Rating
+10

[2.6.1] (TXIII) Infinite Blast Redux

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Hybrid
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Skills

  • Teleport Calamity
  • Magic Missile Glacial Spike
  • Frost Nova Bone Chill
  • Black Hole Supermassive
  • Diamond Skin Prism
  • Explosive Blast Chain Reaction
  • Audacity
  • Evocation
  • Illusionist
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Wreath of Lightning
    • Boon of the Hoarder

Kanai's Cube

  • Wand of Woh
  • Gloves of Worship
  • Ring of Royal Grandeur
  • Head: INT / VIT / CHC / Socket (Diamond)
  • Shoulder: INT / RCR / CDR / %EB
  • Amulet: Fire% / CHC / CHD / Socket
  • Chest: INT / VIT / +Armor / %EB / Sockets (Topaz)
  • Gloves: INT / CDR / CHC / CHD
  • Bracer: Fire% / INT / VIT / CHC
  • Belt: INT / VIT / Life% / +Armor
  • Legs: INT / VIT / +Armor / Sockets (Topaz)
  • Feet: INT / VIT / AR / +Armor
  • Rings: CDR / CHC / CHD / Socket
  • Weapon: %Dmg / INT or LoH / CDR / Socket (Emerald)
  • Offhand: INT / EB% / CHC / RCR or APoC

  • ** Secondary stats: +pickup radius, +CC resistance, +Single Resistance, +%Gold Find.
  • ** On pickup radius: +8 is recommended as a minimum, more will be better though in case you don't have the Fleeting Shrine buff, or if opting to slot Nemesis in the cube.
  • ** At least one RCR or APoC roll recommended between shoulder and offhand (required if you are casting precisely on cooldown). I prefer both to give some allowance to cast Black hole at will. EB% is also an adequate option for source, though you may have to slightly decrease your casting rate, depending on your method of autocast.
  • ** 50% CDR required minimum to reduce the cooldown on Teleport below .5s when in-geom is active.
  • ** 55.84% CDR is the recommended minimum amount of CDR.
  • ** Life on Hit is also a good affix in place of INT on weapon, if you don't happen to have the listed weapon affixes, or just prefer more recovery.
  • **My preference is to have In-Geom at 10s rather than a perfectly rolled legendary multiplier on the woh. However, this being more of an end-game build (even though I display lower paragon clears in the video), I've placed In-Geom (ancient) as worn, and woh as cubed. These can easily swapped, for example, if you get a primal ancient wand of woh, or just a significantly better rolled wand of woh.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

CDR then CHC and CHC in balance. RCR is really important to have on paragon, so it's listed first.

Build Guide

It's back! Nothing is better than what is familiar, and this build is just that. A reboot of the core EB build, now optimized for TXIII in 2.6.1. One of the great things about 2.6.1 is the buff to defense on OID. This will now stack up to 80% DR, this means we no longer need Goldwrap for defense. It does however make you vulnerable to heavy hitting attacks such as multiple molten explosions or grotesques, so keep an eye out for those.

Wand of Woh also received a 400% multiplier, making this build more viable than it has ever been.

In-Geom gives mobility, and damage by reducing cooldowns on EB and Teleport. Prism allows for resource and defense, and scales with the cooldown of EB, which is nice. This also keeps up your Krelm's bonus.

Supermassive for crowd control (great for ranged elite packs!). Calamity and Glacial Spike for on demand stun. Proc F&R with Glacial Spike.

Damage multipliers include: Tal6, Wand of Woh, Trapped, Orb of Infinite Depth, F&R, and Audacity. For defense, we use the aforementioned OID.

We use frost nova in the build, since it's likely the best option for damage increase with the bone chill rune. With in-geom up, you'll be spamming this constantly, and freezing your enemies.

Use Numlock or Scripting to cast FN, DS, and EB on cooldown.

Warzechians, Illusionist, Wreath of Lightning, Krelm's Belt, and Hoarder provide the core run speed for the build, keeping it light and fast paced. Wreath will sometimes break breakables for you, proccing the Warzechians.

Gloves of worship allow us to keep our shrine effects for up to 10 minutes (great for the Fleeting buff, which gives us a large pickup radius, and 25% extra run speed). Empowered shrine is also a nice buff for helping you get back on your feet in the case In-Geom goes down.

Homing Pads for quick port back to town, you shouldn't have to worry about clearing the screen too much after killing the RG.

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Swaps:

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Also check out my Frozen Orb T13 Sage build with Aether walker. Great for DB farming and / or if you don't enjoy the EB / Woh / In-Geom gameplay: