Actually it was a pretty dull visit. The only thing hectic about it was that I had to drive back this morning for work, and not being home to sort out more clothes. LOL!
Since we had a great weekend last weekend, I have to drive all over tonight, and this weekend will be busy, we decided to keep our fourth of July visit very chill. Just watched some True Blood and Psych, and had friends over to play "You Don't Know Jack" on Wii. Turns out, I really don't know jack.
I don't know Jack either, but here's to a more exciting next time.
I've finally discovered my 1st gripe with D3 since I have started playing Nightmare mode. The boss fights have taken on IMO 80's arcade like qualities I really don't care for. If I wanted to play an 80's arcade game I would just go play GORF or Defender or something classic like that.
I was a bit disappointed being so vulnerable in boss fights, the ease in which you can be killed in Nightmare mode I didn't expect until Hell mode, more like D2 was. I also didn't expect to have to fire endlessly on them while unleashing numbered key skills simultaneously, which unfortunately is needed all too often. I don't mind stick and move, but WTF?! Stick and run for your life from multiple bosses with the speed and killing power of D1's the butcher is total unenjoyably bull shit.
I think the final straw I put up with for a while but am now just tired of is when these mini-bosses laydown spinning laser like arcane power. This is where D3 crosses the border into 80's arcade like games, where it's no longer a battle but rather a test of computer mouse and keyboard hand eye coordination skill. If that's what it's going to be like from Nightmare mode on up, I might as well go out and buy a joystick controller and play Pac-Man music really loud on my headphones. What I always enjoyed about Diablo was it was a somewhat believable science fiction adventure. Spinning pink arcane lasers from scruffy packs of dogs goes over the top into the realm of the completely ridiculous.
I'm about 1 inch away from saying screw it I'll stick with normal mode and call it good.
I'll have to admit, I like the arcade type, pattern based quality of the boss fights. They stand out, and arent played like the rest of the game, and each has to be learned individually. I hated Belial at first, but after I nailed the pattern, I felt so accomplished. Plus, once you have the pattern down, it applies in that boss fight throughout the game.
The enrage timers are a gear check though, and that I don't care for. Just, if your DPS isn't high enough, they eventually go into a mode that will almost certailnly kill you if you have to stand up to it more than 20 seconds. LOL!
I do find the unique/elite encounters annoying though. I didn't notice it really in nightmare, because the afix number is still low. But i was getting pretty upset with some combinations by hell. And inferno can do things to you that make you want to pull all your hair out.
I guess maybe I lost far too many quarters in pattern based arcade games as kid to ever want to go back to that kind of game play. You die a thousand deaths, go through $200 in quarters just get the high score just so you can throw up 3 initials. I'm OK with there being patterns in attacks, I expect that to a degree. What lost me is a pack of mongrel dogs (of all things) unrealistically laying down what looks like a stationary spinning pink laser that looks like it belongs in the 80's arcade game Robotron. Dogs making robot like attacks in medieval times is just weird IMO.
In Diablo 2 in Nightmare mode the game scaled better with your character, it got a little more challenging. You had more things coming at you and they hit a little harder but you didn't need to worry about mini-bosses fighting like they were major bosses. I've always played Diablo for the story-line, the dark ominous feeling it had, the NPC humor, the discovery of new places and of course the loot. I enjoyed those aspects along with the reasonable challenge of the fights. D3 normal mode has it for me, nightmare and up unfortunately lost that good time.
I kind of see where you are coming from. Pattern systems for boss fights existed because it wasn't really possible to maange serious AI at that poin in time. So cheap patterns were the way to go if you wanted to make something difficult.
Some of the enemy afixes do set up situations that just feel like challenge via cheapness, when you should be able to expect more in 2012.
Do I sound like I'm completely contradicting my earlier post? If so, its because I'm not quite sure how I feel about some aspects of this game. LOL!
Edit: Also compeltely aggree with the scaling issues. It's not a nice linear difficulty increase, of even a curve.
Its a line, with sudden WTF spikes all over the graph. When you can kill Butcher consistently in one try, but elite minions can drop with jsut the right affixes and kill you 20 times in a row without losing more than half their health, that feels like bad design. It just feels like lazy designing.
The fact that no ammount of skill overcomes the problem, makes it a gear check situation again. Only, its checking for a level of gear far beyond what is required by the rest of the act's content, including bosses. Feels sloppy.
