I mean I'm sure some people are going to come in and say that a barb can benefit from all attributes. But seriously. That's why nobody knows any items in this game besides string of ears, stormshield, and andarials visage (which are all from d2, rofl)
I play this game anywhere from 1-3 hours a day and I can tell you that this game won't last another 2 months at the rate its going.
Does it just drive anyone else insane that this game can be so much better than it is right now but don't think it will ever be?
Someone told me that a month ago. I kind of wish they were right but I'm not a fan of RMAH endgame.
Edit: For anyone who has seen Kripparian's video on how to fix the game, does anyone know if Blizzard has responded to it? I'm not a fan of Kripparian so much to watch his stream for more than a few minutes but the man essentially fixed Diablo in 50mins and I would love to know if Blizzard took anything at all from it.
Someone told me that a month ago. I kind of wish they were right but I'm not a fan of RMAH endgame.
Edit: For anyone who has seen Kripparian's video on how to fix the game, does anyone know if Blizzard has responded to it? I'm not a fan of Kripparian so much to watch his stream for more than a few minutes but the man essentially fixed Diablo in 50mins and I would love to know if Blizzard took anything at all from it.
Stating opinion as fact; I can only imagine why you struggle to find entertainment in games.
Kripparian didn't fix a damn thing for the game, other than trying to make it an elitist's playground.
I like the random aspect introduced to Uniques/Legendaries.
The real problem is how they don't have unique affixes to them (probably intentionally by the design team to not have a balancing nightmare), just uniquely "placed" affixes (like attackspeed on a belt, for instance).
Someone told me that a month ago. I kind of wish they were right but I'm not a fan of RMAH endgame.
Edit: For anyone who has seen Kripparian's video on how to fix the game, does anyone know if Blizzard has responded to it? I'm not a fan of Kripparian so much to watch his stream for more than a few minutes but the man essentially fixed Diablo in 50mins and I would love to know if Blizzard took anything at all from it.
Stating opinion as fact; I can only imagine why you struggle to find entertainment in games.
Kripparian didn't fix a damn thing for the game, other than trying to make it an elitist's playground.
blizzard disagrees with you actually, a blue posted that he watched both his and athene's feedback and said they both have some interesting ideas, knowing blizzard none of those ideas will probably go trough but they maybe make something that is based on that idea and then improve upon it
A blue saying they're "interesting ideas" doesn't mean they disagree with me, or anyone else. Do you actually know what "interesting" means?
Had they said "those are ideas we share and are working on implementing," then yes, that would mean they disagree; to say they're "interesting" means nothing more than they're "interesting." Even I can agree with that.
I like the random aspect introduced to Uniques/Legendaries.
The real problem is how they don't have unique affixes to them (probably intentionally by the design team to not have a balancing nightmare), just uniquely "placed" affixes (like attackspeed on a belt, for instance).
The biggest issue with allowing items to roll a specific set of affixes is that it devalues the good rolls, and inevitably floods the market with marginal upgrades. There are few items (like a wand legendary, say) that can be truly "trash" with specific stats on them. Most items can be utilized by a multitude of classes based entirely on those random rolls.
With the game as it is (specifically the auction house speeding up the trading process and making gearing up tens of times easier and faster than in D2), watering item rolls down to make them better itemized as a baseline would only contribute to the problem now where people are "beating" the game so quickly, and having great gear in a short amount of time.
Items randomized to make things harder to find? Game sucks, items shouldn't be so bad. Game rolls good items on a regular basis? Game sucks, gearing up (and thus killing stuff) is too easy.
It's lose/lose with these people who want Diablo 3 to be game X, Y, or Z that they used to play. Change is bad.
Before D3 came out and when peaple were speculating release dates for it, I was hoping it would come out before GW2 because I wanted to play D3 first since it's the type of game you play till you are tired of it and then after taking a few months break you play again when you feel like it (thats how D2 was for me anyway). Anyway now GW2 has a release date and its 2 months from now, normally with my previous plan I woulda been happy, this would give me time to play D3 to the point where I'd get bored of it after playing 3 months of it. However I've been bored of D3 since 1 week after release as i've killed inferno diablo.
