---This topic presents heavy amounts of whining against Blizzard. Everything written here is opinion, despite some emotional statement that would make you think otherwise---
Welcome. Today (don't worry, its not a daily thing), I'm going to be sharing what I believe of Blizzard's broken design philosophies. I have such a huge amount of disappointment toward Blizzard, but also toward gaming in general, and I just HAD to point out what I wholeheartedly disagree with.
The order on this is a bit of a mess. Some issues are very small, some issues are big.
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End-game = Copy-paste difficulty, boost number, make it a giant gear check. The harsh truth is, they thought about what sort of end game to add for months on end and came up with NOTHING AT ALL.
Limited amount of hotkeys directly linked to skills, one of the most absurd thing I've seen. Why am I forced to 6 hotkeys? Why am I forced to use a skill on the button used for movement? Why am I denied to use some hotkeys until I'm level 19?
No other methods of hotkeys. You could once use TAB to switch between 2 skills on the right mouse button. It is gone. So can't you use the mousewheel to switch between skills. Where are the options, there are none whatsoever.
Elective mode is easily the dumbest addition to the game. Added as an excuse to make the game easier for players, it actually makes them completely ignorant to what you can do in Diablo 3. Bravo, Blizzard. Nobody asked for such an option and nobody is even close to needing it. You just think your clientele is a bunch of idiots, and thats all there is to this. So much streamlining is incredibly unneccessary.
When out of resource and try to cast a long range ability, your dumb ass self will walk toward their enemies with his melee weapon and compromise himself. Thats why the left mouse button should be a dedicated movement button. *sigh*
The story... is horrible... ouch... how did this get pass quality testing... thats right, they don't do that at Blizzard...
No alternative control. (WASD)
Always online and everything that comes with it. There is no excuse for it, always online is forced for their profits on the RMAH, nothing else.
As a result of the above, kills any hopes of modding. Obviously, even though games in 1999 had room for incredible modding, the heart of PC gaming, developers don't care now. Willingly opposing modding in any game is a travesty. Get out of PC gaming if you don't care.
Lack of options in general. Their excuses being "we don't want to overwhelm the gamer with options" (not their exact words). This is the worst excuse I have ever seen. There is NO such thing as too much options. Advanced options (or ini options) and changing details to my liking IS WHY I LOVE PC GAMING. Not only that, but adding options is EASY. YES, its easy. I could add 10 of the most wanted options in 30 minutes and I'm not a good programmer. ITS JUST THAT DAMN EASY.
Another idiotic design philosophy is the following: Why some melee attacks can hit you from 20 meters? Because "its intended". Because then the "most effective" way is to dodge attacks, and thats "not fun". Guess what, getting hit 20 meters away (melee range + always online + lag makes it absolutely huge how far you can get hit from), now THATS what is "not fun" about it. You can't see that, you have the worst design philosophies I have EVER SEEN.
Auction House made the focus of the game. Drop rates adjusted in consequences. As a result, the loot metagame is less satisfying in this game than it was in any other games I have played with loot. Because of this, the auction house is a sin.
Grinding-based gameplay. Nothing logical about doing the same part 100 times just to get new items. This is both a stupid design philosophy, and something a lot of people need serious psychological help with. No, you will not tell me you're having fun doing the exact same run a hundred times in a row. You're just addicted like a drug addict, thinking his drug is making his life better. Excessive grinding is evil, period. Go get help if you had fun killing Baal 1000 times a day. You seriously need it. Even if Diablo 3 made it more bearable with gold and not having to farm one area, you're not going anywhere in Inferno without it.
To clarify a few things about what I think is bad grinding: I don't even think some MMOs like WoW do it so bad, because you're constantly doing something different, which justifies the fun of it. Until you get to raiding. Then you raid the same thing a thousand times. If you didn't quit after the 50th times you've done the latest raid... well, whatever.
The RMAH is a travesty. Do I need to say more? Such things should be legally punishable. This is absurdity to its highest level. And its all the more a sin when the entire game is designed with it in mind. Thats all they care about, to feed the RMAH.
The itemization is absolute crap. The entire process that I go through to find new items, could actually be a stat system. A dumb, straight-forward stat system but at least, it wouldn't ruin my items. Thats exactly what items are, right now. You look for main stats and thats it. The game should have been designed with main stats in mind, you put points where you want to yourself, and that would replace the over-abondant stats on the items. Then, items could be interesting by having GENUINLY INTERESTING EFFECTS to look for, with various options that makes me compare items as a whole and not just "this item has bigger numbers than the other".
I shouldn't even start talking about legendaries, how they could not even see how bad they were, and how if 99% of the people finding legendaries are DISAPOINTED from their drop.... oh guess what... THATS NOT FUN. *facepalm*
4 years old trailer showcase more features than the game has 4 years later. With that kind of development time with an engine that was already finished, with the kind of budget Blizzard can have and the amazing opportunities they have, here is the simple truth: Almost nobody has been working full time on this game for a long time, budget was ridiculously restricted... anything along those lines. The product lost features, focuses on the same things a thousand times, cut things up... in the end, they did almost nothing in those 4 years. I don't know exactly which of the above happened. I just know they wasted a HECK of a lot.
Which brings me to their philosophy of "over-testing" everything. In the end, everything "cool" and fun and special that could be added was cut, because they could not CONTROL it quite right. Thats all it really is. They want the experience to be pre-determined to a very strict level. Thats why this game literally has nothing new or special. In the end, they cut everything interesting. Thats now how you make fun and deep games. They thought the same about SC2. Oh god, what an interesting meta game did it have since its release! LOL! Fortunately their expansions looks a bit more DARING.
Thats right, daring. Diablo 3 dared NOTHING. Except a money-making RMAH of course. Now thats how you dare! Except, you're going the wrong way!
I could go on and on about how I disagree with everything Blizzard does. Their philosophies are ridiculous. I can't even things I agree with. Nothing they say or do make sense. They're close minded, limited. They don't deserve to be in the position they are. Of course, the one key Blizzard philosophy I hate is the truth: They're only in for the money. When art is art for its own survival and it succeeds, it becomes a business. When its a business, its no longer an art. Diablo 3 is not a work of art. Its just a corporate joke designed to suck the money out of people with an uninteresting, non-innovativate game that cost little to produce.
I have to applaud their business skills, at least. They do know how to make money. Now, I probably forgot to talk about a bunch of other design philosophies I disagree with, but... I think thats enough for now to make my point.
And yes, I will stand here and say, with extreme arrogance, that I would make a better developer job at Blizzard than they did. Of course, maybe not, if Activision was the one killing the game from behind. But nobody would admit THAT.
TL;DR list:
-Bad end-game, no originality in it, no thought, no true challenge
-Limited hotkey system
-No alternate hotkey options (especiially for pure mouse users)
-Elective mode is the dumbest addition to the game.
-The story is a joke
-No alternative control (WASD)
-Always online
-No mods, the heart of PC gaming
-Lack of options, Blizzard openly stands -against- having too many options
-Cannot dodge normal melee attacks "by design"
-Auction house is the focus of the game, which has a lot of bad side effects.
-Grinding-based gameplay (yes, I do blame D2 for that, even more in fact)
-RMAH
-Horrible itemization
-Unsatisfying legendaries
-Simple stat system could ALMOST COMPLETELY replace the current itemization
-Game had more interesting features 4 years ago than now
-Over-testing, streamlining, controlling the game too much = bad.
-Diablo 3 dares "nothing", except the RMAH that is.
tl;dr OP hates the entire game and blizzard and everyone that likes the game at all.
look, d3 was a huge commercial success. that much is obvious. was it still a complete let down? yes, everyone knows it. was it a worthy successor to d2? did it become the freeform ultima online 2 people were hoping for with pking and stuff back in whatever ten years ago date it was originally announced ?
no. its a korean grind game with a RLAH. BUT ITS MY GRIND GAME OK? LET ME JUST GRIND IN IT, AND LET ME TRY TO ENJOY IT. NOW IM CRYING. I HOPE YOU'RE HAPPY WITH YOURSELF. WHY COULDN'T YOU JUST LET ME ENJOY THE BAD GAME D3 IS??!1 WHYYYYY
but seriously - d3 is what it is. its honestly probably just a cash battery for Project Titan for blizzard right now. what did you expect? the development took forever and like a zillion different people had their dirty paws in the mix at one point or another.
quotes to live by:
"its diablo."
and
"this game sucks, but i can't stop playing it."
just play it for a few months. get yo sixty bux out of it, then play whatever the next hyped up MMO or MOBA out is around christmas time.
roll yourself a nice spliff and put on the QVC shopping channel for background noise and pour yourself a nice beer and log in to ventrilo with your friends and just farm for some drops. just relax. have fun with it. not everything has to be a mega battle arena world invitational sponsored gaming hollywood event to be worth sixty bucks anymore.
As a result of the above, kills any hopes of modding. Obviously, even though games in 1999 had room for incredible modding, the heart of PC gaming
"Modding" is hacking. You are disappointed there is no hacking?
Does anyone else remember the flash hack' that some players would use in D2 that would make every players screen flash brightly a thousand times a minute?
Denying the full client prevents duping/hacking, two things that RUINED DIABLO 2. Why do people choose to ignore this?
As a result of the above, kills any hopes of modding. Obviously, even though games in 1999 had room for incredible modding, the heart of PC gaming
"Modding" is hacking. You are disappointed there is no hacking?
Does anyone else remember the flash hack' that some players would use in D2 that would make every players screen flash brightly a thousand times a minute?
Denying the full client prevents duping/hacking, two things that RUINED DIABLO 2. Why do people choose to ignore this?
Thats bull. Denying the full client doesn't miraculously prevent everything, and vice versa. It helps a little, but even if Diablo 3 as it is had some form of offline mode and modding support for some open battle.net, it wouldn't be "full of hacking and duping". Diablo 2 was hacked because it had a thousand holes and flaws. The game wasn't even designed in any way in the first place to prevent these things to happen, OF COURSE it was hacked to hell.
roll yourself a nice spliff and put on the QVC shopping channel for background noise and pour yourself a nice beer and log in to ventrilo with your friends and just farm for some drops. just relax. have fun with it. not everything has to be a mega battle arena world invitational sponsored gaming hollywood event to be worth sixty bucks anymore.
I had -some- mindless coop fun and thats over. Now I'm here for the art of gaming. I care DEEPLY about the art and I waste my time commenting on it because I believe it should be more than what it is. I'm here for more than a paid entertainment's worth, I'm here for the art that are games.
This isn't about my 60 bucks, this is about the art. I don't care about 60 bucks, I wasted triple that on bad F2P games trying to have fun with them.
And believe it or not, arguing and whining about the art of gaming is a passion of mine. I'll not let it go.
I thought the whining would start subsiding but it seems it's still in full force. If you do not like the game do not play it. Get a refund, and go play something else.
Stop ruining the forum. I came here to discuss a game that I play, not why other people don't play it. If you don't like it why do you spend hours writing an explanation for why you don't like it on a forum? You know what i do when I don't like a game? I just don't fucking play it. I put it away and go do something else with my life.
Holy fuck you self-important, self-aggrandizing child. Go AWAY. NOBODY CARES. I READ 10% OF YOUR POST AND VOMITED.
Lack of options in general. Their excuses being "we don't want to overwhelm the gamer with options" (not their exact words). This is the worst excuse I have ever seen. There is NO such thing as too much options. Advanced options (or ini options) and changing details to my liking IS WHY I LOVE PC GAMING. Not only that, but adding options is EASY. YES, its easy. I could add 10 of the most wanted options in 30 minutes and I'm not a good programmer. ITS JUST THAT DAMN EASY.
SFJake is either 14 years old or a moron with absolutely no gaming design experience.
Also, add 10 of the most wanted options in 30 mins? He has never ever been in a real programming project, let alone a multi-million dollar project.
As a result of the above, kills any hopes of modding. Obviously, even though games in 1999 had room for incredible modding, the heart of PC gaming
"Modding" is hacking. You are disappointed there is no hacking?
Does anyone else remember the flash hack' that some players would use in D2 that would make every players screen flash brightly a thousand times a minute?
Denying the full client prevents duping/hacking, two things that RUINED DIABLO 2. Why do people choose to ignore this?
Thats bull. Denying the full client doesn't miraculously prevent everything, and vice versa. It helps a little, but even if Diablo 3 as it is had some form of offline mode and modding support for some open battle.net, it wouldn't be "full of hacking and duping". Diablo 2 was hacked because it had a thousand holes and flaws. The game wasn't even designed in any way in the first place to prevent these things to happen, OF COURSE it was hacked to hell.
You have no idea what you're talking about. Get it through your heads, people. There is no 100% omission of hacks and dupes, but it will be GREATLY reduced.
Offline mode = open door to hacks/dupes. The integrity of the game has been protected by denying offline mode. Diablo2 was ruined online because of it's availability offline.
Not only that, but adding options is EASY. YES, its easy. I could add 10 of the most wanted options in 30 minutes and I'm not a good programmer. ITS JUST THAT DAMN EASY.
Only a "Programmer" who has no idea what the hell he is talking about would proclaim that he could make changes to an unknown system in 30 minutes. I am a professional programmer, you are a turd who ran through a couple of "Learn javascript in 12 hours!" tutorials. That does not make you a programmer.
I Just dont get why ppl are complaining about a game.
If you think its so bad stop playing it. If you should use the same rhetoric as the OP then i blame him for loosing 30 min of my life reading this post.
Well i'm not, i choose to read the post even thou i knew it would be a whining post. I even took the time to post a reply.
And now i will play the game as i think its good even with a few glitches
Ignorance is bliss.
This guy is just discussing the game as well. I don't think it's mentioned anywhere that "only positive experiences" may be discussed on this forum.
The OP is not discussing the game. He's either very very inept at making a legible post or 14 years old. Sure you can post negative experiences, but a good post would give credit where credit is due.
The OP's post, essentially is a list of collected bullet points that he compiled from many other posts and made stuff up. There's no logic or structure in the entire post. Much like you would expect from a pre-teen.
Stop ruining the forum. I came here to discuss a game that I play, not why other people don't play it. If you don't like it why do you spend hours writing an explanation for why you don't like it on a forum? You know what i do when I don't like a game? I just don't fucking play it. I put it away and go do something else with my life.
Holy fuck you self-important, self-aggrandizing child. Go AWAY. NOBODY CARES. I READ 10% OF YOUR POST AND VOMITED.
Ignorance is bliss.
This guy is just discussing the game as well. I don't think it's mentioned anywhere that "only positive experiences" may be discussed on this forum.
"Holy fuck you self-important, self-aggrandizing child. Go AWAY. NOBODY CARES. I READ 10% OF YOUR POST AND VOMITED."
Oh the irony.
