Yeah, because WoW Cata, SC2 and D3 all didn't break records previously held by other Blizzard games.
Oh wait.
They did.
Just because you think something is not relevant, does not actually mean it is not, it may come as a surprise to you, but you are just one of many millions of people who determine what actually is relevant.
Being that this was posted on a Diablo fan site I really didn't think I'd have to point out that it was a joke... but since your pants get tight when you see the Blizzard logo let's talk for a bit. You really think quantity equals quality? I'd bet that if Modern Warfare went 12 years between releases it'd probably post some pretty strong sales numbers as well. How about some other records: Has Blizzard ever had their offices in any country raided as a result of consumer complaints? I'd bet Blizzard is probably breaking records on refunds as well. Woohoo records!
Aside from SC2 I've noted a serious decline in the quality of Blizzard releases, gone are the days where people can depend on a quality product simply because it carries the Blizzard logo. This is actually a conclusion I had made prior to release of D3 and the launch has done little but convinced me that I was right to feel reserved. Despite my resistance a friend was able to twist my arm into purchasing D3. He actually seems significantly more dissatisfied than I do, maybe that because I expected it to be lackluster, who knows. What I do know is that I won't have as much issue defending my position of not buying anymore Blizzard products in the future.
Ok, i'll bite.
No sales figures playing into this AT ALL;
#1 WoW has the record for the most active MMO players in the world, it also holds the record for the largest player retention rate over the longest period of time for any game, not just an MMO. Any game that can not only maintain its player base for so long, and maintain continued customers over as many expansions as WoW has had cannot be considered a "decline" in quality.
#2 SC2 is the #1 Esports game in the world, it has the largest payouts, has the largest tourney base, and the most television/player/event support of any Esports game on the planet. For a game that is outright built for Esports, you literally could not hope for anything better, period.
#3 Well, D3 We will honestly have to wait and see, the game is so young its hard to use anything other then sales figures at this point, I am aware of the problems the game has, I am also having a blast playing the game, and know that Blizzard will make many, many changes to the game post launch. I will adopt a wait and see on this one, about 6 months out we should have a much clearer picture.
Do you care to comment on #1 or #2? Because I can provide verification and outright proof on those 2 fronts (so can anyone who can use Google), would you care to explain in the face of those outright FACTS how that would indicate a decline in quality?
Blizzard literally is the "bar" that is set for MMO/RTS/ARPG games, all other games in these genres are invariably compared to and inevitably fall short of these titles. (and by falls short, I mean sell less, have less players, and have a far shorter life span, literally, EVERY SINGLE ONE. I am not even exaggerating, every last MMO/RTS/ARPG game that is NOT a Blizzard game has fallen short of the aforementioned criteria, all of them, period. )
#1 Wow holds the record, by far, for subscription numbers. By most accounts, the actual number of players is significantly lower, but I'd still expect them to be in the lead by far. I'd like to see your links on player retention as I'm not finding much and don't recall Blizzard ever making an official statement on it. It sure seems to me that a lot of people that played at release are no longer playing and that their marketing seems geared towards new business rather than retaining old customers but that's just my opinion/experience. Let's not forget that wow lost 10% of it's subscriptions in a year. There's another record for you, and not exactly indicative of continued quality.
#2 I guess we're ignoring where I said "Aside from SC2" but since you insist on bringing it up I do have a gripe. SC1 had all campaigns included. SC2? Oh hell no, let's milk the customers for all we can!
#3 I've gotten my money's worth from D3, no real skin off my back even if I didn't it's not going to break me. Is it a good game? For the most part sure. Is it a good Blizzard title? No.
Happy to answer;
#1 Well, the very fact that WoW has around 10 million active accounts to this very day (around what, 8 years after release?) pretty much solidifys this fact, pretty simple to determine that one.
#2 Oh no, I did see your statement on that, but seeing as SC2 is a recent game from Blizzard, and your comments were concerning recent decline in quality from Blizzard, I figured it was directly relevant. ;p
#3 Well, I wholeheartedly dissagree with you on this one, but both of these statements (yours AND mine) are 100% personal opinion, and hold no real substance outside of that. (Like I said, we will have a much clearer picture at the 6 month point, either way.)
#1 I never said Wow wasn't at the top or that it was outright bad or anything of that nature. What i said is that there's been a decline in the quality. That doesn't mean that it's a low quality product either, that just means it's not as good as it was a peak. The loss of subs supports this and you still didn't provide any data to backup your claim of record player retention despite the trends saying otherwise.
#2 The fact that I stated that SC2 was an exception kinda made it irrelevant to the rest of the statement.
#3 That's cool, I'm glad you're 100% satisfied, or nearly. I think it's pretty obvious that a large number aren't.
lol
#1 Ok, this is really simple, THERE IS NO OTHER GAME ON THE PLANET THAT HAS HAD 10 MILLION ACTIVE PLAYERS 8 YEARS AFTER RELEASE.
Is that hard to understand? Do you not understand what player retention is? Every MMO game ever made eventually has a player base decline, new games come out, technology improves, thats the gaming industry. WoW has had the slowest decline of players out of any MMO ever made, the evidence is the fact that there are STILL 10 Million players subbed at this point, this is really not that hard to understand.
#2 Recent is still recent?
#3 Yup, by that logic, D2 was a terrible game as well. (the forums at D2's launch were filled with complaints of the skills trees, the inability to have any class have any skills, etc, etc, etc)
#1 Wtf does that have to do with a decline in quality exactly? You stated that you could supply proof to your claim of retention, I'm still waiting. Apparently the difference between customer retention and new business is difficult for you to understand, might I suggest some business classes?
#2 Exceptions are still exceptions. Apparently this is also hard for you to understand.
#3 Can you quote me saying that D3 was a horrible product or should I quote myself as saying it was a good product, just not a good Blizzard product? Shocker, this was apparently pretty hard to understand as well.
#1 Wtf does that have to do with a decline in quality exactly? You stated that you could supply proof to your claim of retention, I'm still waiting. Apparently the difference between customer retention and new business is difficult for you to understand, might I suggest some business classes?
I like to see any game keep high customer retention after 8 years. Most people just burn out doing the same thing for 8 years. I.e. level to max, raid/farm, dailies = repeat.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
#1 Well, the very fact that WoW has around 10 million active accounts to this very day (around what, 8 years after release?) pretty much solidifys this fact, pretty simple to determine that one.
#2 Oh no, I did see your statement on that, but seeing as SC2 is a recent game from Blizzard, and your comments were concerning recent decline in quality from Blizzard, I figured it was directly relevant. ;p
#3 Well, I wholeheartedly dissagree with you on this one, but both of these statements (yours AND mine) are 100% personal opinion, and hold no real substance outside of that. (Like I said, we will have a much clearer picture at the 6 month point, either way.)
#1 I never said Wow wasn't at the top or that it was outright bad or anything of that nature. What i said is that there's been a decline in the quality. That doesn't mean that it's a low quality product either, that just means it's not as good as it was a peak. The loss of subs supports this and you still didn't provide any data to backup your claim of record player retention despite the trends saying otherwise.
#2 The fact that I stated that SC2 was an exception kinda made it irrelevant to the rest of the statement.
#3 That's cool, I'm glad you're 100% satisfied, or nearly. I think it's pretty obvious that a large number aren't.
lol
#1 Ok, this is really simple, THERE IS NO OTHER GAME ON THE PLANET THAT HAS HAD 10 MILLION ACTIVE PLAYERS 8 YEARS AFTER RELEASE.
Is that hard to understand? Do you not understand what player retention is? Every MMO game ever made eventually has a player base decline, new games come out, technology improves, thats the gaming industry. WoW has had the slowest decline of players out of any MMO ever made, the evidence is the fact that there are STILL 10 Million players subbed at this point, this is really not that hard to understand.
#2 Recent is still recent?
#3 Yup, by that logic, D2 was a terrible game as well. (the forums at D2's launch were filled with complaints of the skills trees, the inability to have any class have any skills, etc, etc, etc)
#1 Wtf does that have to do with a decline in quality exactly? You stated that you could supply proof to your claim of retention, I'm still waiting. Apparently the difference between customer retention and new business is difficult for you to understand, might I suggest some business classes?
#2 Exceptions are still exceptions. Apparently this is also hard for you to understand.
#3 Can you quote me saying that D3 was a horrible product or should I quote myself as saying it was a good product, just not a good Blizzard product? Shocker, this was apparently pretty hard to understand as well.
You are clearly a moron, sorry, but this is really, really not complicated at all. But hey, i'll walk you through this one, seeing as you obviously need the help;
If a game can maintain such a high volume (the highest ever in the gaming industry) over such an extended period of time (the longest of any MMO ever made) obviously the quality of the content must be up to snuff, otherwise the player base would you know, LEAVE FOR SOMETHING BETTER. (many, many other MMO's have come and gone in these 8 years, yet WoW is still at the top.)
If you still fail to comprehend this very, VERY simple FACT, I weep for you my friend. If you ask one more time for "proof" of customer retention, when it is clearly and well documented that WoW still, to this day, 8 years after release, has 10.2 million subscribers, you sir, are a hopeless, incoherent, idiot.
#1 Wtf does that have to do with a decline in quality exactly? You stated that you could supply proof to your claim of retention, I'm still waiting. Apparently the difference between customer retention and new business is difficult for you to understand, might I suggest some business classes?
I like to see any game keep high customer retention after 8 years. Most people just burn out doing the same thing for 8 years. I.e. level to max, raid/farm, dailies = repeat.
EVE Online has grown pretty steadily, it's also older than Wow.
#1 Well, the very fact that WoW has around 10 million active accounts to this very day (around what, 8 years after release?) pretty much solidifys this fact, pretty simple to determine that one.
#2 Oh no, I did see your statement on that, but seeing as SC2 is a recent game from Blizzard, and your comments were concerning recent decline in quality from Blizzard, I figured it was directly relevant. ;p
#3 Well, I wholeheartedly dissagree with you on this one, but both of these statements (yours AND mine) are 100% personal opinion, and hold no real substance outside of that. (Like I said, we will have a much clearer picture at the 6 month point, either way.)
#1 I never said Wow wasn't at the top or that it was outright bad or anything of that nature. What i said is that there's been a decline in the quality. That doesn't mean that it's a low quality product either, that just means it's not as good as it was a peak. The loss of subs supports this and you still didn't provide any data to backup your claim of record player retention despite the trends saying otherwise.
#2 The fact that I stated that SC2 was an exception kinda made it irrelevant to the rest of the statement.
#3 That's cool, I'm glad you're 100% satisfied, or nearly. I think it's pretty obvious that a large number aren't.
lol
#1 Ok, this is really simple, THERE IS NO OTHER GAME ON THE PLANET THAT HAS HAD 10 MILLION ACTIVE PLAYERS 8 YEARS AFTER RELEASE.
Is that hard to understand? Do you not understand what player retention is? Every MMO game ever made eventually has a player base decline, new games come out, technology improves, thats the gaming industry. WoW has had the slowest decline of players out of any MMO ever made, the evidence is the fact that there are STILL 10 Million players subbed at this point, this is really not that hard to understand.
#2 Recent is still recent?
#3 Yup, by that logic, D2 was a terrible game as well. (the forums at D2's launch were filled with complaints of the skills trees, the inability to have any class have any skills, etc, etc, etc)
#1 Wtf does that have to do with a decline in quality exactly? You stated that you could supply proof to your claim of retention, I'm still waiting. Apparently the difference between customer retention and new business is difficult for you to understand, might I suggest some business classes?
#2 Exceptions are still exceptions. Apparently this is also hard for you to understand.
#3 Can you quote me saying that D3 was a horrible product or should I quote myself as saying it was a good product, just not a good Blizzard product? Shocker, this was apparently pretty hard to understand as well.
You are clearly a moron, sorry, but this is really, really not complicated at all. But hey, i'll walk you through this one, seeing as you obviously need the help;
If a game can maintain such a high volume (the highest ever in the gaming industry) over such an extended period of time (the longest of any MMO ever made) obviously the quality of the content must be up to snuff, otherwise the player base would you know, LEAVE FOR SOMETHING BETTER. (many, many other MMO's have come and gone in these 8 years, yet WoW is still at the top.)
If you still fail to comprehend this very, VERY simple FACT, I weep for you my friend.
EVE Online has grown pretty steadily, it's also older than Wow.
Hmm good point but it's the type of game you could stop playing for months and still progress. That helps with the burnout factor.
Actually Wow is the type of game you can stop playing for months and still progress. Every patch makes previous patches obsolete. EVE training happens in real time, you can never recover that lost time.
#1 Well, the very fact that WoW has around 10 million active accounts to this very day (around what, 8 years after release?) pretty much solidifys this fact, pretty simple to determine that one.
#2 Oh no, I did see your statement on that, but seeing as SC2 is a recent game from Blizzard, and your comments were concerning recent decline in quality from Blizzard, I figured it was directly relevant. ;p
#3 Well, I wholeheartedly dissagree with you on this one, but both of these statements (yours AND mine) are 100% personal opinion, and hold no real substance outside of that. (Like I said, we will have a much clearer picture at the 6 month point, either way.)
#1 I never said Wow wasn't at the top or that it was outright bad or anything of that nature. What i said is that there's been a decline in the quality. That doesn't mean that it's a low quality product either, that just means it's not as good as it was a peak. The loss of subs supports this and you still didn't provide any data to backup your claim of record player retention despite the trends saying otherwise.
#2 The fact that I stated that SC2 was an exception kinda made it irrelevant to the rest of the statement.
#3 That's cool, I'm glad you're 100% satisfied, or nearly. I think it's pretty obvious that a large number aren't.
lol
#1 Ok, this is really simple, THERE IS NO OTHER GAME ON THE PLANET THAT HAS HAD 10 MILLION ACTIVE PLAYERS 8 YEARS AFTER RELEASE.
Is that hard to understand? Do you not understand what player retention is? Every MMO game ever made eventually has a player base decline, new games come out, technology improves, thats the gaming industry. WoW has had the slowest decline of players out of any MMO ever made, the evidence is the fact that there are STILL 10 Million players subbed at this point, this is really not that hard to understand.
#2 Recent is still recent?
#3 Yup, by that logic, D2 was a terrible game as well. (the forums at D2's launch were filled with complaints of the skills trees, the inability to have any class have any skills, etc, etc, etc)
#1 Wtf does that have to do with a decline in quality exactly? You stated that you could supply proof to your claim of retention, I'm still waiting. Apparently the difference between customer retention and new business is difficult for you to understand, might I suggest some business classes?
#2 Exceptions are still exceptions. Apparently this is also hard for you to understand.
#3 Can you quote me saying that D3 was a horrible product or should I quote myself as saying it was a good product, just not a good Blizzard product? Shocker, this was apparently pretty hard to understand as well.
You are clearly a moron, sorry, but this is really, really not complicated at all. But hey, i'll walk you through this one, seeing as you obviously need the help;
If a game can maintain such a high volume (the highest ever in the gaming industry) over such an extended period of time (the longest of any MMO ever made) obviously the quality of the content must be up to snuff, otherwise the player base would you know, LEAVE FOR SOMETHING BETTER. (many, many other MMO's have come and gone in these 8 years, yet WoW is still at the top.)
If you still fail to comprehend this very, VERY simple FACT, I weep for you my friend.