I guess maybe I lost far too many quarters in pattern based arcade games as kid to ever want to go back to that kind of game play. You die a thousand deaths, go through $200 in quarters just get the high score just so you can throw up 3 initials.
And those initials had to be something offensive like ASS or FKU
Actually it was a pretty dull visit. The only thing hectic about it was that I had to drive back this morning for work, and not being home to sort out more clothes. LOL!
Since we had a great weekend last weekend, I have to drive all over tonight, and this weekend will be busy, we decided to keep our fourth of July visit very chill. Just watched some True Blood and Psych, and had friends over to play "You Don't Know Jack" on Wii. Turns out, I really don't know jack.
I don't know Jack either, but here's to a more exciting next time.
I was a bit disappointed being so vulnerable in boss fights, the ease in which you can be killed in Nightmare mode I didn't expect until Hell mode, more like D2 was. I also didn't expect to have to fire endlessly on them while unleashing numbered key skills simultaneously, which unfortunately is needed all too often. I don't mind stick and move, but WTF?! Stick and run for your life from multiple bosses with the speed and killing power of D1's the butcher is total unenjoyably bull shit.
I think you're just used to playing the far easier Normal difficulty with all 5 classes by now. I actually didn't realise how easy the bosses kill you in Nightmare and onward tbh...maybe because I always dodged their attacks; dunno.
One thing in Inferno (don't know about Nighmare/Hell, played that long ago) is that the normal mobs' difficulty compared to elite packs are soooo huge, that you sometimes don't know how to adjust your playing style.
I think the final straw I put up with for a while but am now just tired of is when these mini-bosses laydown spinning laser like arcane power. This is where D3 crosses the border into 80's arcade like games, where it's no longer a battle but rather a test of computer mouse and keyboard hand eye coordination skill. If that's what it's going to be like from Nightmare mode on up, I might as well go out and buy a joystick controller and play Pac-Man music really loud on my headphones. What I always enjoyed about Diablo was it was a somewhat believable science fiction adventure. Spinning pink arcane lasers from scruffy packs of dogs goes over the top into the realm of the completely ridiculous.
I haven't really thought about it like that, I guess it don't bother me at all. But it does feel like they just added the spinning arcane lazer thing to make the game more difficult without thinking about how that affix actually look like in a dark action RPG game about hellish minions...
But I'll recommend playing further, the game really do become more epic in Nightmare/Hell/Inferno.
The enrage timers are a gear check though, and that I don't care for. Just, if your DPS isn't high enough, they eventually go into a mode that will almost certailnly kill you if you have to stand up to it more than 20 seconds. LOL!
What are these enrage timers everyone talks about? I haven't seen/heard of it in the actual game before...or do i just not see it?
You know what I love about people in-game D3?
How they complain about how much the AH ruins the game. When I see someone typing it, I just tell them to stay off that god forsaken thing. That is when the rage-fest begins, and they say that "F no, I need to use it to progress".
Newsflash buddies; Try to farm. That is how you get items. Diablo has always been a hack&slash grindfest, and still is. Thing is, people seem to have forgotten that with the addition of the AH. It's sad, really.
I'm in A3 Inferno, and i haven't bought a single piece off the AH and I'm doing fine. Progress if slow but steady.
Well I agree that the AH ruined the game tbh. Yes you don't have to buy items on the AH, but farming the same act over and over again is tedious and unsatisfying, since the game is almost exactly the same each time (unlike D2, where even the outside areas were random). But I only bought an 670 DPS fist weapon from the AH cause I just didn't find any one handed weapon better than my previous one.Even now in Act 2 Inferno, I haven't found a better weapon than that one I bought.
After finishing Hell act 4 and going into Inferno, I was really demolished by elite packs, so I farmed/played Hell Act 4 like four or five times and and just got so bored playing that same Act over and over again...I did indeed find some items which actually made my character stronger, but not by much.
If D3 were more random, farming will be so much more fun! And unfortunately, random events in a static area just doesn't cut it for me. I took a hiatus from playing 1 or 2 weeks ago and started playing again yesterday and actually finished Act 1 with ease. Also it really help playing co-op.
I dunno I really like the AH but the amount of gold people expect you to just have on hand is silly. I blame inflation for that though, and people buying gold from third party sites. I really think if they opened up the ability for players to sell their own gold we'd see a lot more of it cycling through.
