Build Guide
Need at least 50% CDR
This is a Signature spell. Signature spells are free to cast.
Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning.
Merge the bolts in a single giant orb that oscillates forward dealing 214% weapon damage as Lightning to everything it hits.
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.
Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
Cooldown: 15 seconds
Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks.
Reduce the Arcane Power cost of all skills by 9 while Diamond Skin is active.
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
Cooldown: 11 seconds
Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 915% weapon damage as Cold over 8 seconds.
Reduce all cooldowns by 20%.
You deal 30% additional damage to enemies within 15 yards.
Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.
Elemental damage from your weapon contributes to Elemental Exposure.
Decrease damage taken by 17%.
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+(32–39)–(39–49) Arcane Damage
+(32–39)–(39–49) Poison Damage
+(32–39)–(39–49) Lightning Damage
+(32–39)–(39–49) Holy Damage
+(32–39)–(39–49) Cold Damage
+(32–39)–(39–49) Fire Damage
+(32–39)–(39–49) Damage
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Cooldown Reduction |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Resource Cost Reduction |
Life on Hit |
Area Damage |
Gold Find |
Need at least 50% CDR
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