The reason why I really hate their current game version is simple, NOTHING makes sense. There is sooooo many little things that are wrong that if you combine it all it's a HORRIBLE game. Slow monster swing hitting even with +25%+ movement speed and running instantly away still hitting you??? Champs doing no damage (if geared right) but have an affix that will destroy you in 1 sec (lazers)... The HORRIBLE scaling of DPS based on weapon and primary stat making the difference between a good weapon and a bad weapon WAY TOO HIGH... Sub level 60 gear droping in inferno in a game where loot needs to follow your level (D2 was different, low level didnt mean a bad item)... Grouping actually hurting farming effectiveness.... High imbalance of skill to skill on a same class as well as imbalanced rune effects which funnel you into a cookie cutter spec.... There is so many things wrong with the game that fixing it is out of the question.
Why do I keep playing D3? cause I was riding the wave of fast levelers and completed the game fast enough to where I made insane profit when it was easy to do. Since then, my main profit has just been from buying and reselling which is the real end game of D3. I've spent countless hours farming act3 and got nothing out of it, so best way is to play the RMAH which of course is boring.
Anyway... biggest blizzard fail of all time.... well maybe not more than TOC....
I don't get it, you quoted me because you like the random stats or you don't?
Also, the "unique affix" idea I was talking about was how in D2 some items could cast spells. I'd personally love to see the Butcher's sickle randomly (every 5 seconds) cast Ancient Spear on a nearby enemy or seeing Tyrael's Might deal 600% holy damage in a 35 yard radius when you're brought down below 10% health (only once every 60 seconds for instance).
Would anyone not think legendaries would be awesome if they had these "abilities"? Even with sub-par stats..
I don't get it, you quoted me because you like the random stats or you don't?
Also, the "unique affix" idea I was talking about was how in D2 some items could cast spells. I'd personally love to see the Butcher's sickle randomly (every 5 seconds) cast Ancient Spear on a nearby enemy or seeing Tyrael's Might deal 600% holy damage in a 35 yard radius when you're brought down below 10% health (only once every 60 seconds for instance).
Would anyone not think legendaries would be awesome if they had these "abilities"? Even with sub-par stats..
Its how they should have been.... for some reason blizzard thinks to make something unique is to put some stat normally found on a different peice and give it a dedicated name. did you know blizzard makes billions of dollars? lol
I don't get it, you quoted me because you like the random stats or you don't?
Also, the "unique affix" idea I was talking about was how in D2 some items could cast spells. I'd personally love to see the Butcher's sickle randomly (every 5 seconds) cast Ancient Spear on a nearby enemy or seeing Tyrael's Might deal 600% holy damage in a 35 yard radius when you're brought down below 10% health (only once every 60 seconds for instance).
Would anyone not think legendaries would be awesome if they had these "abilities"? Even with sub-par stats..
Sorry, I should have started by saying that I, too, like the random stats. I intended to imply that was the case by pointing out that removing the "total" randomization of the stats by narrowing it down to a small pool of "useful" stats on an item-to-item basis would be horrible in the long-term.
Again, the problem is we're less than 2 months into the game, and people are thinking every item they find should be useful, and perfect, and worth a bajillion gold, without realizing that this a game where the intent is to work on a character or characters for years.
Ironically, even as they're complaining that item drop rates suck, and can never get anything good, they're simultaneously complaining that the game is too easy, from precisely the opposite of their first point: gear is far too easy to acquire.
In the end, it's the same ol' same ol' - some people are just never happy with a product unless it fits their utopia ideology (which generally is nonsensical and won't work in reality, but that's why it's all a dream).
Again, the problem is we're less than 2 months into the game, and people are thinking every item they find should be useful, and perfect, and worth a bajillion gold, without realizing that this a game where the intent is to work on a character or characters for years.