Ignore straightouttacompton. He is a troll, nothing more, nothing less.
I wrote this whole long thing, but screw it. I'm going to go play this awesome game, and I'll be glad to know that the OP hates it so much he's stopped playing and has deleted his characters. Right?
Unlike some other people I'll actually engage in a discussion. Mostly because I'm bored at work (GD ProE taking GD 15 minutes to render one GD layout).
End-game = Copy-paste difficulty, boost number, make it a giant gear check. The harsh truth is, they thought about what sort of end game to add for months on end and came up with NOTHING AT ALL.
Pretty much. They didn't want wow style raiding, so they chose to keep it "Diablo" by having the repeated difficulties. And since you max before Inferno, all they had left was a gear check. Similar to D2 Hell, in that it was a level check and gear check for resistances. I don't think anyone has figured out a good "end game" in RPGs yet. But if you have a good idea, I'm all ears (honestly).
Limited amount of hotkeys directly linked to skills, one of the most absurd thing I've seen. Why am I forced to 6 hotkeys? Why am I forced to use a skill on the button used for movement? Why am I denied to use some hotkeys until I'm level 19?
Because if you could use as many skills as you wanted, there would be no "builds" at all. If you limit the number of skills usable (just like you were limited in skills in D2 by the skill points), then people are forced to come up with good combinations of skills, instead of whatever they want right then. Can't speak to why they limited the number of hotkeys until you level. I mean, I can see how it makes sense, I just don't think it was a great idea.
Elective mode is easily the dumbest addition to the game. Added as an excuse to make the game easier for players, it actually makes them completely ignorant to what you can do in Diablo 3. Bravo, Blizzard. Nobody asked for such an option and nobody is even close to needing it. You just think your clientele is a bunch of idiots, and thats all there is to this. So much streamlining is incredibly unneccessary.
But...people DID ask for it. In the internal testing they did, some people didn't really understand how the skills broke out. Besides, aren't you the one who said:
There is NO such thing as too much options.
Elective/non-elective mode is to give a suggestion as to what combination of skills you should have, with the option to turn it off.
When out of resource and try to cast a long range ability, your dumb ass self will walk toward their enemies with his melee weapon and compromise himself. Thats why the left mouse button should be a dedicated movement button. *sigh*
It's called force cast and force move. If you mount mouse one to be always move, bind it (you have the option) to force move, and bind cast/interact to another button. Also, this is the same it was in Diablo 2 if you chose to rebind the move key. Oh, and in Diablo if you clicked on a monster you'd attack do the physical attack, even if you were a Necro with a wand.
As a result of the above (online only), kills any hopes of modding. Obviously, even though games in 1999 had room for incredible modding, the heart of PC gaming, developers don't care now. Willingly opposing modding in any game is a travesty. Get out of PC gaming if you don't care.
Blizzard has never supported modding, so I at least hope you're not surprised. however, if it kills all hope of modding, how come you said:
Thats bull. Denying the full client doesn't miraculously prevent everything, and vice versa. It helps a little, but even if Diablo 3 as it is had some form of offline mode and modding support for some open battle.net, it wouldn't be "full of hacking and duping". Diablo 2 was hacked because it had a thousand holes and flaws. The game wasn't even designed in any way in the first place to prevent these things to happen, OF COURSE it was hacked to hell.
And no, it doesn't prevent anything. You can't PREVENT hacking unless you cut all access. However, it makes it more difficult, which is what security ultimately is. Further, one of the thousands of holes/flaws in Diablo 2 was that the user had access to the server code, and so they could A) reverse engineer it directly from code and practice on it. If they have to guess at what the code is to generate items/skills/mobs, then it is that much harder to hack.
Lack of options in general. Their excuses being "we don't want to overwhelm the gamer with options" (not their exact words). This is the worst excuse I have ever seen. There is NO such thing as too much options. Advanced options (or ini options) and changing details to my liking IS WHY I LOVE PC GAMING. Not only that, but adding options is EASY. YES, its easy. I could add 10 of the most wanted options in 30 minutes and I'm not a good programmer. ITS JUST THAT DAMN EASY.
Agreed. An .ini should have been included. I'm not surprised it wasn't, as Blizzard is the Apple of Game devs (you get our streamlined experience, and you can't personalize it - if you don't like it, go buy something else). And just like how I dislike Apple for it, I dislike Blizzard for it. The difference is I like the other stuff Blizzard does, and have yet to find an alternative that is good enough to make me skip Blizzard product all together.
Another idiotic design philosophy is the following: Why some melee attacks can hit you from 20 meters? Because "its intended". Because then the "most effective" way is to dodge attacks, and thats "not fun". Guess what, getting hit 20 meters away (melee range + always online + lag makes it absolutely huge how far you can get hit from), now THATS what is "not fun" about it. You can't see that, you have the worst design philosophies I have EVER SEEN.
Not sure why I'm bothering to respond to this, as it's clearly opinion. But their internal tests found it boring to have to focus on mouse based dodging, and that such gameplay was not/is not what Diablo has been about. Personally, I want to see Blizzard heigher whoever at Big Huge Games/38 Studies who created the basics of Amalur's fighting and put it in a Blizzard style world (not necessarily story, but the world).
Grinding-based gameplay. Nothing logical about doing the same part 100 times just to get new items. This is both a stupid design philosophy, and something a lot of people need serious psychological help with. No, you will not tell me you're having fun doing the exact same run a hundred times in a row. You're just addicted like a drug addict, thinking his drug is making his life better. Excessive grinding is evil, period. Go get help if you had fun killing Baal 1000 times a day. You seriously need it. Even if Diablo 3 made it more bearable with gold and not having to farm one area, you're not going anywhere in Inferno without it.
To clarify a few things about what I think is bad grinding: I don't even think some MMOs like WoW do it so bad, because you're constantly doing something different, which justifies the fun of it. Until you get to raiding. Then you raid the same thing a thousand times. If you didn't quit after the 50th times you've done the latest raid... well, whatever.
You don't HAVE to do the same run over and over gain. People just choose too. That said, why are you complaining about this? It's been the Diablo "thing" since...ever, and, more or less, started the loot grind trend for ARPGs on PCs. I mean, if you don't like it, fine, but move on, unless, as I suspect, this isn't a "Blizzard's Broken Design Philosophies" it's a "why I don't like Diablo 3/Diablo series."
The RMAH is a travesty. Do I need to say more? Such things should be legally punishable. This is absurdity to its highest level. And its all the more a sin when the entire game is designed with it in mind. Thats all they care about, to feed the RMAH.
Yes, yes you do. If it were Blizzard selling items directly, I'd agree. But I fail to see anything wrong with A) people selling items they find in game, and giving people a legit way to gear up and play through the hardest parts of the game. I mean, it's not like a complete noob will buy the best gear and rofl-stomp inferno and brag about it, because, at least as it is now, you need some skill as well.
I shouldn't even start talking about legendaries, how they could not even see how bad they were, and how if 99% of the people finding legendaries are DISAPOINTED from their drop.... oh guess what... THATS NOT FUN. *facepalm*
I never found a good unique in D2 either. Further, before LoD came out, uniques were pretty terrible (and I think Normal items only). They then changed it, so they best items in the games were Runewords and Uniqes (only some of those items, while most of the uniques and runewords where still 100% useless). People complained. The idea is that the best items are the best rolled rares. They are going to revisit and rebalance uniques to try and make them better though. And again, the whole disappointing to get a bad drop - that's part of the item grind mentality.
Thats right, daring. Diablo 3 dared NOTHING. Except a money-making RMAH of course. Now thats how you dare! Except, you're going the wrong way!
No item skills? No stats? Online only to help combat hacking, instead of ignoring it (ala Borderlands)? And besides, there is a place for innovation, and a place for polishing what exists to the point that it's awesome. You rarely get both in one place. Again, look at Apple - despite what their marketing dept, and the legion of followers say, they don't produce anything new, it's all been done before. They're just better at putting it together then just about everyone else. Clearly, that's a Design Philosphy that works.
Finally, despite the fact that I dislike TL;DR sections
TL;DR:
You just don't like Diablo 3, or the Diablo series. Many of your complaints are either contradictory, down right wrong/ignorant, or about what is the core of the series. Honestly, I'm glad you don't like it, because when a company changes a game so much so that someone who dislikes this much about it starts to like it, you get games that abandon they're core. Sure, it might be a decent game, but it's not what it could have been. Take the Mass Effect series - each interation boiled down the RPG elements and other unique features (no ammo), until it's just Gears of War with magic powers set in space.
Stop ruining the forum. I came here to discuss a game that I play, not why other people don't play it. If you don't like it why do you spend hours writing an explanation for why you don't like it on a forum? You know what i do when I don't like a game? I just don't fucking play it. I put it away and go do something else with my life.
Holy fuck you self-important, self-aggrandizing child. Go AWAY. NOBODY CARES. I READ 10% OF YOUR POST AND VOMITED.
Then discuss. I'm not stopping you am I? Who is the selfish, egotistical guy here? The one that speaks up or the one that tells the other not to speak?
This forum is full of positive topics if thats what you care about.
Lack of options in general. Their excuses being "we don't want to overwhelm the gamer with options" (not their exact words). This is the worst excuse I have ever seen. There is NO such thing as too much options. Advanced options (or ini options) and changing details to my liking IS WHY I LOVE PC GAMING. Not only that, but adding options is EASY. YES, its easy. I could add 10 of the most wanted options in 30 minutes and I'm not a good programmer. ITS JUST THAT DAMN EASY.
SFJake is either 14 years old or a moron with absolutely no gaming design experience.
Also, add 10 of the most wanted options in 30 mins? He has never ever been in a real programming project, let alone a multi-million dollar project.
I've toyed around with modding in various games from C++ games to simplistic games. Adding options is almost always a breeze. It is rarely a complex operation unless the game is really designed like shit but I wouldn't know that about Diablo 3.
You have no idea what you're talking about. Get it through your heads, people. There is no 100% omission of hacks and dupes, but it will be GREATLY reduced.
Offline mode = open door to hacks/dupes. The integrity of the game has been protected by denying offline mode. Diablo2 was ruined online because of it's availability offline.
Well, we'll keep going around in circles then. Its more an open door to hacking than duping. Duping is completely illogical in any half-decent server-client relation. It just should not be happening. No game that cares about some security has that big Diablo 2 duping problem and its not because of any offline only.
Hacking is definitively easier, but who cares if some guy can hack a bit more easily? Those hacks get through either way, and for the most part don't affect me in the slightest, and in the end all have to be dealt with by Blizzard. The price we pay for such a thing is huge.
I'm no expert, though, thats for sure. Please, bring an expert in internet security if you know any that can tell me how duping would be possible. Duping shouldn't be possible if they just take the issue seriously from the get go. Should it? Why would it be?
Only a "Programmer" who has no idea what the hell he is talking about would proclaim that he could make changes to an unknown system in 30 minutes. I am a professional programmer, you are a turd who ran through a couple of "Learn javascript in 12 hours!" tutorials. That does not make you a programmer.
Oh oh, you are, aren't you? Of course I don't know anything about how Diablo 3 is designed and I don't know how to add options in THEIR system, but it has never been a very hard task, nor is difficulty to add them even the problem. They're just downright unwilling, that is the real point.
Its not like I'm accusing them of not being able to add those options. The point is they won't.
Don't you question him! Hes a professional programmer! He went through not 12 hours of javascript...but 24!!!!
On a side note, I can write a program for someone for as little as a penny and call myself a professional too!
I never for even a second said I was a professional programer. I have modding experience, period. I've toyed with the source of some games and such. I've tried and tinkled with a lot of small things to see how hard and how easy some things were. Coding as a whole is VERY challenging. Adding options to a system that isn't designed like shit, is pretty easy. It does depends on the option, but most options comes down to changing a predetermined value or rather, make it changeable, and how is that hard?
The OP is not discussing the game. He's either very very inept at making a legible post or 14 years old. Sure you can post negative experiences, but a good post would give credit where credit is due.
The OP's post, essentially is a list of collected bullet points that he compiled from many other posts and made stuff up. There's no logic or structure in the entire post. Much like you would expect from a pre-teen.
Let me get this straight. My post is that of a 14th years old because... I don't post the positive aspect of it? I could... but that was not the focus of this topic, was it?
Am I writing for the press?
I didn't care about the structure. I basically presented in any order what problems I had with the game. Its not even a review. For the record, I'd give this game a 7 out of 10.
You should stop trying to see whats beyond your eyes.
I wrote this whole long thing, but screw it. I'm going to go play this awesome game, and I'll be glad to know that the OP hates it so much he's stopped playing and has deleted his characters. Right?
Or... are you still playing op?
I play every now and then... mostly only for 15 minutes at a time. I'm not having much fun anymore, for a lot of issues, some of which I have talked about in the first post.
---I'll answer the rest in the next post, damn, lots of people---
Pretty much. They didn't want wow style raiding, so they chose to keep it "Diablo" by having the repeated difficulties. And since you max before Inferno, all they had left was a gear check. Similar to D2 Hell, in that it was a level check and gear check for resistances. I don't think anyone has figured out a good "end game" in RPGs yet. But if you have a good idea, I'm all ears (honestly).
They didn't have to go raid-style but they could have added... something. Honestly, I think the quest for the secret level would be a more interesting end game, just because its a goal. Inferno also changes in no way besides stats (and ridiculous elites). No bosses present any new real challenge, no new moves, no new nothing.
As a more expensive project, Inferno could include a bunch of new quests or things to do. Uber Tristram in Diablo 2 is a common exemple for me, its an end game possibility that is exciting and gives special reward. Special events of any kind could be very interesting and make inferno genuinly appealing.
At the very least, Inferno should just present more core differences to the game. But it doesn't. If I knew every boss had new attacks or new patterns, that anything was new, then I would be 10x more interested. Heck, I'd care more about Inferno if I knew I'd find ITEMS worth using -> but thats not even how Diablo 3 works.
Because if you could use as many skills as you wanted, there would be no "builds" at all. If you limit the number of skills usable (just like you were limited in skills in D2 by the skill points), then people are forced to come up with good combinations of skills, instead of whatever they want right then. Can't speak to why they limited the number of hotkeys until you level. I mean, I can see how it makes sense, I just don't think it was a great idea.
You misunderstand.
This isn't about increasing the amount of skills you can have at the same time. Its just about more versatility in how you can set up the hotkey and use them. If I want all my hotkeys on 1-6 and not on the mouse, why don't I have this option? Its mostly about being forced to use the left mouse button for a skill, yes you can use shift, but thats still annoying. I'd rather have it on 5. Simple thing, but not possible. In fact, it WAS possible, but they removed it.