Vegas, I think you are needing to upgrade your gear a bit, I also hit a wall in nightmare and had to buy some gear, no more than 150k gold in the AH and finished nightmare and hell with that with a few minor upgrades along the way... Inferno it's a whole new thing though, act 2 is impossible and I finally understood the concept of "enrage timers" those fallen were EVIL!! ¬¬
Edit: Also compeltely aggree with the scaling issues. It's not a nice linear difficulty increase, of even a curve.
Its a line, with sudden WTF spikes all over the graph. When you can kill Butcher consistently in one try, but elite minions can drop with jsut the right affixes and kill you 20 times in a row without losing more than half their health, that feels like bad design. It just feels like lazy designing.
The fact that no ammount of skill overcomes the problem, makes it a gear check situation again. Only, its checking for a level of gear far beyond what is required by the rest of the act's content, including bosses. Feels sloppy.
You know what I love about people in-game D3?
How they complain about how much the AH ruins the game. When I see someone typing it, I just tell them to stay off that god forsaken thing. That is when the rage-fest begins, and they say that "F no, I need to use it to progress".
Funny I haven't gone to AH once yet and don't really plan to.
I think you're just used to playing the far easier Normal difficulty with all 5 classes by now. I actually didn't realise how easy the bosses kill you in Nightmare and onward tbh...maybe because I always dodged their attacks; dunno.
I just want the game to scale more evenly like D2 did and for the silly pink arcane laser beams to get dropped from the game. If Blizzard won't do that, then they need to play Bee Gees Stayin' Alive in the background to make scenery proper.
Vegas, I think you are needing to upgrade your gear a bit, I also hit a wall in nightmare and had to buy some gear, no more than 150k gold in the AH and finished nightmare and hell with that with a few minor upgrades along the way... Inferno it's a whole new thing though, act 2 is impossible and I finally understood the concept of "enrage timers" those fallen were EVIL!! ¬¬
I scavenged for ages, found an axe, broke my leg, found a rifle, crawled up a mountain, killed several military zombies, now I'm stuck in a giant tower after crawling up stairs and ladders with a broken leg. Perched on a ledge hoping someone will come by - so I can take a shot at them.
The previous life I had, I found an axe and got pinned down by another player (sniper) in a city - managed to find out where he was firing. Distracted him by throwing flares and crawled my way across town. He killed me eventually though because ... I only had a fucking axe.
And thats why the game has become more sad. It used to be more about playing to help one another and occasionally you'd find some guy with a stockpile of stuff he didn't want to share.
I've finally discovered my 1st gripe with D3 since I have started playing Nightmare mode. The boss fights have taken on IMO 80's arcade like qualities I really don't care for. If I wanted to play an 80's arcade game I would just go play GORF or Defender or something classic like that.
I was a bit disappointed being so vulnerable in boss fights, the ease in which you can be killed in Nightmare mode I didn't expect until Hell mode, more like D2 was. I also didn't expect to have to fire endlessly on them while unleashing numbered key skills simultaneously, which unfortunately is needed all too often. I don't mind stick and move, but WTF?! Stick and run for your life from multiple bosses with the speed and killing power of D1's the butcher is total unenjoyably bull shit.
I think the final straw I put up with for a while but am now just tired of is when these mini-bosses laydown spinning laser like arcane power. This is where D3 crosses the border into 80's arcade like games, where it's no longer a battle but rather a test of computer mouse and keyboard hand eye coordination skill. If that's what it's going to be like from Nightmare mode on up, I might as well go out and buy a joystick controller and play Pac-Man music really loud on my headphones. What I always enjoyed about Diablo was it was a somewhat believable science fiction adventure. Spinning pink arcane lasers from scruffy packs of dogs goes over the top into the realm of the completely ridiculous.
I'm about 1 inch away from saying screw it I'll stick with normal mode and call it good.
The enrage timers are a gear check though, and that I don't care for. Just, if your DPS isn't high enough, they eventually go into a mode that will almost certailnly kill you if you have to stand up to it more than 20 seconds. LOL!
I do find the unique/elite encounters annoying though. I didn't notice it really in nightmare, because the afix number is still low. But i was getting pretty upset with some combinations by hell. And inferno can do things to you that make you want to pull all your hair out.