True. And I guess that's a feeling a lot of people carry over from WoW and that's heavily influenced by how the drop system works here and there.
You can (investing enough time) always get the drops you want in WoW (fighting the right bosses) without ever having to trade for it. My brother wanted a sword for transmogrification (is that the word?), he did the same dungeon/boss for 20 hours and he got it. Diablo 3 is more about farming the gold in those 20 hours and searching the AH for a good deal than it is about actually finding the item.
For the record, that's one thing I also kind of dislike currently in the game. Personalized loot tables were what made us do different boss/unique runs in D2. I understand why they swayed away from this, but I still believe they could've improved on the idea instead of removing it.
I think they could make something like Invul Minions/Horde has a much bigger chance of dropping amulets/rings. Shielding mobs have a higher chance of dropping boots. I don't know, something to spice up the item hunt (and to allow us to focus on hunting a specific item type like we could in D2 and WoW). And even, consdering how legendaries aren't the most awesome items in the game (intentionally), bringing back specific Bosses' legendaries loot tables.
Ironically, even as they're complaining that item drop rates suck, and can never get anything good, they're simultaneously complaining that the game is too easy, from precisely the opposite of their first point: gear is far too easy to acquire.
In the end, it's the same ol' same ol' - some people are just never happy with a product unless it fits their utopia ideology (which generally is nonsensical and won't work in reality, but that's why it's all a dream).
+1 it almost annoys me how much entitled people think they are.
Feedback has the power to shape the future of a game, but not when being irrational and given by an angry mob (that's when developers just ignore the feedback).
Ironically, even as they're complaining that item drop rates suck, and can never get anything good, they're simultaneously complaining that the game is too easy, from precisely the opposite of their first point: gear is far too easy to acquire.
The game could have easily been hard even with having good items, except it is not how they decided to make their game. So yes ppl bitching the game is too easy AND they want more loot to drop may seem like its ironic, but If the game was done better, they could have made it so loot can be found and have the game be hard as well.
Ironically, even as they're complaining that item drop rates suck, and can never get anything good, they're simultaneously complaining that the game is too easy, from precisely the opposite of their first point: gear is far too easy to acquire.
The game could have easily been hard even with having good items, except it is not how they decided to make their game. So yes ppl bitching the game is too easy AND they want more loot to drop may seem like its ironic, but If the game was done better, they could have made it so loot can be found and have the game be hard as well.
And exclude all of the non-elite players from ever seeing the high end content, simply to appease a few people who refuse to alter their own gameplay to meet their needs. This is a game intended for a wide-variety of users. Companies don't make money catering to a fraction of the community (unless that fraction is willing to pay a premium for it, which of course, they aren't).
True. And I guess that's a feeling a lot of people carry over from WoW and that's heavily influenced by how the drop system works here and there.
You can (investing enough time) always get the drops you want in WoW (fighting the right bosses) without ever having to trade for it. My brother wanted a sword for transmogrification (is that the word?), he did the same dungeon/boss for 20 hours and he got it. Diablo 3 is more about farming the gold in those 20 hours and searching the AH for a good deal than it is about actually finding the item.
I think this is where the biggest breakdown is - and I believe it's a much bigger issue than gaming alone (think societal proportions) - after 4, 5, 6 years of the same game, people move to a totally different genre and can't separate them because the parent company is the same. Like everything they do has to fit a certain mould.
It certainly doesn't help that Blizzard gradually made loot easier and easier to obtain in WoW, and now that it's something entirely out of the players' control, there's total unrest about it.
Even people who played Diablo 2 (albeit most of them for not very long I would wager, and certainly not in its infancy) can't move past the fact that this game isn't meant to be a copy-cat. Is it supposed to be nostalgic and similar? Yes, to be sure. But there's going to be new additions; new mechanics; new systems. The players demanded it, and now they have it. They fixed many of the crappy things from D2, and of course, there are some things that they made worse, but all in all, it still has that Diablo feel.
