if there were less items so that everyone knew exactly what to do, what would make one charecter different from another? Stupidity. who wants to be stupid? I think I am one of the few out there willing to suck big time just to stand out in the herd.
I think we should reduce the ability to rush a person through the acts...like level 10 before moving to act 2 kinda thing, or make it so you must do all the quests, something along those lines, rushes ruin the game...
AcidReign (post #638) somewhat gave me a idea -- One that's used in Nez modifcation by AA. Skills still have prequitsts (spelling?) but spells that lead to another can add to the damanage (or effect/whatever) of the spell it leads to.
Example: Say holy-fire is a prequ of holy-lightning -- You still need to put points into holy fire to use holy lightning but as you add more points into fire the more damange lightning does ---- But not every point you put into one skill increases the damanage (or what ever) of another; probably every couple of points like 5 or 10 increases the damg of another.
Also should d3 include multi-core support? Option maybe: Single core, dual, or quad (though who'd have a quad-core computer?)
They really need to update the PVP in this game. It's just weak AF. I get that D2 is broken through all the hacks but PVP was way better there.
You main a Necromancer bud? Because this thread has been dead for years.
lol, But yeah I agree, they never really implemented pvp like they promised, and while I'm not personally interested in PVP, I know a lot of people are, and I AM invested in a franchise I like having longevity.