But...people DID ask for it. In the internal testing they did, some people didn't really understand how the skills broke out. Besides, aren't you the one who said:
Elective/non-elective mode is to give a suggestion as to what combination of skills you should have, with the option to turn it off.
Fair point -> but the option is backward. It limits people and hides what they can do by default, creating more questions than it is actually helping anyone. People are still, to this day, randomly surprised that Elective mode exists, and that they can put any skills they want in any hotkey.
It was added to make people's life easier. It did the opposite. At the very least, the game should present it to you as part of a tutorial right away, and ask you if you want to activate it. THEN, nobody would be missing out.
It's called force cast and force move. If you mount mouse one to be always move, bind it (you have the option) to force move, and bind cast/interact to another button. Also, this is the same it was in Diablo 2 if you chose to rebind the move key. Oh, and in Diablo if you clicked on a monster you'd attack do the physical attack, even if you were a Necro with a wand.
You misunderstand me again. I actually believe (but I'm not sure) that if you tried to cast, say, Fireball and you were out of mana in Diablo 2, you would just.. do nothing. Instead, now, your Wizard will move forward with his melee weapon and smack the enemy in the head.
Thats on HOTKEYS by the way. So even if the skill is on 1 and its out of mana, tapping it will make you move forward if you have a melee weapon. This should only happen on the Left Mouse Button, but NOT on the others.
Blizzard has never supported modding, so I at least hope you're not surprised. however, if it kills all hope of modding, how come you said:
And no, it doesn't prevent anything. You can't PREVENT hacking unless you cut all access. However, it makes it more difficult, which is what security ultimately is. Further, one of the thousands of holes/flaws in Diablo 2 was that the user had access to the server code, and so they could A) reverse engineer it directly from code and practice on it. If they have to guess at what the code is to generate items/skills/mobs, then it is that much harder to hack.
I'm puzzled then. Why would they give us the server code? The game does not need to include everything with the game to put its server at risk. SC2 for example, doesn't, and it has an offline mode.
Agreed. An .ini should have been included. I'm not surprised it wasn't, as Blizzard is the Apple of Game devs (you get our streamlined experience, and you can't personalize it - if you don't like it, go buy something else). And just like how I dislike Apple for it, I dislike Blizzard for it. The difference is I like the other stuff Blizzard does, and have yet to find an alternative that is good enough to make me skip Blizzard product all together.
Yes, the gaming industry doesn't have a lot of good options, so its hard to overlook Blizzard's games, which amidts all their flaws, I've had some fun times with all of them.
You don't HAVE to do the same run over and over gain. People just choose too. That said, why are you complaining about this? It's been the Diablo "thing" since...ever, and, more or less, started the loot grind trend for ARPGs on PCs. I mean, if you don't like it, fine, but move on, unless, as I suspect, this isn't a "Blizzard's Broken Design Philosophies" it's a "why I don't like Diablo 3/Diablo series."
Its actually part of a ridiculous amount of games, mostly MMOs. I don't think Diablo 3 is that grindy, but it still is, and Diablo 2 was excessively grindy. I have a BIG problem with excessive, pointless grinds, in any game, and don't believe its part of why Diablo was a good experience.
Yes, yes you do. If it were Blizzard selling items directly, I'd agree. But I fail to see anything wrong with A) people selling items they find in game, and giving people a legit way to gear up and play through the hardest parts of the game. I mean, it's not like a complete noob will buy the best gear and rofl-stomp inferno and brag about it, because, at least as it is now, you need some skill as well.
What you just said here, is kind of the problem with grinding. If there is so much grinding that people are tempted to waste real life money on virtual item just to progress faster... well... there is something wrong, isn't there?
Of course thats the point here, because it makes them money. But I fail to see how that enhances the game in any way. It just makes people waste more time and more money.
I never found a good unique in D2 either. Further, before LoD came out, uniques were pretty terrible (and I think Normal items only). They then changed it, so they best items in the games were Runewords and Uniqes (only some of those items, while most of the uniques and runewords where still 100% useless). People complained. The idea is that the best items are the best rolled rares. They are going to revisit and rebalance uniques to try and make them better though. And again, the whole disappointing to get a bad drop - that's part of the item grind mentality.
I don't understand. Its part of the item grind mentality to finally see an epic drop and it fails to surpass the worst of your items?
I'm sorry, I don't really know what to say. Almost nothing in this game is an upgrade when its dropped. Thats no fun.
You just don't like Diablo 3, or the Diablo series. Many of your complaints are either contradictory, down right wrong/ignorant, or about what is the core of the series. Honestly, I'm glad you don't like it, because when a company changes a game so much so that someone who dislikes this much about it starts to like it, you get games that abandon they're core. Sure, it might be a decent game, but it's not what it could have been. Take the Mass Effect series - each interation boiled down the RPG elements and other unique features (no ammo), until it's just Gears of War with magic powers set in space.
Even the core of Diablo has been affected negatively. I'm not the only one hating on this new Diablo 3. I understand that I may not like some core elements of Diablo and you don't want them changed, thats fine, but if you ask me, Diablo changed a LOT from its core already, in many ways, no better than Mass Effect turning into Gears of War.
So let me get this straight.
You are a professional programmer, and you would say adding options to the menu is a hard task?
Oh, you seem to be under the impression that adding a checkbox to the UI magically makes a feature work. No, adding a new control to a menu is not difficult (that said, it *is* difficult to avoid cluttering your UI with countless options), but of course, adding a new control is not where the work ends.
You have to integrate the new feature in and make it, you know, actually work. You have to test it to verify that the change has caused no unwanted side effects/bugs. You have to document the feature. Us, from the outside, cannot say how difficult it is to add a new feature in the first place. We are not familiar with their code base. Sometimes what seems like a trivial feature turns out to be difficult due to some nuance of the original design.
The point is we just don't know, so to claim it would take the OP X number of minutes is lubricious. Also, as I eluded to previously, it's never as simple as "add the feature and ship it". You run a development team. You have a finite number of resources. You cannot just implement everything your customers would like (and sometimes (GASP!) the customer is actually wrong. Often times they have no clue what they actually want). You have to prioritize features and bug fixes and only do those which have the best benefit to cost ratio.
Oh and secondly, how do you know what kind of background this guys has as a programmer? He said himself he was bad, but that does not really give you much info about his programming history?
Because if he were an experienced programmer he would not have made the claims that I spoke about in the last paragraph. An experienced programmer would never say something like "That feature is easy, it would only take me 30 minutes" because an experienced programmer knows that it is often not that simple, that often there are problems that arise when implementing what would appear to be a simple feature or change in the design. An experienced programmer would know better, that's how I know.
Welcome. Today (don't worry, its not a daily thing), I'm going to be sharing what I believe of Blizzard's broken design philosophies. I have such a huge amount of disappointment toward Blizzard, but also toward gaming in general, and I just HAD to point out what I wholeheartedly disagree with.
The order on this is a bit of a mess. Some issues are very small, some issues are big.
-------
End-game = Copy-paste difficulty, boost number, make it a giant gear check. The harsh truth is, they thought about what sort of end game to add for months on end and came up with NOTHING AT ALL.
Limited amount of hotkeys directly linked to skills, one of the most absurd thing I've seen. Why am I forced to 6 hotkeys? Why am I forced to use a skill on the button used for movement? Why am I denied to use some hotkeys until I'm level 19?
No other methods of hotkeys. You could once use TAB to switch between 2 skills on the right mouse button. It is gone. So can't you use the mousewheel to switch between skills. Where are the options, there are none whatsoever.
