Rating
+1

zDPS Support DH 2.5.0 (GR only)

Seasonal
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Skills

  • Bolas Bitter Pill
  • Multishot Wind Chill
  • Vault Tumble
  • Vengeance Dark Heart
  • Sentry Guardian Turret
  • Companion
  • Custom Engineering
  • Numbing Traps
  • Perfectionist
  • Tactical Advantage

Items

More Details
  • Legendary Gems

    • Iceblink
    • Gem of Efficacious Toxin
    • Gogok of Swiftness

Kanai's Cube

  • Leonine Bow of Hashir
  • The Cloak of the Garwulf
  • Ring of Royal Grandeur

What this build provides:


Pulling and creating density.


60% damage reduction:

25% numbing traps

25% sentry shield

10% toxic gem


18% increased CHC for the team

8% from multishot

10% iceblink


25% damage increase

15% from companion

10% from toxic gem

+30% from Strongarm Bracers (optional)

+15% adittive damage from Calamity (optional)


Slows monsters by 25%-80%

25% Iceblink

60-80% Spider Companion


Choices:


5th passive should be awareness or thrill of the hunt.


This build can work with 3pc o 4pc Marauder's. The reason why you want 4pc bonus is because sentries will shoot multishot in lots of directions this will slow ranged attackers and proc numbing traps making less likely that you team gets killed by a ranged attacker. With Ring of Royal Grandeur you get free slot for gloves/boots though is not required. You can use 2pc if you want and wear Illusory Boots/Archew's Gloves with inmunity amulet on cube fire>arcane>poison>lightning (especially good for hardcore). 2pc is a bit less effective as you don't want to use multishot too much or you will drop your Aquila Cuirass buff. Discipline is not a problem as you can regen through Bitter Pill. You need about 700+ million toughness for 80+ grs in 4 man group.


It is important that you have maximun resource on your paragons for the 90% resource threshold on Aquila Cuirass.


Helm: Leoric's Crown is very useful for extra CDR.


Bracers: Nemesis Bracers is usually the best choice. You can swap them for Strongarm Braces which you can proc from leonine bow or using the rattling roll rune on vault. Wraps of Clarity is a good choice if you need more toughness you can also cube them instead of Garwulf (3x wolves don't increase howl damage 3x). Garwulf is 18% damage reduction and adds more pets that tank mobs.


Gems: Full diamonds on gear and amatheist on both weapons (you add a socket via Ramaladni's Gift). You can swap Gogok of Swiftness for Esoteric Alteration or Moratorium. Not recommended unless you have at least 57%+ CDR for more companion/sentries.


Weapon: You can use Calamity in the cube if you have a team mate that can pull. It is very important that you have both RCR and CDR in both you weapons. You should reroll damage range. Attack Speed is very important as well.


If you have really good toughness you can swap vengeance with marked for dead (calamity is pretty bad for appling the debuff)


Overall try to stack CDR/RCR wherever possible. Full diamonds on gear and amatheist on both weapons (you add a socket via Ramaladni's Gift).


Gameplay: You should be the one tanking mobs for your team in meele range. Keep your damage reduction buffs at all time or you will die. Put one sentry in top of you and the rest on top of your allies for damage reduction. Use multishot every 2-3 second for the debuff on enemies. Make sure you use your companion all the time.

Disclaimer: Be aware that support Dh can't keep up with monk/barbarian support but is a viable alternative.


Have fun!

Paragon Priorities

Core

Maximum Resource
Movement Speed
Vitality
Primary Stat

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Build Guide