The only issue I have is with the effect the AH has on the game - it put things at warp speed. Trading no longer requires interaction. You don't have to barter or trade up. Do I think it breaks the game? Not necessarily, especially since you can ignore it to a degree and play for your own loot (sell what you don't need, but don't buy huge upgrades every 10 levels). I don't necessarily have the answer on how to solve that problem, other than driving gold accumulation into the ground, and that's not fun at all.
For the record, that's one thing I also kind of dislike currently in the game. Personalized loot tables were what made us do different boss/unique runs in D2. I understand why they swayed away from this, but I still believe they could've improved on the idea instead of removing it.
I think they could make something like Invul Minions/Horde has a much bigger chance of dropping amulets/rings. Shielding mobs have a higher chance of dropping boots. I don't know, something to spice up the item hunt (and to allow us to focus on hunting a specific item type like we could in D2 and WoW). And even, consdering how legendaries aren't the most awesome items in the game (intentionally), bringing back specific Bosses' legendaries loot tables.
Yeah, knowing where to farm was a bit nice, since you at least knew you were increasing your chance at finding something by killing a certain boss. Again, this goes back to my comment about control - players want some semblance of it. When things are completely random, it gets out of hand really quickly. Nephalem Valor helped curb that a little, along with releasing drop rates, but people still haven't adjusted to the randomness yet, in my opinion.
I guess it comes down to if you're a gambling man or not, and enjoy total chance.
+1 it almost annoys me how much entitled people think they are.
Feedback has the power to shape the future of a game, but not when being irrational and given by an angry mob (that's when developers just ignore the feedback).
Thankfully the Blizz team is actually pretty good at pulling feedback out of the mass of crazy, even if the latter people don't see it. Players have quite a significant impact on game development if they take the time to use their words in an intelligent, constructive manner. Even if gaming and forums can't teach them that, eventually life will.
lol....IMO, that is the best part of the legendaries.....potential for truly unique awesomeness. The problem is with the inherent stats, not the bonus randoms.
The other problem is that inferno gear is so heavily predicated upon the ball-n-chain affix 'all resistences'. Many otherwise good gears are obsolete because they don't offer all resist.
The cure to this is for them to offer charms again, limit the number that can be carried. That way people can use gear that doesn't have AR......
Whats the point of having a wand with strength?
a fist with strength?
a mighty belt with int?
I mean I'm sure some people are going to come in and say that a barb can benefit from all attributes. But seriously. That's why nobody knows any items in this game besides string of ears, stormshield, and andarials visage (which are all from d2, rofl)
I play this game anywhere from 1-3 hours a day and I can tell you that this game won't last another 2 months at the rate its going.
Does it just drive anyone else insane that this game can be so much better than it is right now but don't think it will ever be?
In 2 months you'll still be playing, guaranteed.
Someone told me that a month ago. I kind of wish they were right but I'm not a fan of RMAH endgame.
Edit: For anyone who has seen Kripparian's video on how to fix the game, does anyone know if Blizzard has responded to it? I'm not a fan of Kripparian so much to watch his stream for more than a few minutes but the man essentially fixed Diablo in 50mins and I would love to know if Blizzard took anything at all from it.
Stating opinion as fact; I can only imagine why you struggle to find entertainment in games.
Kripparian didn't fix a damn thing for the game, other than trying to make it an elitist's playground.
The real problem is how they don't have unique affixes to them (probably intentionally by the design team to not have a balancing nightmare), just uniquely "placed" affixes (like attackspeed on a belt, for instance).
The answer is -not- to remove random properties. The idea is to find a middle ground between all random, and no random. Example..
Legendary wand
100-200 Int
100-200 Vit
1%-5% crit
20-30% crit damage
+ 3 random affixes.
That way, you have a random nature to -every- affix, without ending up with a truly random shit roll of STR on a wand.
