Just got the rolling restarts on US realms.
Seems Tyreals damage in Act 3 has been dropped to about 1-2k a hit, Royal crypts only drops a minimal amount of gold, the meteor leveling spot doesn't work anymore (the meteor kills him instantly and mobs stay at top of stairs), the zultan kulle exp has been dropped by 80%.
Seems Blizzard has no worries at all with bringing servers down to hot fix and stealth nerf things that give players advantadges. But things people are begging for to be fixed and Blizz has acknowledged as a problem are "planned for a later patch".
Why can't they hotfix problems players experience at the drop of a hat? Why is it only "exploits" that get immediate attention?
To be entirely fair, they did state they were going to do the coop damage nerf in 1.0.3 and instead did it right now with this hotfix. That does slightly invalidate your point.
Anyway, they won't make class balance changes in between patches (at least anymore) because of Hardcore players. That's what they said in the AMA on Reddit at least. I imagine most of the other changes are technically difficult to implement without client-side patching. The coop damage nerf could be done entirely server-side, so they did it.
As somebody who farmed the Royal crypts, I'm glad they nerfed it. It was the reason the AH prices have risen to absurd levels (people running 200 bots doing it 24/7).
The reason they have waited with the RMAH is probably so they could see which kind of cheap money makers people come up with so they have time to fix it.
As somebody who farmed the Royal crypts, I'm glad they nerfed it. It was the reason the AH prices have risen to absurd levels (people running 200 bots doing it 24/7).
Seems Tyreals damage in Act 3 has been dropped to about 1-2k a hit, Royal crypts only drops a minimal amount of gold, the meteor leveling spot doesn't work anymore (the meteor kills him instantly and mobs stay at top of stairs), the zultan kulle exp has been dropped by 80%.
Seems Blizzard has no worries at all with bringing servers down to hot fix and stealth nerf things that give players advantadges. But things people are begging for to be fixed and Blizz has acknowledged as a problem are "planned for a later patch".
Why can't they hotfix problems players experience at the drop of a hat? Why is it only "exploits" that get immediate attention?
Anyway, they won't make class balance changes in between patches (at least anymore) because of Hardcore players. That's what they said in the AMA on Reddit at least. I imagine most of the other changes are technically difficult to implement without client-side patching. The coop damage nerf could be done entirely server-side, so they did it.
As somebody who farmed the Royal crypts, I'm glad they nerfed it. It was the reason the AH prices have risen to absurd levels (people running 200 bots doing it 24/7).
You don't think its that hard do you?
This.
I really wish people would stop pulling rumors out their asses.
Edit: oh ok.... http://www.diablofans.com/blizz-tracker/topic/226376-diablo-iii-hotfixes-june/#1
The Kulle exploit took way too long to fix already.