Not trying to be cocky or anything, but these mobs feel like they do no damage at all. I just ran through full act 3 using 1 ignore pain and zero potions. Even colossal golgors take off ~5% a hit.
I'm half torn on this, because on one hand I can actually go and stack damage/use damage abilities now.
On the other hand, it feels like every barb and their mom in decent gear will breeze through this game.
On the other hand, it feels like every barb and their mom in decent gear will breeze through this game.
Judging from the whining that is still all over the place, Inferno still requires some amount of gear and skill to do what you're doing. There's lots out there who are obviously either still not geared for where they are, or need to l2p, or both, as they're heavily bitching about the repair costs. If you're not dying too much, the repair costs aren't a big deal. And if you're dying too much, you either need to l2p or get better gear, whether you use the AH or farm in the previous act.
So, I don't think you need to worry about that too much yet.
On the other hand, it feels like every barb and their mom in decent gear will breeze through this game.
You have to keep in mind that most Barbs that will now "breeze through this game" are already geared in ilvl 62/63 gear because we needed it to survive through act 2. Now that they smoothed out the difficulty curve, we actually over-gear a lot of the content that flat out destroyed us yesterday. Not to mention that our ilvl 62/63 gear is dramatically skewed in the defensive direction, it should come as no surprise that we can breeze through act 3 now that they've fixed incoming damage to be more consistent across all classes.
Personally I'm pleased that I can finally play the game past act 2 and some act 3. I don't feel like a dead weight when playing with friends in act 3 and 4 anymore, I feel like I can actually contribute.
And how much money did you spend on the auction house? What if someone tries to play through who does not want to use any money on the AH? I for one was not having fun at all in acts 3 and 4, I just cleared Inferno Diablo prenerf and said fuck it, it was frustrating as hell and no way was I ever going to farm any more gear or try it with alts, but with these fixes, it will finally be fun again.
But I did take down the butcher, Belial, Azmodan and everything in between and I'm a DH. And not a glasscannon either, I take the blows like a man. SS isn't even on my skill set, I use Shadow Power + Gloom instead. Can't wait to try after the patch is applied in the EU region - I'm going to feel like a god.
Do anyone have any numbers on what mobs use to hit for and what they tickle for now?
I'm happy I finished the game 3 weeks ago.
RMAH = Pay to win
1.03 = Face roll to win
Sorry for anyone taking this comment bad. But a easier game is bad news for everyone even new players.
Easier is a matter of opinion. Most barbs at least already out-geared act 3 and parts of 4 before the patch, but due to the melee damage that mobs were doing, many were still having issues surviving. Plus they were pigeonholed into playing defensive builds for the most part.
Now that the melee damage has been smoothed out, we still out-gear act 3, but now we don't die in melee as easily.
this patch let's barbarians be what they were suppose to be. you can get a big two hander and slaughter tons of mobs as long as you devote at least a few slots/affixes to defense. you don't have to be a tank anymore unless you like it.
And how much money did you spend on the auction house? What if someone tries to play through who does not want to use any money on the AH? I for one was not having fun at all in acts 3 and 4, I just cleared Inferno Diablo prenerf and said fuck it, it was frustrating as hell and no way was I ever going to farm any more gear or try it with alts, but with these fixes, it will finally be fun again.
I've spent a lot less than I've made. Why is it the cool thing to hate on the AH? Diablo is a game about trading; it's stupid to try to farm your own gear and expect to compete with people that have a solid money making strategy. You don't try to grow your own crops + build your own microchips etc. irl do you?
Wonder will i still have to run like hell when i see firechain/fast/jailer/con affix Act 3/4...hmmmm...just hope it isn't Stand, tank and spank in this patch..
Do anyone have any numbers on what mobs use to hit for and what they tickle for now?
I'm happy I finished the game 3 weeks ago.
RMAH = Pay to win
1.03 = Face roll to win
Sorry for anyone taking this comment bad. But a easier game is bad news for everyone even new players.
Easier is very relative. When the game, before, was balanced basically to the point that you needed gear from the acts you had to farm in, to even be able to GET into them, that is bad design. You can't argue that. I doubt you beat the game without buying virtually everything you needed to get into Act 2 and beyond.
As to the AH remarks... as others stated: The game is about trading/selling items.
The Gold AH gives gold a value. That sure beats Diablo 2's value for gold... oh wait, it had none.
The RMAH is a safer alternative to buying/selling items through third-party services. Yes Blizzard takes their $1.00 cut per item sold, but still, you have no risk of scam or anything. Which did happen frequently in Diablo 2, with people who bought items for real money.
As to the damage... I am not a Barbarian, but a Melee Wizard, in Act 2 of Inferno. Yesterday, the Desert Wasps would hit with one projectile for about 6000 damage (this is vs my 6700 Armor, 950 min resist). Now they hit for about 3000 damage.
It's great for you no doubts, but the same can be aplied to ppls who got ahead on start and were selling 500-600 dps weapons for millions. Majority is less dedicated to game, didn't read forums to figure out exploitive ways of farming (hello Tyrael farming mobs for you, hello act 2 goblins) and fallen behind unable to get upgrades for themself and recieving loot barely worth selling.
I don't know yet if blizzard overnerfed Inferno (i was clearing act 3 without much problems prior to patch and working atm), but some fixes were waranted to give ranged characters initiative to grab survival stats and let melee to actually melee outside of defensive cds.
P.S. Think they shouldn't have nerfed things like desecration/plagued/motlen/arcane etc. becouse those are avoidable mechanics, but straight melee/ranged dmg output needed nerf to allow a wider variety of builds.
Game is pretty lulsy now. I figured I'd use my day off today to pull an all night farming marathon and cleared A3/4 in their entirety 3 times each with relative ease. Didn't find a single useful item out of the hundreds of elites I killed, not exaggerating. Pretty awesome that I can just farm vendor trash more efficiently now and rack up arbitrary repair bills without even dying. Someone tell me again why level 51/52 rares still drop in A3/4 Inferno?
Someone tell me again why level 51/52 rares still drop in A3/4 Inferno?
RNG my friend, RNG.
I understand it's RNG but I think the numbers are a little skewed. I find enough junk blues/whites that when over half the rares that drop are useless before I even ID them it becomes exhausting. My gear is good but its not absurd to the point that I don't expect an upgrade or at least an item I can sell after a solid 8 hour block of farming the highest tier content in the game. =(
Didn't find a single useful item out of the hundreds of elites I killed, not exaggerating.
Someone tell me again why level 51/52 rares still drop in A3/4 Inferno?
Here's the math for you:
Hundreds of elites you mention = ~200 elites you killed. Minus 5 to get NV buff = 195 guaranteed rare items. Out of 195 let's say you'd be satisfied with 10% quality drops. That's 19 items. Multiply that with (a random) approximate number of people farming A3 & A4 (10 000). That's 190 000. Divide by half (EU and US markets) and that's 85 000 new ilvl 62/63 rares in AH per day. 595 000 per week. 2 550 000 per month. On each AH. Finally, imagine 100 000 people clearing A3 and A4.
TL;DR: think before qq-ing.
This, only when you see a small amount of math do you actually realise - stfu and stop QQing
It will take time for the drops to come, but you have more chance to get the drops then before - the loot is still the same, just with more chance for the higher 62,63 items.
Didn't find a single useful item out of the hundreds of elites I killed, not exaggerating.
Someone tell me again why level 51/52 rares still drop in A3/4 Inferno?
Here's the math for you:
Hundreds of elites you mention = ~200 elites you killed. Minus 5 to get NV buff = 195 guaranteed rare items. Out of 195 let's say you'd be satisfied with 10% quality drops. That's 19 items. Multiply that with (a random) approximate number of people farming A3 & A4 (10 000). That's 190 000. Divide by half (EU and US markets) and that's 85 000 new ilvl 62/63 rares in AH per day. 595 000 per week. 2 550 000 per month. On each AH. Finally, imagine 100 000 people clearing A3 and A4.
TL;DR: think before qq-ing.
Ummmmm... so you're just making up a formula and thinking it proves something? You're simply stating (or rather totally guessing) how many rares are created each day with no facts or arguments supplied whatsoever. Doesn't even take into account how many of those 2.5 million rares are total junk. Basically, not entirely sure what your post has to do with the anecdote I just provided. :Thumbs Up:
Your "math" also depends on your definition of "quality drop." I would consider this to be something I could either use on my main or one of my alts or something I could sell for a decent sum - let's say over 300k. Doesn't even have to be a 61-63 item. I would indeed be satisfied with 10% quality drops but I know that's pushing it. Hell, I would have been satisfied with ONE quality drop. If I found 19 "quality drops" you'd best believe I'd be ecstatic and go buy some lottery tickets. I found ZERO quality drops and MANY of the elites dropped 2-3 rares each. I'm simply stating that it's now even more boring (zero challenge) to farm for hours on end when a vast majority (if you DO THE MATH for my personal experience this evening, that's 100%) of the items found are far, far worse than "quality drops."
tl;dr You didn't really make any points you just kind of threw some random math out and expected it to make an argument out of it. Numbers don't make arguments if you don't know how to use them.
This, only when you see a small amount of math do you actually realise - stfu and stop QQing
It will take time for the drops to come, but you have more chance to get the drops then before - the loot is still the same, just with more chance for the higher 62,63 items.
So, tell me what this "math" is proving besides the obvious fact that millions of rares are being created each day?
I'm half torn on this, because on one hand I can actually go and stack damage/use damage abilities now.
On the other hand, it feels like every barb and their mom in decent gear will breeze through this game.
Judging from the whining that is still all over the place, Inferno still requires some amount of gear and skill to do what you're doing. There's lots out there who are obviously either still not geared for where they are, or need to l2p, or both, as they're heavily bitching about the repair costs. If you're not dying too much, the repair costs aren't a big deal. And if you're dying too much, you either need to l2p or get better gear, whether you use the AH or farm in the previous act.
So, I don't think you need to worry about that too much yet.
You have to keep in mind that most Barbs that will now "breeze through this game" are already geared in ilvl 62/63 gear because we needed it to survive through act 2. Now that they smoothed out the difficulty curve, we actually over-gear a lot of the content that flat out destroyed us yesterday. Not to mention that our ilvl 62/63 gear is dramatically skewed in the defensive direction, it should come as no surprise that we can breeze through act 3 now that they've fixed incoming damage to be more consistent across all classes.
Personally I'm pleased that I can finally play the game past act 2 and some act 3. I don't feel like a dead weight when playing with friends in act 3 and 4 anymore, I feel like I can actually contribute.
But I did take down the butcher, Belial, Azmodan and everything in between and I'm a DH. And not a glasscannon either, I take the blows like a man. SS isn't even on my skill set, I use Shadow Power + Gloom instead. Can't wait to try after the patch is applied in the EU region - I'm going to feel like a god.
Easier is a matter of opinion. Most barbs at least already out-geared act 3 and parts of 4 before the patch, but due to the melee damage that mobs were doing, many were still having issues surviving. Plus they were pigeonholed into playing defensive builds for the most part.
Now that the melee damage has been smoothed out, we still out-gear act 3, but now we don't die in melee as easily.
I've spent a lot less than I've made. Why is it the cool thing to hate on the AH? Diablo is a game about trading; it's stupid to try to farm your own gear and expect to compete with people that have a solid money making strategy. You don't try to grow your own crops + build your own microchips etc. irl do you?
Easier is very relative. When the game, before, was balanced basically to the point that you needed gear from the acts you had to farm in, to even be able to GET into them, that is bad design. You can't argue that. I doubt you beat the game without buying virtually everything you needed to get into Act 2 and beyond.
As to the AH remarks... as others stated: The game is about trading/selling items.
The Gold AH gives gold a value. That sure beats Diablo 2's value for gold... oh wait, it had none.
The RMAH is a safer alternative to buying/selling items through third-party services. Yes Blizzard takes their $1.00 cut per item sold, but still, you have no risk of scam or anything. Which did happen frequently in Diablo 2, with people who bought items for real money.
As to the damage... I am not a Barbarian, but a Melee Wizard, in Act 2 of Inferno. Yesterday, the Desert Wasps would hit with one projectile for about 6000 damage (this is vs my 6700 Armor, 950 min resist). Now they hit for about 3000 damage.
It's great for you no doubts, but the same can be aplied to ppls who got ahead on start and were selling 500-600 dps weapons for millions. Majority is less dedicated to game, didn't read forums to figure out exploitive ways of farming (hello Tyrael farming mobs for you, hello act 2 goblins) and fallen behind unable to get upgrades for themself and recieving loot barely worth selling.
I don't know yet if blizzard overnerfed Inferno (i was clearing act 3 without much problems prior to patch and working atm), but some fixes were waranted to give ranged characters initiative to grab survival stats and let melee to actually melee outside of defensive cds.
P.S. Think they shouldn't have nerfed things like desecration/plagued/motlen/arcane etc. becouse those are avoidable mechanics, but straight melee/ranged dmg output needed nerf to allow a wider variety of builds.
I understand it's RNG but I think the numbers are a little skewed. I find enough junk blues/whites that when over half the rares that drop are useless before I even ID them it becomes exhausting. My gear is good but its not absurd to the point that I don't expect an upgrade or at least an item I can sell after a solid 8 hour block of farming the highest tier content in the game. =(
This, only when you see a small amount of math do you actually realise - stfu and stop QQing
It will take time for the drops to come, but you have more chance to get the drops then before - the loot is still the same, just with more chance for the higher 62,63 items.
Ummmmm... so you're just making up a formula and thinking it proves something? You're simply stating (or rather totally guessing) how many rares are created each day with no facts or arguments supplied whatsoever. Doesn't even take into account how many of those 2.5 million rares are total junk. Basically, not entirely sure what your post has to do with the anecdote I just provided. :Thumbs Up:
Your "math" also depends on your definition of "quality drop." I would consider this to be something I could either use on my main or one of my alts or something I could sell for a decent sum - let's say over 300k. Doesn't even have to be a 61-63 item. I would indeed be satisfied with 10% quality drops but I know that's pushing it. Hell, I would have been satisfied with ONE quality drop. If I found 19 "quality drops" you'd best believe I'd be ecstatic and go buy some lottery tickets. I found ZERO quality drops and MANY of the elites dropped 2-3 rares each. I'm simply stating that it's now even more boring (zero challenge) to farm for hours on end when a vast majority (if you DO THE MATH for my personal experience this evening, that's 100%) of the items found are far, far worse than "quality drops."
tl;dr You didn't really make any points you just kind of threw some random math out and expected it to make an argument out of it. Numbers don't make arguments if you don't know how to use them.
So, tell me what this "math" is proving besides the obvious fact that millions of rares are being created each day?
No it's not.