However, legendary items can still be "randomly" awesome by randomizing which extra affixes (on hit effects/loh/e.c.t) they can roll with.
Items like And's Visage (helm) which can be worn by all classes could be left as is - being able to roll STR/DEX/INT + Vit + random affixes.
A blue saying they're "interesting ideas" doesn't mean they disagree with me, or anyone else. Do you actually know what "interesting" means?
Had they said "those are ideas we share and are working on implementing," then yes, that would mean they disagree; to say they're "interesting" means nothing more than they're "interesting." Even I can agree with that.
The biggest issue with allowing items to roll a specific set of affixes is that it devalues the good rolls, and inevitably floods the market with marginal upgrades. There are few items (like a wand legendary, say) that can be truly "trash" with specific stats on them. Most items can be utilized by a multitude of classes based entirely on those random rolls.
With the game as it is (specifically the auction house speeding up the trading process and making gearing up tens of times easier and faster than in D2), watering item rolls down to make them better itemized as a baseline would only contribute to the problem now where people are "beating" the game so quickly, and having great gear in a short amount of time.
Items randomized to make things harder to find? Game sucks, items shouldn't be so bad. Game rolls good items on a regular basis? Game sucks, gearing up (and thus killing stuff) is too easy.
It's lose/lose with these people who want Diablo 3 to be game X, Y, or Z that they used to play. Change is bad.
The reason why I really hate their current game version is simple, NOTHING makes sense. There is sooooo many little things that are wrong that if you combine it all it's a HORRIBLE game. Slow monster swing hitting even with +25%+ movement speed and running instantly away still hitting you??? Champs doing no damage (if geared right) but have an affix that will destroy you in 1 sec (lazers)... The HORRIBLE scaling of DPS based on weapon and primary stat making the difference between a good weapon and a bad weapon WAY TOO HIGH... Sub level 60 gear droping in inferno in a game where loot needs to follow your level (D2 was different, low level didnt mean a bad item)... Grouping actually hurting farming effectiveness.... High imbalance of skill to skill on a same class as well as imbalanced rune effects which funnel you into a cookie cutter spec.... There is so many things wrong with the game that fixing it is out of the question.
Why do I keep playing D3? cause I was riding the wave of fast levelers and completed the game fast enough to where I made insane profit when it was easy to do. Since then, my main profit has just been from buying and reselling which is the real end game of D3. I've spent countless hours farming act3 and got nothing out of it, so best way is to play the RMAH which of course is boring.
Anyway... biggest blizzard fail of all time.... well maybe not more than TOC....
Also, the "unique affix" idea I was talking about was how in D2 some items could cast spells. I'd personally love to see the Butcher's sickle randomly (every 5 seconds) cast Ancient Spear on a nearby enemy or seeing Tyrael's Might deal 600% holy damage in a 35 yard radius when you're brought down below 10% health (only once every 60 seconds for instance).
Would anyone not think legendaries would be awesome if they had these "abilities"? Even with sub-par stats..
Its how they should have been.... for some reason blizzard thinks to make something unique is to put some stat normally found on a different peice and give it a dedicated name. did you know blizzard makes billions of dollars? lol
Sorry, I should have started by saying that I, too, like the random stats. I intended to imply that was the case by pointing out that removing the "total" randomization of the stats by narrowing it down to a small pool of "useful" stats on an item-to-item basis would be horrible in the long-term.
Again, the problem is we're less than 2 months into the game, and people are thinking every item they find should be useful, and perfect, and worth a bajillion gold, without realizing that this a game where the intent is to work on a character or characters for years.
Ironically, even as they're complaining that item drop rates suck, and can never get anything good, they're simultaneously complaining that the game is too easy, from precisely the opposite of their first point: gear is far too easy to acquire.
In the end, it's the same ol' same ol' - some people are just never happy with a product unless it fits their utopia ideology (which generally is nonsensical and won't work in reality, but that's why it's all a dream).