Actually Wow is the type of game you can stop playing for months and still progress. Every patch makes previous patches obsolete. EVE training happens in real time, you can never recover that lost time.
Log on update your skill learning tree. Don't play for a week or two and repeat + Do some quests to buy plex = do nothing get stronger for free. On WoW you still need to quest and grind to get anywhere, doesn't matter if old content is obsolete.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
#1 Well, the very fact that WoW has around 10 million active accounts to this very day (around what, 8 years after release?) pretty much solidifys this fact, pretty simple to determine that one.
#2 Oh no, I did see your statement on that, but seeing as SC2 is a recent game from Blizzard, and your comments were concerning recent decline in quality from Blizzard, I figured it was directly relevant. ;p
#3 Well, I wholeheartedly dissagree with you on this one, but both of these statements (yours AND mine) are 100% personal opinion, and hold no real substance outside of that. (Like I said, we will have a much clearer picture at the 6 month point, either way.)
#1 I never said Wow wasn't at the top or that it was outright bad or anything of that nature. What i said is that there's been a decline in the quality. That doesn't mean that it's a low quality product either, that just means it's not as good as it was a peak. The loss of subs supports this and you still didn't provide any data to backup your claim of record player retention despite the trends saying otherwise.
#2 The fact that I stated that SC2 was an exception kinda made it irrelevant to the rest of the statement.
#3 That's cool, I'm glad you're 100% satisfied, or nearly. I think it's pretty obvious that a large number aren't.
lol
#1 Ok, this is really simple, THERE IS NO OTHER GAME ON THE PLANET THAT HAS HAD 10 MILLION ACTIVE PLAYERS 8 YEARS AFTER RELEASE.
Is that hard to understand? Do you not understand what player retention is? Every MMO game ever made eventually has a player base decline, new games come out, technology improves, thats the gaming industry. WoW has had the slowest decline of players out of any MMO ever made, the evidence is the fact that there are STILL 10 Million players subbed at this point, this is really not that hard to understand.
#2 Recent is still recent?
#3 Yup, by that logic, D2 was a terrible game as well. (the forums at D2's launch were filled with complaints of the skills trees, the inability to have any class have any skills, etc, etc, etc)
#1 Wtf does that have to do with a decline in quality exactly? You stated that you could supply proof to your claim of retention, I'm still waiting. Apparently the difference between customer retention and new business is difficult for you to understand, might I suggest some business classes?
#2 Exceptions are still exceptions. Apparently this is also hard for you to understand.
#3 Can you quote me saying that D3 was a horrible product or should I quote myself as saying it was a good product, just not a good Blizzard product? Shocker, this was apparently pretty hard to understand as well.
You are clearly a moron, sorry, but this is really, really not complicated at all. But hey, i'll walk you through this one, seeing as you obviously need the help;
If a game can maintain such a high volume (the highest ever in the gaming industry) over such an extended period of time (the longest of any MMO ever made) obviously the quality of the content must be up to snuff, otherwise the player base would you know, LEAVE FOR SOMETHING BETTER. (many, many other MMO's have come and gone in these 8 years, yet WoW is still at the top.)
If you still fail to comprehend this very, VERY simple FACT, I weep for you my friend.
I never said WoW is the longest running MMO, at all.
What I said is WoW has maintained the highest volume of players for the longest time out of any MMO.
2 Very different things.
If a game can maintain such a high volume (the highest ever in the gaming industry) over such an extended period of time (the longest of any MMO ever made)
#1 Ok, this is really simple, THERE IS NO OTHER GAME ON THE PLANET THAT HAS HAD 10 MILLION ACTIVE PLAYERS 8 YEARS AFTER RELEASE.
Is that hard to understand? Do you not understand what player retention is? Every MMO game ever made eventually has a player base decline, new games come out, technology improves, thats the gaming industry. WoW has had the slowest decline of players out of any MMO ever made, the evidence is the fact that there are STILL 10 Million players subbed at this point, this is really not that hard to understand.
#2 Recent is still recent?
#3 Yup, by that logic, D2 was a terrible game as well. (the forums at D2's launch were filled with complaints of the skills trees, the inability to have any class have any skills, etc, etc, etc)
#1 Wtf does that have to do with a decline in quality exactly? You stated that you could supply proof to your claim of retention, I'm still waiting. Apparently the difference between customer retention and new business is difficult for you to understand, might I suggest some business classes?
#2 Exceptions are still exceptions. Apparently this is also hard for you to understand.
#3 Can you quote me saying that D3 was a horrible product or should I quote myself as saying it was a good product, just not a good Blizzard product? Shocker, this was apparently pretty hard to understand as well.
You are clearly a moron, sorry, but this is really, really not complicated at all. But hey, i'll walk you through this one, seeing as you obviously need the help;
If a game can maintain such a high volume (the highest ever in the gaming industry) over such an extended period of time (the longest of any MMO ever made) obviously the quality of the content must be up to snuff, otherwise the player base would you know, LEAVE FOR SOMETHING BETTER. (many, many other MMO's have come and gone in these 8 years, yet WoW is still at the top.)
If you still fail to comprehend this very, VERY simple FACT, I weep for you my friend.
I never said WoW is the longest running MMO, at all.
What I said is WoW has maintained the highest volume of players for the longest time out of any MMO.
2 Very different things.
If a game can maintain such a high volume (the highest ever in the gaming industry) over such an extended period of time (the longest of any MMO ever made)
Yes? And?
Read that again man. (highest amount "If a game can maintain such a high volume, highest ever in the gaming industry", over the longest period of time for any MMO "Over such an extended period of time, the longest of any MMO ever made") You cant cut a quote MID SENTENCE man, that's called taking it out of context.
No other MMO has had the volume of players that WoW has had for as long a period of time. Every single thing I have said so far about WoW has been directly related to how long (8 years) it has maintained such a high playerbase.
You know that when you begin arguing the meaning of a sentence based on comma placement that you've completely lost the argument and are simply grasping for straws.
You know what he's trying to say about WoW even if he may not be phrasing it such that it passes your grammar check. Quit splitting hairs, bro.
Actually Wow is the type of game you can stop playing for months and still progress. Every patch makes previous patches obsolete. EVE training happens in real time, you can never recover that lost time.
Log on update your skill learning tree. Don't play for a week or two and repeat + Do some quests to buy plex = do nothing get stronger for free. On WoW you still need to quest and grind to get anywhere, doesn't matter if old content is obsolete.
That seems like quite a stretch from "stop playing for months."
That seems like quite a stretch from "stop playing for months."
Sorry I'll rephrase it to this... I can play 1 hour (2 tops) and be able to use a mid game level ship and play for free. In WoW if I play that long I might gain a level and a couple of greens from questing in new content and that means jack for progression.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
It is interesting how people understand the same information differently.
When I made the post I was more surprised than anything. Granted, I still don't feel this is a mature enough product, but I play the game and have fun with it. Not leaving or anything, but was quite alarmed with the graphic, that is all.
Just wanted to post this to those saying I was trolling a fan site. That was not my idea.
Part of it, I believe, was the content of your accompanying post that seemed to imply the graph was correct (see: Blizzard pushing out patches so fast? [to prevent more player loss]), rather than just something to think about.
And while interesting how people understand things differently, it becomes increasingly less interesting (and more frustrating) when it's apparent that the understanding is born out of ignorance of either the presenter of the information (not you, but the creator of the graphic and "story") or/and the person interpreting it.
It's one thing to have an opinion on the game, it's another entirely to present as fact information that is either unconfirmed, or skewed in such a way that it creates a false reality (like claiming the game is dead or dying because xfire lost users or Amazon is no longer selling 100,000 copies a day).
whoah thats scary, i for one want people to play with on this game for years to come, on the other hand thats less... competition? :P, i hate empty game servers. like poor median xl
Should just lock these types of threads... You can't tell anyone the game is bad on a diablo fans website mk?
