LOL this thread is so funny from a Hardcore players perspective. Try loosing hundreds of hours of progress, not a mere 30 seconds.
Absolutely irrelevant... Hardcore is a completely different mode that i never play and totally disregard when talking about the suggested idea in the OP.
If you die too much you need better items or more toughness, its fine the way it is.
This is simply false. There is unavoidable damage in the game. Even with max toughness on all of the possible pieces on a DH, you will still get one shot in high gr when awareness is on cooldown.
When you die , you are automatically kicked from the g rift and the portal closes,you lose your key stone and you get no bonus exp and gold. Thats what i want.
This is actually an interesting idea that i've thought of myself but i think it might be too "harsh" for today's average gamer. Maybe a separate mode and leaderboards of GR with this option enabled or something, could be nice.
The lose 30 seconds is just an option for singleplayer in which I would gladly take it.
It would be awesome if it would work that way in solo. Not only for actual progress but also as stated in the OP, it will be good for testing purposes.
And what about CDs? If you lose 30 sec, does your CDs lose 30 sec too? Because barbarians need all their CDs to kill rift boss on GR40+. Without them we are just stupid mountains of muscles hitting for 20mil with frenzy once per sec. It means 70/0,02=3500 sec needed for kill Guardin. I prefer wait 30 sec...
This is a flaw with the barb and not an inherent flaw in the game imo. You will lose 30 seconds and your cooldowns will be as they always are when you ressurect.
This isn't an issue. I've never went downmore than once a Grift. Does it really top out at a fixed 30 seconds?
If you say you never went down more than once in a grift you are either doing only low lvl grifts or you are simply lying. From your gem levels i assume that it's the first rather than the latter.
Okay, the comment about not doing high level grifts is certainly accurate, not a focus on my part honetly, BUT, that said, I did some this weekend and pushed a bit farther and yeah the timer is a pain, but again I'd have to say mostly for single player as a decent team can rez and pull aggressiveness away from those needing the rez "most of the time".
Let me be clear here, I'd rather have the opportunity to rez someone and defeat the timer rather than someone die and everyone automatically lose 30 seconds.
That said, some of the new combos of map/density/mobs can be quite aggressive in your face right out of the door. And that can suck heavily.
Yes, you should just pay the time, added on to your GR time. Forcing you to sit and wait is pointless and frustrating. They could slap on a cooldown reduction of the same magnitude if they wanted to keep it like it is now (or not and just consider that a side effect/additional punishment of death), where you regain CDs as you sit and stare at the timer, but it's not an enjoyable gameplay experience. Especially when you are already frustrated from frequent deaths when you are trying to do well pushing a higher GR (everyone has been there). Then you get a timer and you want to alt tab and it just kills the continuity.
Also, the fact that "Revive at Last Checkpoint" is also unusable until the "Revive at Corpse" button is available is really stupid. If that's going to be the functionality, it might as well have been removed.
The Last Checkpoint button should top out at 5 seconds wait/payment. That way it reduces the punishment of being fucked by 4 elite packs right at the entrance to a rift level with no room to breathe (Looking at you Hell Rift GRs), but doesn't help you at all when you are deeper into a rift (as the run back serves the purpose of the timer).
Absolutely irrelevant... Hardcore is a completely different mode that i never play and totally disregard when talking about the suggested idea in the OP.
This is simply false. There is unavoidable damage in the game. Even with max toughness on all of the possible pieces on a DH, you will still get one shot in high gr when awareness is on cooldown.
Funny because i looked at your profile and your gear is garbage.
This is actually an interesting idea that i've thought of myself but i think it might be too "harsh" for today's average gamer. Maybe a separate mode and leaderboards of GR with this option enabled or something, could be nice.
It would be awesome if it would work that way in solo. Not only for actual progress but also as stated in the OP, it will be good for testing purposes.
This is a flaw with the barb and not an inherent flaw in the game imo. You will lose 30 seconds and your cooldowns will be as they always are when you ressurect.
If you say you never went down more than once in a grift you are either doing only low lvl grifts or you are simply lying. From your gem levels i assume that it's the first rather than the latter.
Let me be clear here, I'd rather have the opportunity to rez someone and defeat the timer rather than someone die and everyone automatically lose 30 seconds.
That said, some of the new combos of map/density/mobs can be quite aggressive in your face right out of the door. And that can suck heavily.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
Also, the fact that "Revive at Last Checkpoint" is also unusable until the "Revive at Corpse" button is available is really stupid. If that's going to be the functionality, it might as well have been removed.
The Last Checkpoint button should top out at 5 seconds wait/payment. That way it reduces the punishment of being fucked by 4 elite packs right at the entrance to a rift level with no room to breathe (Looking at you Hell Rift GRs), but doesn't help you at all when you are deeper into a rift (as the run back serves the purpose of the timer).
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518