Build Guide
It's back! Nothing is better than what is familiar, and this build is just that. A reboot of the core EB build, now optimized for TXIII in 2.6.1. One of the great things about 2.6.1 is the buff to defense on OID. This will now stack up to 80% DR, this means we no longer need Goldwrap for defense. It does however make you vulnerable to heavy hitting attacks such as multiple molten explosions or grotesques, so keep an eye out for those.
Wand of Woh also received a 400% multiplier, making this build more viable than it has ever been.
In-Geom gives mobility, and damage by reducing cooldowns on EB and Teleport. Prism allows for resource and defense, and scales with the cooldown of EB, which is nice. This also keeps up your Krelm's bonus.
Supermassive for crowd control (great for ranged elite packs!). Calamity and Glacial Spike for on demand stun. Proc F&R with Glacial Spike.
Damage multipliers include: Tal6, Wand of Woh, Trapped, Orb of Infinite Depth, F&R, and Audacity. For defense, we use the aforementioned OID.
We use frost nova in the build, since it's likely the best option for damage increase with the bone chill rune. With in-geom up, you'll be spamming this constantly, and freezing your enemies.
Use Numlock or Scripting to cast FN, DS, and EB on cooldown.
Warzechians, Illusionist, Wreath of Lightning, Krelm's Belt, and Hoarder provide the core run speed for the build, keeping it light and fast paced. Wreath will sometimes break breakables for you, proccing the Warzechians.
Gloves of worship allow us to keep our shrine effects for up to 10 minutes (great for the Fleeting buff, which gives us a large pickup radius, and 25% extra run speed). Empowered shrine is also a nice buff for helping you get back on your feet in the case In-Geom goes down.
Homing Pads for quick port back to town, you shouldn't have to worry about clearing the screen too much after killing the RG.
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Swaps:
- I keep Nemesis on swap most of the time, however, you can wear these instead if preferred. Replace Gloves of Worship.
- Bane of the Powerful (swap out Wreath of Lightning) - this will give more damage if you require that.
- Greater Rifting: For quick low GR speed runs - replace gloves of worship with Nemesis in the cube. Replace Hoarder with Powerful.
- For higher DBs, Sages is an option, but I do feel it detracts from the bulid significantly. Swap in 2 pieces of Sages, wear Tal belt. Swap out Illusory boots, and one of: Krelm's or Gloves of Worship.
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Also check out my Frozen Orb T13 Sage build with Aether walker. Great for DB farming and / or if you don't enjoy the EB / Woh / In-Geom gameplay:
Updated affixes on gear. Placed EB% on source instead of CDR. No longer recommend +Avg Dmg on rings (slot CDR to make up for not having on source). Also now recommending higher +Pickup radius as a minimum. More is better, especially if you opt to run with nemesis in the cube.
Updated build with a quick note on why In-Geom is worn. This is mostly due to my thinking this is more of a late season key farming build, since it seems to perform better with paragon. The thought is that by that time you will have likely found an ancient 10s in-geom, but may have not found a well rolled wand of woh. The woh can easily be worn if that is your better item.