my greatest fear with d3 would be bots, ppl using bots or just bots in general, pissed me off. i dont want any bots in the game what so ever and if blizz does the pay 2 play im out, why would i pay to have bots fuck up the fun for me and annoy me with useless ads and such. so bot free is all im asking for.
That it will require a group to do certain quests.
I wanna be a one-man-legion like in the previous installments.
i agree 100000% on this, this is what made me stop playing wow
Exactly the same with me. The fact that my entire night of gaming could be ruined, and depended upon, other players really wasn't fun. Don't get me wrong it's WAY fun to do a raid with your guild, but the huge draw of D3 to me (and the reason why I played D2 so much) is the fact that I don't NEED other players. I'm thankful Blizzard is staying faithful to that =D
As far as the thread goes, I really, REALLY hope there's no duping. Hell I'd rather have bots than duping. Yes bots are annoying and bad for the game, but there's still going to be thousands of people payed just to farm the game day in and day out anyway. As long as they keep duping under control, I think D3 will be alright.
i gotta add this one as well now that i thought about it, the lack of new gameplay each difficulty, im talking like more quests even if its just a tiny one such as getting the key from a boss to unlock a prison full of followers that could help you fight to the next quest or so. new items such as weapons armor meaning the way they look or the size of them etc those are just some of the things. im just saying instead of making the only thing different is the difficulty....but we havent played the whole game so i might be right or wrong who knows just my other fear.
Blacksmith items being to OP and to easy to make. I wish blacksmith were only good for nightmare/beginning of hell. Wont get the same epic feeling by crafting and rather then get it as a reward from a sick boss
- Too Easy
- More Arcade than ARPG
- Skill UI
- Replayability may suffer from the skill system.
- RMAH
- From my point of view D2 had more "fun" spells. Frost orb had a cool projectile mechanic. Necro had Cadaver Explosion, Curses. Amazon Lightning Fury was fun like hell. Fist of Heaven from the Paladin had a cool mechanic, all Auras from the Paladin made sense - the monk is a joke in direct comparison.
- Resource Systems are boring, i know D2 had a more boring resource system overall but mostly the complete resource system goes "build something up" -> "unload something". It does remove the possibility to passivly increase resource generation.
I'm actually aghast that someone thinks D2 had better spells. I never even thought, through all the whining I've heard, someone would make that point lol =D
As to your other points;
1. Inferno mode. According to Blizzard it will be equal to you being level 85 in D2 and fighting level 116's. It won't be easy, like ever. Even with the best of the best gear, it will still be tough. Don't worry.
2. Define arcade? Having spent at least my whole high school career and then some playing D2, I can tell you that just playing the beta the encounters feel almost exactly the same.
3. I agree, hopefully the skill UI get's redone. I don't plan on having it open much anyway, but I'd rather it look a lil mo' pretty.
4. It's been argued already a ridiculous amount; There's MORE replayability in D3, by FAR.
5. RMAH is necessary. It brings in money for Blizzard, it creates a secure environment for players to trade, and it all but effectively eliminates 3rd party sites. I can see some sites trying for the HC market, but I can see why blizzard wouldn't want to dabble in being a part of kids buying a ton of stuff with their parents credit cards, and then dying and losing it all =P
6. Goes back to my first sentence; Are you really trying to argue that D2 had better spells? I'd take arcane orb over ice orb any day for the Wiz. The Witch Doctor has a pet explosion. How do the monks auras not make sense? Healing, defensive, offensive, if anything the monks auras are what any holy class from any game goes by, their staples.
7. The resource system can be directly linked to I'd say 1/3 of how a character is defined in D3. Gear and skills are the players choices, and the resource system completely makes every class different. It varies so differently, how can they be boring? More importantly, do you have any better ideas?
My fear is that when I really gotta poop and I say ill brb and my party continues and an epic event happens and I miss all the loot and xp and then never see the event for 10 years
Exactly the same with me. The fact that my entire night of gaming could be ruined, and depended upon, other players really wasn't fun. Don't get me wrong it's WAY fun to do a raid with your guild, but the huge draw of D3 to me (and the reason why I played D2 so much) is the fact that I don't NEED other players. I'm thankful Blizzard is staying faithful to that =D
As far as the thread goes, I really, REALLY hope there's no duping. Hell I'd rather have bots than duping. Yes bots are annoying and bad for the game, but there's still going to be thousands of people payed just to farm the game day in and day out anyway. As long as they keep duping under control, I think D3 will be alright.
I'm actually aghast that someone thinks D2 had better spells. I never even thought, through all the whining I've heard, someone would make that point lol =D
As to your other points;
1. Inferno mode. According to Blizzard it will be equal to you being level 85 in D2 and fighting level 116's. It won't be easy, like ever. Even with the best of the best gear, it will still be tough. Don't worry.
2. Define arcade? Having spent at least my whole high school career and then some playing D2, I can tell you that just playing the beta the encounters feel almost exactly the same.
3. I agree, hopefully the skill UI get's redone. I don't plan on having it open much anyway, but I'd rather it look a lil mo' pretty.
4. It's been argued already a ridiculous amount; There's MORE replayability in D3, by FAR.
5. RMAH is necessary. It brings in money for Blizzard, it creates a secure environment for players to trade, and it all but effectively eliminates 3rd party sites. I can see some sites trying for the HC market, but I can see why blizzard wouldn't want to dabble in being a part of kids buying a ton of stuff with their parents credit cards, and then dying and losing it all =P
6. Goes back to my first sentence; Are you really trying to argue that D2 had better spells? I'd take arcane orb over ice orb any day for the Wiz. The Witch Doctor has a pet explosion. How do the monks auras not make sense? Healing, defensive, offensive, if anything the monks auras are what any holy class from any game goes by, their staples.
7. The resource system can be directly linked to I'd say 1/3 of how a character is defined in D3. Gear and skills are the players choices, and the resource system completely makes every class different. It varies so differently, how can they be boring? More importantly, do you have any better ideas?
Ugh.
In a video game. Congrats!
Just bringing you back down to Earth.
-Kevin Martens