Build Guide
Overview
This build is nothing really new, but still remains the core of DH torment farming. It’s fairly easy to gear for and to play, and properly optimized for endgame, you can expect to complete T13 rifts in 2-3 minutes on average. With some variations, you can also use this build for pushing solo (up to low 90s) or farm lower GRs (up to Tier 75).
Itemization
We need the full Unhallowed Essence set, Focus and Restraint, Yang’s Recurve, and Dead Man’s Legacy to get the build going properly. To push it further, a good Hellfire Amulet, Nemesis Bracers and Harrington Waistguard are optimal. It is very important to get maximum discipline as a secondary on your bow, quiver and cloak. Also make sure you get critical hit damage / chance and elemental damage on every piece possible, roll CDR on three pieces (preferably shoulders, gloves, quiver), and maybe get some attack speed or resource cost reduction if you can. Multishot damage on boots is really good, on helm you can decide if you want to trade it for vitality or not.
Optimal item rolls: http://www.d3planner.com/928827419
Playstyle
The playstyle is fairly simple. Use your generator every 5sec to keep up Focus + Restraint, use your Vengeance on cooldown, use Wolf whenever you feel like you need some damage. Keep an eye out for corpses, chests and floor tiles you can click for your Harrington buff, it’s a strong damage boost and you always want to have it up. Multishot down everything, most trash should die in 1-2 hits and most elites in 2-5sec, and RG in maybe 10sec (if you don’t have Harrington buff or Oculus). If stuff lives longer than this, try to optimize your belt uptime or discipline management, or go a torment difficulty lower until you are strong enough.
Variations
If you don’t have all the items yet, you can also make good use of something like a cubed Cindercoat or Obsidian ring, especially at low paragon. If you are too lazy to use Harrington Waistguard, the Witching Hour is the best replacement, but prepare to go one torment lower then. For GRs, don’t worry about resource cost reduction and go with more defense, also cube Visage of Gunes and use Vengeance – Seethe, Wraps of Clarity and Convention of Elements.
Any particular reason you decided to cube Pride's Fall when the main damage skill is Fire based, and Cindercoat is permanent 30% reduction and Pride's Fall is the same, but dependent on not taking damage?
Because you need to use vault to survive in higher grs
Save it for other builds and wait for next Dawn to drop for the cube. Cubing Yang's is not really an option because you lose the 50% RCR
Ahh I see, yeah.
I was also wondering, for GR pushing which 3rd gem would you use instead of Boon? Trapped + Thrill of the Hunt + Cull the Weak, I'm guessing?
hola por que tengo 470.000 de daño no mas complete todo los items y tengo ese daño no se por que no se si es un bug o que
I might be missing it but what am i aiming for for my 5th passive on hellfire?