Well? Since we only attack with spells now, how does the game deal with dual weapons that have different damage? Does it average them? Or use the damage from the weapon that is attacking at that point? It seems like there isn't a huge reason to dual wield, unless it somehow increases attack speed. Even if the second weapon gave great bonuses, it might be worth it to just single wield it, for the bonuses you can get with off-hand items.
Generally speaking, without getting into the math, 2h weapons hit harder and attack slower whereas dual wielding you hit for less but hit more often.
In the case for the monk for example, you have a passive that increases your spirit regen by 20% if you dual wield. So not only can you do your 3 hit comb faster, you also generate spirit faster thus being able to use your spirit spenders more often.
you have a passive that increases your spirit regen by 20% if you dual wield
Well for accuracy's sake you actually gain the 20% increase is spirit generated while using a 2-hander. The benefit of dual-wielding from said passive is 10% chance to dodge. That is assuming you are indeed talking about The Guardian's Path.
you have a passive that increases your spirit regen by 20% if you dual wield
Well for accuracy's sake you actually gain the 20% increase is spirit generated while using a 2-hander. The benefit of dual-wielding from said passive is 10% chance to dodge. That is assuming you are indeed talking about The Guardian's Path.
You're totally right. I miss read the tooltip. Nevermind that part then lol.
Although i will say i much prefer to play the monk as a quick attack dual wield. 2h's feel real slow with his 3 combo thing.
Yea only reason I knew that is because I was just playing my monk; sorry for splitting hairs. I do however agree with you anyone who plays a monk with a two handed weapon is insane. Dashing Strike set to 1, Deadly reach set to left click, and Lashing Tail Kick set to right click makes you A GOD ON SPEED.
Now to address this post in a absurdly long winded manner that may not makes sense to no one aside from myself and may not even be answering this OP's actual question!
Well? Since we only attack with spells now, how does the game deal with dual weapons that have different damage? Does it average them? Or use the damage from the weapon that is attacking at that point?
The game doesn't really look at it like which hand you are attacking with while using a spell. It draws from a central stat pool to determine the damage of the skill, not what weapon in which hand you happen to be attacking with.
As for how the game dictates how much damage your abilities are doing based on if you are dual-wielding or not, well the easiest way to explain it is that the weapon's, or weapon's and offhand's, stats go into your character's stat pool. The damage of the spell isn't derived directly from the weapon but from the culmination of all the stats that are within your character's pool.
Now obviously when dual-wielding weapons this is a bit different because if you're dual-wielding the dps from both weapons doesn't get added together (20 dps mainhand + 20 dps offhand = fuck two-handers!) or else who in their right mind would ever use a two-handed weapon? The only thing I can figure is the main hand's damage get tossed into the aforementioned stat pool and then, just a guess here, maybe 50% of the damage of the weapon in your offhand. Now add this together with other modifiers such as your character's strength (if a barb) or Dexterity (If monk or DH), weapon speed, and then multiply it by the skill modifier (This attack does 140% weapon damage) then you have the damage you deal while using said skill.
If you are dual wielding and using Deadly Reach every hit alternates between each weapon, 1st click = right hand weapon, 2nd click =left hand weapon, 3rd click = right hand weapon...
This is easily testable by equipping one weapon with one +dmg type and another with a different +dmg type, arcane and fire for example and find monsters you can one shot. You kill a monster it has a purple glow like it it died from arcane, kill the next it will be on fire
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In the case for the monk for example, you have a passive that increases your spirit regen by 20% if you dual wield. So not only can you do your 3 hit comb faster, you also generate spirit faster thus being able to use your spirit spenders more often.
Well for accuracy's sake you actually gain the 20% increase is spirit generated while using a 2-hander. The benefit of dual-wielding from said passive is 10% chance to dodge. That is assuming you are indeed talking about The Guardian's Path.
You're totally right. I miss read the tooltip. Nevermind that part then lol.
Although i will say i much prefer to play the monk as a quick attack dual wield. 2h's feel real slow with his 3 combo thing.
Now to address this post in a absurdly long winded manner that may not makes sense to no one aside from myself and may not even be answering this OP's actual question!
Last chance to look away!
The game doesn't really look at it like which hand you are attacking with while using a spell. It draws from a central stat pool to determine the damage of the skill, not what weapon in which hand you happen to be attacking with.
As for how the game dictates how much damage your abilities are doing based on if you are dual-wielding or not, well the easiest way to explain it is that the weapon's, or weapon's and offhand's, stats go into your character's stat pool. The damage of the spell isn't derived directly from the weapon but from the culmination of all the stats that are within your character's pool.
Now obviously when dual-wielding weapons this is a bit different because if you're dual-wielding the dps from both weapons doesn't get added together (20 dps mainhand + 20 dps offhand = fuck two-handers!) or else who in their right mind would ever use a two-handed weapon? The only thing I can figure is the main hand's damage get tossed into the aforementioned stat pool and then, just a guess here, maybe 50% of the damage of the weapon in your offhand. Now add this together with other modifiers such as your character's strength (if a barb) or Dexterity (If monk or DH), weapon speed, and then multiply it by the skill modifier (This attack does 140% weapon damage) then you have the damage you deal while using said skill.
Dual-wielding definitely increases attack speed simply because one-handed weapons are faster.
This is easily testable by equipping one weapon with one +dmg type and another with a different +dmg type, arcane and fire for example and find monsters you can one shot. You kill a monster it has a purple glow like it it died from arcane, kill the next it will be on fire