Hi all !
I have some questions regarding the stats of the following item (Taken from blizzard official site).
First item is Flesh Tearer :
Regarding +95-119 Armor and +150-199% Armor.
What's the calculation need to be done here. Do I get +95-119 to my current Armor, and on top my total new Armor I get the +150-199% ?
Regrading +13-14 Maximum Damage.
I assume this bonus relates to the weapon itself. And if so, does it reflects in the 44-80 Damage i am seeing, or do I need to add it ?
Second item is Sky Splitter:
Regarding +21-22% Damage, so again, does it relates to the weapon itself ? and if so, does this bonus is already added.
Same question for +9-18 Holy Damage.
Thanks for anyone who can help and shed some light on the subject .
Hi all !
I have some questions regarding the stats of the following item (Taken from blizzard official site).
First item is Flesh Tearer :
Regarding +95-119 Armor and +150-199% Armor.
What's the calculation need to be done here. Do I get +95-119 to my current Armor, and on top my total new Armor I get the +150-199% ?
Regrading +13-14 Maximum Damage.
I assume this bonus relates to the weapon itself. And if so, does it reflects in the 44-80 Damage i am seeing, or do I need to add it ?
Second item is Sky Splitter:
Regarding +21-22% Damage, so again, does it relates to the weapon itself ? and if so, does this bonus is already added.
Same question for +9-18 Holy Damage.
Thanks for anyone who can help and shed some light on the subject .
Coincidentally I was adding these very weapons to the D3 Character builder and was thinking about those values.
The +21 - 22% DMG has already been added I am pretty sure as has the Holy Damage. When you do the calculation for the basic attack (DPS) value, only the weapon's final DPS value is considered. Also for when a simple addition to damage is made, if you subtract that value from the given values you get damage similar or the same as weapons of the same required level.
For the armor I am not sure. For the calculator I was going to assume that the simple addition to armor would come first, then the % buff would be added on top, but I was also hoping to find that out.
The change to max damage I assume has already been accounted for in the weapon. This is because the weapons either side of it have similar low end damage values 40 - 50 whilst it has considerably more high end damage. Although, this is just conjecture
P.S the Sky splitter seems crazy good. Dual wield them bad boys and you would have sick APS!
Hi all !
I have some questions regarding the stats of the following item (Taken from blizzard official site).
First item is Flesh Tearer :
Regarding +95-119 Armor and +150-199% Armor.
What's the calculation need to be done here. Do I get +95-119 to my current Armor, and on top my total new Armor I get the +150-199% ?
Regrading +13-14 Maximum Damage.
I assume this bonus relates to the weapon itself. And if so, does it reflects in the 44-80 Damage i am seeing, or do I need to add it ?
Second item is Sky Splitter:
Regarding +21-22% Damage, so again, does it relates to the weapon itself ? and if so, does this bonus is already added.
Same question for +9-18 Holy Damage.
Thanks for anyone who can help and shed some light on the subject .
Coincidentally I was adding these very weapons to the D3 Character builder and was thinking about those values.
The +21 - 22% DMG has already been added I am pretty sure as has the Holy Damage. When you do the calculation for the basic attack (DPS) value, only the weapon's final DPS value is considered. Also for when a simple addition to damage is made, if you subtract that value from the given values you get damage similar or the same as weapons of the same required level.
For the armor I am not sure. For the calculator I was going to assume that the simple addition to armor would come first, then the % buff would be added on top, but I was also hoping to find that out.
The change to max damage I assume has already been accounted for in the weapon. This is because the weapons either side of it have similar low end damage values 40 - 50 whilst it has considerably more high end damage. Although, this is just conjecture
P.S the Sky splitter seems crazy good. Dual wield them bad boys and you would have sick APS!
Thanks for the detailed reply !
My assumptions were pretty much same as yours, but still many issues are unclear.
Can someone provide a more concrete information regarding the issues ?
(by the way, what is the "D3 Character builder", is it here on the site ? )
Hi all !
I have some questions regarding the stats of the following item (Taken from blizzard official site).
First item is Flesh Tearer :
Regarding +95-119 Armor and +150-199% Armor.
What's the calculation need to be done here. Do I get +95-119 to my current Armor, and on top my total new Armor I get the +150-199% ?
Regrading +13-14 Maximum Damage.
I assume this bonus relates to the weapon itself. And if so, does it reflects in the 44-80 Damage i am seeing, or do I need to add it ?
Second item is Sky Splitter:
Regarding +21-22% Damage, so again, does it relates to the weapon itself ? and if so, does this bonus is already added.
Same question for +9-18 Holy Damage.
Thanks for anyone who can help and shed some light on the subject .
Coincidentally I was adding these very weapons to the D3 Character builder and was thinking about those values.
The +21 - 22% DMG has already been added I am pretty sure as has the Holy Damage. When you do the calculation for the basic attack (DPS) value, only the weapon's final DPS value is considered. Also for when a simple addition to damage is made, if you subtract that value from the given values you get damage similar or the same as weapons of the same required level.