Elective mode is easily the dumbest addition to the game. Added as an excuse to make the game easier for players, it actually makes them completely ignorant to what you can do in Diablo 3. Bravo, Blizzard. Nobody asked for such an option and nobody is even close to needing it. You just think your clientele is a bunch of idiots, and thats all there is to this. So much streamlining is incredibly unneccessary.
When out of resource and try to cast a long range ability, your dumb ass self will walk toward their enemies with his melee weapon and compromise himself. Thats why the left mouse button should be a dedicated movement button. *sigh*
The story... is horrible... ouch... how did this get pass quality testing... thats right, they don't do that at Blizzard...
No alternative control. (WASD)
Always online and everything that comes with it. There is no excuse for it, always online is forced for their profits on the RMAH, nothing else.
As a result of the above, kills any hopes of modding. Obviously, even though games in 1999 had room for incredible modding, the heart of PC gaming, developers don't care now. Willingly opposing modding in any game is a travesty. Get out of PC gaming if you don't care.
Lack of options in general. Their excuses being "we don't want to overwhelm the gamer with options" (not their exact words). This is the worst excuse I have ever seen. There is NO such thing as too much options. Advanced options (or ini options) and changing details to my liking IS WHY I LOVE PC GAMING. Not only that, but adding options is EASY. YES, its easy. I could add 10 of the most wanted options in 30 minutes and I'm not a good programmer. ITS JUST THAT DAMN EASY.
Another idiotic design philosophy is the following: Why some melee attacks can hit you from 20 meters? Because "its intended". Because then the "most effective" way is to dodge attacks, and thats "not fun". Guess what, getting hit 20 meters away (melee range + always online + lag makes it absolutely huge how far you can get hit from), now THATS what is "not fun" about it. You can't see that, you have the worst design philosophies I have EVER SEEN.
Auction House made the focus of the game. Drop rates adjusted in consequences. As a result, the loot metagame is less satisfying in this game than it was in any other games I have played with loot. Because of this, the auction house is a sin.
Grinding-based gameplay. Nothing logical about doing the same part 100 times just to get new items. This is both a stupid design philosophy, and something a lot of people need serious psychological help with. No, you will not tell me you're having fun doing the exact same run a hundred times in a row. You're just addicted like a drug addict, thinking his drug is making his life better. Excessive grinding is evil, period. Go get help if you had fun killing Baal 1000 times a day. You seriously need it. Even if Diablo 3 made it more bearable with gold and not having to farm one area, you're not going anywhere in Inferno without it.
To clarify a few things about what I think is bad grinding: I don't even think some MMOs like WoW do it so bad, because you're constantly doing something different, which justifies the fun of it. Until you get to raiding. Then you raid the same thing a thousand times. If you didn't quit after the 50th times you've done the latest raid... well, whatever.
The RMAH is a travesty. Do I need to say more? Such things should be legally punishable. This is absurdity to its highest level. And its all the more a sin when the entire game is designed with it in mind. Thats all they care about, to feed the RMAH.
The itemization is absolute crap. The entire process that I go through to find new items, could actually be a stat system. A dumb, straight-forward stat system but at least, it wouldn't ruin my items. Thats exactly what items are, right now. You look for main stats and thats it. The game should have been designed with main stats in mind, you put points where you want to yourself, and that would replace the over-abondant stats on the items. Then, items could be interesting by having GENUINLY INTERESTING EFFECTS to look for, with various options that makes me compare items as a whole and not just "this item has bigger numbers than the other".
I shouldn't even start talking about legendaries, how they could not even see how bad they were, and how if 99% of the people finding legendaries are DISAPOINTED from their drop.... oh guess what... THATS NOT FUN. *facepalm*
4 years old trailer showcase more features than the game has 4 years later. With that kind of development time with an engine that was already finished, with the kind of budget Blizzard can have and the amazing opportunities they have, here is the simple truth: Almost nobody has been working full time on this game for a long time, budget was ridiculously restricted... anything along those lines. The product lost features, focuses on the same things a thousand times, cut things up... in the end, they did almost nothing in those 4 years. I don't know exactly which of the above happened. I just know they wasted a HECK of a lot.
Which brings me to their philosophy of "over-testing" everything. In the end, everything "cool" and fun and special that could be added was cut, because they could not CONTROL it quite right. Thats all it really is. They want the experience to be pre-determined to a very strict level. Thats why this game literally has nothing new or special. In the end, they cut everything interesting. Thats now how you make fun and deep games. They thought the same about SC2. Oh god, what an interesting meta game did it have since its release! LOL! Fortunately their expansions looks a bit more DARING.
Thats right, daring. Diablo 3 dared NOTHING. Except a money-making RMAH of course. Now thats how you dare! Except, you're going the wrong way!
I could go on and on about how I disagree with everything Blizzard does. Their philosophies are ridiculous. I can't even things I agree with. Nothing they say or do make sense. They're close minded, limited. They don't deserve to be in the position they are. Of course, the one key Blizzard philosophy I hate is the truth: They're only in for the money. When art is art for its own survival and it succeeds, it becomes a business. When its a business, its no longer an art. Diablo 3 is not a work of art. Its just a corporate joke designed to suck the money out of people with an uninteresting, non-innovativate game that cost little to produce.
I have to applaud their business skills, at least. They do know how to make money. Now, I probably forgot to talk about a bunch of other design philosophies I disagree with, but... I think thats enough for now to make my point.
And yes, I will stand here and say, with extreme arrogance, that I would make a better developer job at Blizzard than they did. Of course, maybe not, if Activision was the one killing the game from behind. But nobody would admit THAT.
TL;DR list:
-Bad end-game, no originality in it, no thought, no true challenge
-Limited hotkey system
-No alternate hotkey options (especiially for pure mouse users)
-Elective mode is the dumbest addition to the game.
-The story is a joke
-No alternative control (WASD)
-Always online
-No mods, the heart of PC gaming
-Lack of options, Blizzard openly stands -against- having too many options
-Cannot dodge normal melee attacks "by design"
-Auction house is the focus of the game, which has a lot of bad side effects.
-Grinding-based gameplay (yes, I do blame D2 for that, even more in fact)
-RMAH
-Horrible itemization
-Unsatisfying legendaries
-Simple stat system could ALMOST COMPLETELY replace the current itemization
-Game had more interesting features 4 years ago than now
-Over-testing, streamlining, controlling the game too much = bad.
-Diablo 3 dares "nothing", except the RMAH that is.
look, d3 was a huge commercial success. that much is obvious. was it still a complete let down? yes, everyone knows it. was it a worthy successor to d2? did it become the freeform ultima online 2 people were hoping for with pking and stuff back in whatever ten years ago date it was originally announced ?
no. its a korean grind game with a RLAH. BUT ITS MY GRIND GAME OK? LET ME JUST GRIND IN IT, AND LET ME TRY TO ENJOY IT. NOW IM CRYING. I HOPE YOU'RE HAPPY WITH YOURSELF. WHY COULDN'T YOU JUST LET ME ENJOY THE BAD GAME D3 IS??!1 WHYYYYY
but seriously - d3 is what it is. its honestly probably just a cash battery for Project Titan for blizzard right now. what did you expect? the development took forever and like a zillion different people had their dirty paws in the mix at one point or another.
quotes to live by:
"its diablo."
and
"this game sucks, but i can't stop playing it."
just play it for a few months. get yo sixty bux out of it, then play whatever the next hyped up MMO or MOBA out is around christmas time.
roll yourself a nice spliff and put on the QVC shopping channel for background noise and pour yourself a nice beer and log in to ventrilo with your friends and just farm for some drops. just relax. have fun with it. not everything has to be a mega battle arena world invitational sponsored gaming hollywood event to be worth sixty bucks anymore.