What I can't figure out is what someone who is admittedly through with Blizzard is doing on a fan site dedicated to a Blizzard game in the first place.
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Justame
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#1 Wtf does that have to do with a decline in quality exactly? You stated that you could supply proof to your claim of retention, I'm still waiting. Apparently the difference between customer retention and new business is difficult for you to understand, might I suggest some business classes?
#2 Exceptions are still exceptions. Apparently this is also hard for you to understand.
#3 Can you quote me saying that D3 was a horrible product or should I quote myself as saying it was a good product, just not a good Blizzard product? Shocker, this was apparently pretty hard to understand as well.
I like to see any game keep high customer retention after 8 years. Most people just burn out doing the same thing for 8 years. I.e. level to max, raid/farm, dailies = repeat.
Ok....
http://wow.joystiq.c...t-10-2-million/
This took 3 seconds to find.
You are clearly a moron, sorry, but this is really, really not complicated at all. But hey, i'll walk you through this one, seeing as you obviously need the help;
If a game can maintain such a high volume (the highest ever in the gaming industry) over such an extended period of time (the longest of any MMO ever made) obviously the quality of the content must be up to snuff, otherwise the player base would you know, LEAVE FOR SOMETHING BETTER. (many, many other MMO's have come and gone in these 8 years, yet WoW is still at the top.)
If you still fail to comprehend this very, VERY simple FACT, I weep for you my friend. If you ask one more time for "proof" of customer retention, when it is clearly and well documented that WoW still, to this day, 8 years after release, has 10.2 million subscribers, you sir, are a hopeless, incoherent, idiot.
EVE Online has grown pretty steadily, it's also older than Wow.
Hmm good point but it's the type of game you could stop playing for months and still progress. That helps with the burnout factor.
http://lmgtfy.com/?q=customer retention vs new business
Btw, Wow is not the longest running MMO.
I never said WoW is the longest running MMO, at all.
What I said is WoW has maintained the highest volume of players for the longest time out of any MMO.
2 Very different things.
Log on update your skill learning tree. Don't play for a week or two and repeat + Do some quests to buy plex = do nothing get stronger for free. On WoW you still need to quest and grind to get anywhere, doesn't matter if old content is obsolete.
If a game can maintain such a high volume (the highest ever in the gaming industry) over such an extended period of time (the longest of any MMO ever made)
Yes? And?
Read that again man. (highest amount "If a game can maintain such a high volume, highest ever in the gaming industry", over the longest period of time for any MMO "Over such an extended period of time, the longest of any MMO ever made") You cant cut a quote MID SENTENCE man, that's called taking it out of context.
No other MMO has had the volume of players that WoW has had for as long a period of time. Every single thing I have said so far about WoW has been directly related to how long (8 years) it has maintained such a high playerbase.
You know what he's trying to say about WoW even if he may not be phrasing it such that it passes your grammar check. Quit splitting hairs, bro.
That seems like quite a stretch from "stop playing for months."
Sorry I'll rephrase it to this... I can play 1 hour (2 tops) and be able to use a mid game level ship and play for free. In WoW if I play that long I might gain a level and a couple of greens from questing in new content and that means jack for progression.
Part of it, I believe, was the content of your accompanying post that seemed to imply the graph was correct (see: Blizzard pushing out patches so fast? [to prevent more player loss]), rather than just something to think about.
And while interesting how people understand things differently, it becomes increasingly less interesting (and more frustrating) when it's apparent that the understanding is born out of ignorance of either the presenter of the information (not you, but the creator of the graphic and "story") or/and the person interpreting it.
It's one thing to have an opinion on the game, it's another entirely to present as fact information that is either unconfirmed, or skewed in such a way that it creates a false reality (like claiming the game is dead or dying because xfire lost users or Amazon is no longer selling 100,000 copies a day).
People would rather play D3 than use XFire?