In Diablo 2 in Nightmare mode the game scaled better with your character, it got a little more challenging. You had more things coming at you and they hit a little harder but you didn't need to worry about mini-bosses fighting like they were major bosses. I've always played Diablo for the story-line, the dark ominous feeling it had, the NPC humor, the discovery of new places and of course the loot. I enjoyed those aspects along with the reasonable challenge of the fights. D3 normal mode has it for me, nightmare and up unfortunately lost that good time.
Some of the enemy afixes do set up situations that just feel like challenge via cheapness, when you should be able to expect more in 2012.
Do I sound like I'm completely contradicting my earlier post? If so, its because I'm not quite sure how I feel about some aspects of this game. LOL!
Edit: Also compeltely aggree with the scaling issues. It's not a nice linear difficulty increase, of even a curve.
Its a line, with sudden WTF spikes all over the graph. When you can kill Butcher consistently in one try, but elite minions can drop with jsut the right affixes and kill you 20 times in a row without losing more than half their health, that feels like bad design. It just feels like lazy designing.
The fact that no ammount of skill overcomes the problem, makes it a gear check situation again. Only, its checking for a level of gear far beyond what is required by the rest of the act's content, including bosses. Feels sloppy.
And those initials had to be something offensive like ASS or FKU
I have friend named Jack; does that count?!?!
PS No I don't have a friend called Jack.
I think you're just used to playing the far easier Normal difficulty with all 5 classes by now. I actually didn't realise how easy the bosses kill you in Nightmare and onward tbh...maybe because I always dodged their attacks; dunno.
One thing in Inferno (don't know about Nighmare/Hell, played that long ago) is that the normal mobs' difficulty compared to elite packs are soooo huge, that you sometimes don't know how to adjust your playing style.
I haven't really thought about it like that, I guess it don't bother me at all. But it does feel like they just added the spinning arcane lazer thing to make the game more difficult without thinking about how that affix actually look like in a dark action RPG game about hellish minions...
But I'll recommend playing further, the game really do become more epic in Nightmare/Hell/Inferno.
What are these enrage timers everyone talks about? I haven't seen/heard of it in the actual game before...or do i just not see it?
Well I agree that the AH ruined the game tbh. Yes you don't have to buy items on the AH, but farming the same act over and over again is tedious and unsatisfying, since the game is almost exactly the same each time (unlike D2, where even the outside areas were random). But I only bought an 670 DPS fist weapon from the AH cause I just didn't find any one handed weapon better than my previous one.Even now in Act 2 Inferno, I haven't found a better weapon than that one I bought.
After finishing Hell act 4 and going into Inferno, I was really demolished by elite packs, so I farmed/played Hell Act 4 like four or five times and and just got so bored playing that same Act over and over again...I did indeed find some items which actually made my character stronger, but not by much.
If D3 were more random, farming will be so much more fun! And unfortunately, random events in a static area just doesn't cut it for me. I took a hiatus from playing 1 or 2 weeks ago and started playing again yesterday and actually finished Act 1 with ease. Also it really help playing co-op.
Damn straight they were! Mine were always EFN
Funny I haven't gone to AH once yet and don't really plan to.
It did until it didn't
I just want the game to scale more evenly like D2 did and for the silly pink arcane laser beams to get dropped from the game. If Blizzard won't do that, then they need to play Bee Gees Stayin' Alive in the background to make scenery proper.
I just need to dance, dance, dance
Sounds like ebay!
Is that the same factory on the left you guys were in when you last posted some pics?
Y U HAVE NOT HAVE YOUR PC?!?!
traveling by bus for 200 km with a desktop PC is quite uncomfortable
Is anyone playing this mod/game?
I scavenged for ages, found an axe, broke my leg, found a rifle, crawled up a mountain, killed several military zombies, now I'm stuck in a giant tower after crawling up stairs and ladders with a broken leg. Perched on a ledge hoping someone will come by - so I can take a shot at them.
The previous life I had, I found an axe and got pinned down by another player (sniper) in a city - managed to find out where he was firing. Distracted him by throwing flares and crawled my way across town. He killed me eventually though because ... I only had a fucking axe.
Now it's basically shoot every player on sight.
Everyone I've ever came across has tried to kill me. Except for one guy who saw I had no weapon and a broken leg and left me for dead.
Maybe help eachother is a bad way to put it.
Try less to hunt eachother down? Yeah. That's the one.