You can (investing enough time) always get the drops you want in WoW (fighting the right bosses) without ever having to trade for it. My brother wanted a sword for transmogrification (is that the word?), he did the same dungeon/boss for 20 hours and he got it. Diablo 3 is more about farming the gold in those 20 hours and searching the AH for a good deal than it is about actually finding the item.
For the record, that's one thing I also kind of dislike currently in the game. Personalized loot tables were what made us do different boss/unique runs in D2. I understand why they swayed away from this, but I still believe they could've improved on the idea instead of removing it.
I think they could make something like Invul Minions/Horde has a much bigger chance of dropping amulets/rings. Shielding mobs have a higher chance of dropping boots. I don't know, something to spice up the item hunt (and to allow us to focus on hunting a specific item type like we could in D2 and WoW). And even, consdering how legendaries aren't the most awesome items in the game (intentionally), bringing back specific Bosses' legendaries loot tables.
+1 it almost annoys me how much entitled people think they are.
Feedback has the power to shape the future of a game, but not when being irrational and given by an angry mob (that's when developers just ignore the feedback).
The game could have easily been hard even with having good items, except it is not how they decided to make their game. So yes ppl bitching the game is too easy AND they want more loot to drop may seem like its ironic, but If the game was done better, they could have made it so loot can be found and have the game be hard as well.
And exclude all of the non-elite players from ever seeing the high end content, simply to appease a few people who refuse to alter their own gameplay to meet their needs. This is a game intended for a wide-variety of users. Companies don't make money catering to a fraction of the community (unless that fraction is willing to pay a premium for it, which of course, they aren't).
I think this is where the biggest breakdown is - and I believe it's a much bigger issue than gaming alone (think societal proportions) - after 4, 5, 6 years of the same game, people move to a totally different genre and can't separate them because the parent company is the same. Like everything they do has to fit a certain mould.
It certainly doesn't help that Blizzard gradually made loot easier and easier to obtain in WoW, and now that it's something entirely out of the players' control, there's total unrest about it.
Even people who played Diablo 2 (albeit most of them for not very long I would wager, and certainly not in its infancy) can't move past the fact that this game isn't meant to be a copy-cat. Is it supposed to be nostalgic and similar? Yes, to be sure. But there's going to be new additions; new mechanics; new systems. The players demanded it, and now they have it. They fixed many of the crappy things from D2, and of course, there are some things that they made worse, but all in all, it still has that Diablo feel.
The only issue I have is with the effect the AH has on the game - it put things at warp speed. Trading no longer requires interaction. You don't have to barter or trade up. Do I think it breaks the game? Not necessarily, especially since you can ignore it to a degree and play for your own loot (sell what you don't need, but don't buy huge upgrades every 10 levels). I don't necessarily have the answer on how to solve that problem, other than driving gold accumulation into the ground, and that's not fun at all.
Yeah, knowing where to farm was a bit nice, since you at least knew you were increasing your chance at finding something by killing a certain boss. Again, this goes back to my comment about control - players want some semblance of it. When things are completely random, it gets out of hand really quickly. Nephalem Valor helped curb that a little, along with releasing drop rates, but people still haven't adjusted to the randomness yet, in my opinion.
I guess it comes down to if you're a gambling man or not, and enjoy total chance.
Thankfully the Blizz team is actually pretty good at pulling feedback out of the mass of crazy, even if the latter people don't see it. Players have quite a significant impact on game development if they take the time to use their words in an intelligent, constructive manner. Even if gaming and forums can't teach them that, eventually life will.
lol....IMO, that is the best part of the legendaries.....potential for truly unique awesomeness. The problem is with the inherent stats, not the bonus randoms.
The other problem is that inferno gear is so heavily predicated upon the ball-n-chain affix 'all resistences'. Many otherwise good gears are obsolete because they don't offer all resist.
The cure to this is for them to offer charms again, limit the number that can be carried. That way people can use gear that doesn't have AR......
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan