U6 Exploding Palm S12 - No Unity
Skills
Items
-
Head
- Uliana's Spirit
- Stat Priority: None
-
Shoulders
- Uliana's Strength
- Stat Priority: None
-
Amulet
- The Traveler's Pledge
- Stat Priority: None
-
Torso
- Uliana's Heart
- Stat Priority: None
-
Wrists
- Gungdo Gear
- Stat Priority: None
-
Hands
- Uliana's Fury
- Stat Priority: None
-
Waist
- Binding of the Lost
- Stat Priority: None
-
Legs
- Uliana's Burden
- Stat Priority: None
-
Feet
- Uliana's Destiny
- Stat Priority: None
-
Rings
- The Compass Rose
- Convention of Elements
- Stat Priority: None
-
Weapon
- The Fist of Az'Turrasq
- Stat Priority: None
-
Offhand
- Lion's Claw
- Stat Priority: None
-
Legendary Gems
Kanai's Cube
Will try to come back and update with stat priorities later. It's basically a copy of Angry Roleplayer's "Uliana’s EXPLODING PALM GR100+", with a few tweaks. I haven't done extensive pushing with this build yet, and didn't spend time perfecting gear. But I can get through a GR90 on Xbox One pretty consistently with only a few ancients and two augments. 1200 paragon.
I hate using Unity, so I came up with the following tweaks as an alternative:
- Replaced Gogok of Switfness with Molten Wildebeest's Gizzard
- Replaced Unity in the cube with Obsidian Ring of the Zodiac
Now this build may suffer from missing out on the attack speed stacks from Gogok at the highest GR's. Like I said, I haven't had time to push with it. Going to shoot for this in Season 12 though and see how it does. What I found though, at least for me, is that this build offers better toughness/recovery than cubing the Ring of Royal Grandeur and adding Cyclone Strike / Lefebvre's Soliloquy. The life regen from Molten Wildebeest is great, and I found that I was able to get back into Epiphany significantly more often with Obsidian Ring than using Gogok. More time in Epiphany means more toughness and more mobility.
Comments and feedback welcome.
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Comments