For the armor I am not sure. For the calculator I was going to assume that the simple addition to armor would come first, then the % buff would be added on top, but I was also hoping to find that out.
The change to max damage I assume has already been accounted for in the weapon. This is because the weapons either side of it have similar low end damage values 40 - 50 whilst it has considerably more high end damage. Although, this is just conjecture
P.S the Sky splitter seems crazy good. Dual wield them bad boys and you would have sick APS!
Thanks for the detailed reply !
My assumptions were pretty much same as yours, but still many issues are unclear.
Can someone provide a more concrete information regarding the issues ?
(by the way, what is the "D3 Character builder", is it here on the site ? )
No probs. The builder is an excel spreadsheet (hopefully soon a web thing) where someone can choose their class, level, armor and weapons and then see what they would see on the stats page in game (albeit depending upon whether everything will continue linearly towards lv60 from beta lv13...which we are all sure it wont )
%Damage and %armor on weapons are for the weapon only. %Armor on armor pieces are also for that armor piece only (which might be more intuitive obviously).
I don't get it. What's the meaning on %armor on the weapon only. It doesn't make sense, %armor on what ? weapons don't have armor.
%Damage and %armor on weapons are for the weapon only. %Armor on armor pieces are also for that armor piece only (which might be more intuitive obviously).
I don't get it. What's the meaning on %armor on the weapon only. It doesn't make sense, %armor on what ? weapons don't have armor.
Look closely and you'll see that Flesh Tearer does have armor :-)
edit: perhaps that's not what you meant. The thinking behind actually having armor on weapons might just be because "why not, more flavor".
Oh, you're right. But this is some twisted logic I have to say. If I have ,let's say, regular chest armor, then I can understand the logic of having %armor on a special magic version of it. But for an axe weapon ? don't know. Why just not write the final armor and that it ? what info does the %armor gives me ?
Often It looks like all this item's properties a just vaguely tossed to create flavor, but without any logic behind it (-:
I have some questions regarding the stats of the following item (Taken from blizzard official site).
First item is Flesh Tearer :
Regarding +95-119 Armor and +150-199% Armor.
What's the calculation need to be done here. Do I get +95-119 to my current Armor, and on top my total new Armor I get the +150-199% ?
Regrading +13-14 Maximum Damage.
I assume this bonus relates to the weapon itself. And if so, does it reflects in the 44-80 Damage i am seeing, or do I need to add it ?
Second item is Sky Splitter:
Regarding +21-22% Damage, so again, does it relates to the weapon itself ? and if so, does this bonus is already added.
Same question for +9-18 Holy Damage.
Thanks for anyone who can help and shed some light on the subject .
Coincidentally I was adding these very weapons to the D3 Character builder and was thinking about those values.
The +21 - 22% DMG has already been added I am pretty sure as has the Holy Damage. When you do the calculation for the basic attack (DPS) value, only the weapon's final DPS value is considered. Also for when a simple addition to damage is made, if you subtract that value from the given values you get damage similar or the same as weapons of the same required level.
For the armor I am not sure. For the calculator I was going to assume that the simple addition to armor would come first, then the % buff would be added on top, but I was also hoping to find that out.
The change to max damage I assume has already been accounted for in the weapon. This is because the weapons either side of it have similar low end damage values 40 - 50 whilst it has considerably more high end damage. Although, this is just conjecture
P.S the Sky splitter seems crazy good. Dual wield them bad boys and you would have sick APS!
Thanks for the detailed reply !
My assumptions were pretty much same as yours, but still many issues are unclear.
Can someone provide a more concrete information regarding the issues ?
(by the way, what is the "D3 Character builder", is it here on the site ? )
No probs. The builder is an excel spreadsheet (hopefully soon a web thing) where someone can choose their class, level, armor and weapons and then see what they would see on the stats page in game (albeit depending upon whether everything will continue linearly towards lv60 from beta lv13...which we are all sure it wont )
http://dl.dropbox.com/u/45884936/calc.xlsx and the thread link http://www.diablofans.com/topic/29779-beginning-a-full-calculator/page__pid__694227__st__40#entry694227
I don't get it. What's the meaning on %armor on the weapon only. It doesn't make sense, %armor on what ? weapons don't have armor.
Oh, you're right. But this is some twisted logic I have to say. If I have ,let's say, regular chest armor, then I can understand the logic of having %armor on a special magic version of it. But for an axe weapon ? don't know. Why just not write the final armor and that it ? what info does the %armor gives me ?
Often It looks like all this item's properties a just vaguely tossed to create flavor, but without any logic behind it (-:
Lets look at the Sky Splitter, and try to calc the lower DPS which is 305.3 :
Base Dmg: 110 + 202 = 312. 312/2 = 156
Holy Dmg: 9 + 18 = 27. 27/2 = 13.5
156 + 13.5 = 169.5
169.5 * 1.8 = 305.1
But still, does someone has an idea of were the extra 0.2 went ?