"Modding" is hacking. You are disappointed there is no hacking?
Does anyone else remember the flash hack' that some players would use in D2 that would make every players screen flash brightly a thousand times a minute?
Denying the full client prevents duping/hacking, two things that RUINED DIABLO 2. Why do people choose to ignore this?
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Thats bull. Denying the full client doesn't miraculously prevent everything, and vice versa. It helps a little, but even if Diablo 3 as it is had some form of offline mode and modding support for some open battle.net, it wouldn't be "full of hacking and duping". Diablo 2 was hacked because it had a thousand holes and flaws. The game wasn't even designed in any way in the first place to prevent these things to happen, OF COURSE it was hacked to hell.
I had -some- mindless coop fun and thats over. Now I'm here for the art of gaming. I care DEEPLY about the art and I waste my time commenting on it because I believe it should be more than what it is. I'm here for more than a paid entertainment's worth, I'm here for the art that are games.
This isn't about my 60 bucks, this is about the art. I don't care about 60 bucks, I wasted triple that on bad F2P games trying to have fun with them.
And believe it or not, arguing and whining about the art of gaming is a passion of mine. I'll not let it go.
Holy fuck you self-important, self-aggrandizing child. Go AWAY. NOBODY CARES. I READ 10% OF YOUR POST AND VOMITED.
SFJake is either 14 years old or a moron with absolutely no gaming design experience.
Also, add 10 of the most wanted options in 30 mins? He has never ever been in a real programming project, let alone a multi-million dollar project.
You have no idea what you're talking about. Get it through your heads, people. There is no 100% omission of hacks and dupes, but it will be GREATLY reduced.
Offline mode = open door to hacks/dupes. The integrity of the game has been protected by denying offline mode. Diablo2 was ruined online because of it's availability offline.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Only a "Programmer" who has no idea what the hell he is talking about would proclaim that he could make changes to an unknown system in 30 minutes. I am a professional programmer, you are a turd who ran through a couple of "Learn javascript in 12 hours!" tutorials. That does not make you a programmer.
If you think its so bad stop playing it. If you should use the same rhetoric as the OP then i blame him for loosing 30 min of my life reading this post.
Well i'm not, i choose to read the post even thou i knew it would be a whining post. I even took the time to post a reply.
And now i will play the game as i think its good even with a few glitches
On a side note, I can write a program for someone for as little as a penny and call myself a professional too!
The OP is not discussing the game. He's either very very inept at making a legible post or 14 years old. Sure you can post negative experiences, but a good post would give credit where credit is due.
The OP's post, essentially is a list of collected bullet points that he compiled from many other posts and made stuff up. There's no logic or structure in the entire post. Much like you would expect from a pre-teen.
Whiny, and arrogant.
You must be a real chick magnet.
Ignore straightouttacompton. He is a troll, nothing more, nothing less.
You won't be missed.
Or... are you still playing op?
Pretty much. They didn't want wow style raiding, so they chose to keep it "Diablo" by having the repeated difficulties. And since you max before Inferno, all they had left was a gear check. Similar to D2 Hell, in that it was a level check and gear check for resistances. I don't think anyone has figured out a good "end game" in RPGs yet. But if you have a good idea, I'm all ears (honestly).
Because if you could use as many skills as you wanted, there would be no "builds" at all. If you limit the number of skills usable (just like you were limited in skills in D2 by the skill points), then people are forced to come up with good combinations of skills, instead of whatever they want right then. Can't speak to why they limited the number of hotkeys until you level. I mean, I can see how it makes sense, I just don't think it was a great idea.
But...people DID ask for it. In the internal testing they did, some people didn't really understand how the skills broke out. Besides, aren't you the one who said:
Elective/non-elective mode is to give a suggestion as to what combination of skills you should have, with the option to turn it off.
It's called force cast and force move. If you mount mouse one to be always move, bind it (you have the option) to force move, and bind cast/interact to another button. Also, this is the same it was in Diablo 2 if you chose to rebind the move key. Oh, and in Diablo if you clicked on a monster you'd attack do the physical attack, even if you were a Necro with a wand.
Blizzard has never supported modding, so I at least hope you're not surprised. however, if it kills all hope of modding, how come you said:
And no, it doesn't prevent anything. You can't PREVENT hacking unless you cut all access. However, it makes it more difficult, which is what security ultimately is. Further, one of the thousands of holes/flaws in Diablo 2 was that the user had access to the server code, and so they could A) reverse engineer it directly from code and practice on it. If they have to guess at what the code is to generate items/skills/mobs, then it is that much harder to hack.
Agreed. An .ini should have been included. I'm not surprised it wasn't, as Blizzard is the Apple of Game devs (you get our streamlined experience, and you can't personalize it - if you don't like it, go buy something else). And just like how I dislike Apple for it, I dislike Blizzard for it. The difference is I like the other stuff Blizzard does, and have yet to find an alternative that is good enough to make me skip Blizzard product all together.
Not sure why I'm bothering to respond to this, as it's clearly opinion. But their internal tests found it boring to have to focus on mouse based dodging, and that such gameplay was not/is not what Diablo has been about. Personally, I want to see Blizzard heigher whoever at Big Huge Games/38 Studies who created the basics of Amalur's fighting and put it in a Blizzard style world (not necessarily story, but the world).
You don't HAVE to do the same run over and over gain. People just choose too. That said, why are you complaining about this? It's been the Diablo "thing" since...ever, and, more or less, started the loot grind trend for ARPGs on PCs. I mean, if you don't like it, fine, but move on, unless, as I suspect, this isn't a "Blizzard's Broken Design Philosophies" it's a "why I don't like Diablo 3/Diablo series."
Yes, yes you do. If it were Blizzard selling items directly, I'd agree. But I fail to see anything wrong with A) people selling items they find in game, and giving people a legit way to gear up and play through the hardest parts of the game. I mean, it's not like a complete noob will buy the best gear and rofl-stomp inferno and brag about it, because, at least as it is now, you need some skill as well.
I never found a good unique in D2 either. Further, before LoD came out, uniques were pretty terrible (and I think Normal items only). They then changed it, so they best items in the games were Runewords and Uniqes (only some of those items, while most of the uniques and runewords where still 100% useless). People complained. The idea is that the best items are the best rolled rares. They are going to revisit and rebalance uniques to try and make them better though. And again, the whole disappointing to get a bad drop - that's part of the item grind mentality.
No item skills? No stats? Online only to help combat hacking, instead of ignoring it (ala Borderlands)? And besides, there is a place for innovation, and a place for polishing what exists to the point that it's awesome. You rarely get both in one place. Again, look at Apple - despite what their marketing dept, and the legion of followers say, they don't produce anything new, it's all been done before. They're just better at putting it together then just about everyone else. Clearly, that's a Design Philosphy that works.
Finally, despite the fact that I dislike TL;DR sections
TL;DR:
You just don't like Diablo 3, or the Diablo series. Many of your complaints are either contradictory, down right wrong/ignorant, or about what is the core of the series. Honestly, I'm glad you don't like it, because when a company changes a game so much so that someone who dislikes this much about it starts to like it, you get games that abandon they're core. Sure, it might be a decent game, but it's not what it could have been. Take the Mass Effect series - each interation boiled down the RPG elements and other unique features (no ammo), until it's just Gears of War with magic powers set in space.
If you want a thread to die, the quickest way is by not responding, not replying in anger.
Then discuss. I'm not stopping you am I? Who is the selfish, egotistical guy here? The one that speaks up or the one that tells the other not to speak?
This forum is full of positive topics if thats what you care about.
I've toyed around with modding in various games from C++ games to simplistic games. Adding options is almost always a breeze. It is rarely a complex operation unless the game is really designed like shit but I wouldn't know that about Diablo 3.
Well, we'll keep going around in circles then. Its more an open door to hacking than duping. Duping is completely illogical in any half-decent server-client relation. It just should not be happening. No game that cares about some security has that big Diablo 2 duping problem and its not because of any offline only.
Hacking is definitively easier, but who cares if some guy can hack a bit more easily? Those hacks get through either way, and for the most part don't affect me in the slightest, and in the end all have to be dealt with by Blizzard. The price we pay for such a thing is huge.
I'm no expert, though, thats for sure. Please, bring an expert in internet security if you know any that can tell me how duping would be possible. Duping shouldn't be possible if they just take the issue seriously from the get go. Should it? Why would it be?
Oh oh, you are, aren't you? Of course I don't know anything about how Diablo 3 is designed and I don't know how to add options in THEIR system, but it has never been a very hard task, nor is difficulty to add them even the problem. They're just downright unwilling, that is the real point.
Its not like I'm accusing them of not being able to add those options. The point is they won't.
I never for even a second said I was a professional programer. I have modding experience, period. I've toyed with the source of some games and such. I've tried and tinkled with a lot of small things to see how hard and how easy some things were. Coding as a whole is VERY challenging. Adding options to a system that isn't designed like shit, is pretty easy. It does depends on the option, but most options comes down to changing a predetermined value or rather, make it changeable, and how is that hard?
Let me get this straight. My post is that of a 14th years old because... I don't post the positive aspect of it? I could... but that was not the focus of this topic, was it?
Am I writing for the press?
I didn't care about the structure. I basically presented in any order what problems I had with the game. Its not even a review. For the record, I'd give this game a 7 out of 10.
You should stop trying to see whats beyond your eyes.
Oh please. I doubt your kind of women would interest me.
The anti-hate crowd and a bunch of people not even trying to counter anything.
I mean what is this, kindergarten?
I remember having so many poignant counter arguments in high school. Here, its LOL SHUT UP GET A LIFE.
I mean, its funny the first time, but come on. You can do better than that.
I play every now and then... mostly only for 15 minutes at a time. I'm not having much fun anymore, for a lot of issues, some of which I have talked about in the first post.
---I'll answer the rest in the next post, damn, lots of people---
They didn't have to go raid-style but they could have added... something. Honestly, I think the quest for the secret level would be a more interesting end game, just because its a goal. Inferno also changes in no way besides stats (and ridiculous elites). No bosses present any new real challenge, no new moves, no new nothing.
As a more expensive project, Inferno could include a bunch of new quests or things to do. Uber Tristram in Diablo 2 is a common exemple for me, its an end game possibility that is exciting and gives special reward. Special events of any kind could be very interesting and make inferno genuinly appealing.
At the very least, Inferno should just present more core differences to the game. But it doesn't. If I knew every boss had new attacks or new patterns, that anything was new, then I would be 10x more interested. Heck, I'd care more about Inferno if I knew I'd find ITEMS worth using -> but thats not even how Diablo 3 works.
You misunderstand.
This isn't about increasing the amount of skills you can have at the same time. Its just about more versatility in how you can set up the hotkey and use them. If I want all my hotkeys on 1-6 and not on the mouse, why don't I have this option? Its mostly about being forced to use the left mouse button for a skill, yes you can use shift, but thats still annoying. I'd rather have it on 5. Simple thing, but not possible. In fact, it WAS possible, but they removed it.
Fair point -> but the option is backward. It limits people and hides what they can do by default, creating more questions than it is actually helping anyone. People are still, to this day, randomly surprised that Elective mode exists, and that they can put any skills they want in any hotkey.
It was added to make people's life easier. It did the opposite. At the very least, the game should present it to you as part of a tutorial right away, and ask you if you want to activate it. THEN, nobody would be missing out.
You misunderstand me again. I actually believe (but I'm not sure) that if you tried to cast, say, Fireball and you were out of mana in Diablo 2, you would just.. do nothing. Instead, now, your Wizard will move forward with his melee weapon and smack the enemy in the head.
Thats on HOTKEYS by the way. So even if the skill is on 1 and its out of mana, tapping it will make you move forward if you have a melee weapon. This should only happen on the Left Mouse Button, but NOT on the others.
I'm puzzled then. Why would they give us the server code? The game does not need to include everything with the game to put its server at risk. SC2 for example, doesn't, and it has an offline mode.
Yes, the gaming industry doesn't have a lot of good options, so its hard to overlook Blizzard's games, which amidts all their flaws, I've had some fun times with all of them.
Its actually part of a ridiculous amount of games, mostly MMOs. I don't think Diablo 3 is that grindy, but it still is, and Diablo 2 was excessively grindy. I have a BIG problem with excessive, pointless grinds, in any game, and don't believe its part of why Diablo was a good experience.
What you just said here, is kind of the problem with grinding. If there is so much grinding that people are tempted to waste real life money on virtual item just to progress faster... well... there is something wrong, isn't there?
Of course thats the point here, because it makes them money. But I fail to see how that enhances the game in any way. It just makes people waste more time and more money.
I don't understand. Its part of the item grind mentality to finally see an epic drop and it fails to surpass the worst of your items?
I'm sorry, I don't really know what to say. Almost nothing in this game is an upgrade when its dropped. Thats no fun.
Even the core of Diablo has been affected negatively. I'm not the only one hating on this new Diablo 3. I understand that I may not like some core elements of Diablo and you don't want them changed, thats fine, but if you ask me, Diablo changed a LOT from its core already, in many ways, no better than Mass Effect turning into Gears of War.
Well, fine, I didn't develop every point fairly. The post was big enough already and some elements could have been cut completely from my first post.
Oh, you seem to be under the impression that adding a checkbox to the UI magically makes a feature work. No, adding a new control to a menu is not difficult (that said, it *is* difficult to avoid cluttering your UI with countless options), but of course, adding a new control is not where the work ends.
You have to integrate the new feature in and make it, you know, actually work. You have to test it to verify that the change has caused no unwanted side effects/bugs. You have to document the feature. Us, from the outside, cannot say how difficult it is to add a new feature in the first place. We are not familiar with their code base. Sometimes what seems like a trivial feature turns out to be difficult due to some nuance of the original design.
The point is we just don't know, so to claim it would take the OP X number of minutes is lubricious. Also, as I eluded to previously, it's never as simple as "add the feature and ship it". You run a development team. You have a finite number of resources. You cannot just implement everything your customers would like (and sometimes (GASP!) the customer is actually wrong. Often times they have no clue what they actually want). You have to prioritize features and bug fixes and only do those which have the best benefit to cost ratio.
Because if he were an experienced programmer he would not have made the claims that I spoke about in the last paragraph. An experienced programmer would never say something like "That feature is easy, it would only take me 30 minutes" because an experienced programmer knows that it is often not that simple, that often there are problems that arise when implementing what would appear to be a simple feature or change in the design. An experienced programmer would know better, that's how I know.