/en/d3/topic/20752649109