To my knoledge, i remember bashiok saying something about keeping the game rated below the mature line to keep diablo in the hands of a broad audience.
I would immagine this might keep some of the mosters from looking more scary.
I aslo know there are going to be 35 different death animations for each fiend.
Especially inside of a dungeon, id like there to be some ultra creepy music, the kind you'd expect to hear when your dad has an ax and wants to kill you. Or the slower kind thats kreepy too.
While this is going on, suddenly a crazy monster comes....BAM.. out of no where and cuts off your head. You were about to die anyways. When your dead, there is an animation of the monster eating your chest and face. Then a SWARM of enemies come running so they can taste your flesh.
Some body please come up with a more scary monster/scenario.
Edit: Sorry I know this is the craziest thread I've made so far.
I think you bring up an interesting point about what happens after death though
In Diablo II when you die and watch the screen, the monsters just run around in random patterns... it would be much more interesting if they defiled your body in some manner
lol, yea that would be funny... Also, make me curious how D3 will handle death in general? Spawn back in town and have to go get your body, or do you think it will be different?
I would like to see my character get hung. Walking a long, a trap springs, and bam, suddenly I have a rope around my neck and the floor has gone beneath me.
A better trap than those spikes in DII lol. And I'm sure certain skills would be able to get you out of the rope if you're quick enough.
haha thanks Atumentis I think it would be totallly effing sweet to see your body just swarmed and ranpaged after your characters death. Plus I think there is lots of room to come up with even more clever traps. Now that we are within the bounds of a three dimentional environment, the possible list of new traps I think is endless. What kind of traps did we typically find in that era/time?
That would be funny. Like in D1 you die the monsters keep attacking your body but nothing happens now you die they tear your body apart. I would sit there in death mode until my body is totally gone idkc about my allies they can wait this is more important
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We may have about the same violence level of D1 and D2.
The cruelty marked in the scnerium is veyr important because it makes the game much more immersive.
One very simple thing they can add to get the same effect is the screams in the back sound. D1 hell was filled with screams, pretty disturbing place really...
Just by making the graphics better and more similar to "real life graphics", it automatically increases the feeling of a violent game. Would anyone here get the feeling of a violent game if the old maro would be torn apart by 2 demons pulling him apart But if it looks like a real person beeing cut in half, then it feels alot more violent and scary. Especially for kids that still have problems separating fantasy from real life.
I am just saying that with better graphics, the gore effects might have to be reduced. Flying intestines and blood just looks alot more scary in good graphics.
So if we get a highly pixelated D3, we can have all the gore and violence we want !!
Anyone else sensing an art direction change ?
8-bit Diablo, here we come.
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What are those things in Diablo 1 that kept appearing out of nowhere and attacked you?
Those would be the HIddens. Vary cool monsters appear out of no where there heads fall off when you kill them.
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i just miss the scare factor that D1 had. it really was part horror game.
the Butcher and his lair! that was scary!
that room was horrifying! and that fat, blood demon rushing you with his big cleaver.
IMO, that scaryness has yet to be matched in the Diablo series since then.
although Andariel's area was pretty gore-ridden, too.
D1's whole atmosphere in general was much darker and scarier. walking through the catacombs, i was always just waiting for the next freaky thing to come around the next corner out of the darkness.
the point is, we're fighting demons from hell. we should be seeing things that scare us like those two examples.
one thing D1 took place in or under the cathedral (Dungeon) so its going to be dark.
second D2 was mostly outside where there is sunlight so there will be more to see and less surprises.
and finally we already discused the slightly more colorful D3 when we first saw the gameplay video.
So plz don't say anything else about wanting D3 to be more darker.
But Blizz did say that they are going to put in ambushes so i think that is a good thing if you want to have some scare factor... "Yes i just killed (insert unique monster)... oh crap where the hell did all these skeletons come from." lol
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I think that they should put more psychological horror into the game rather than gore horror. Your mind can make up things far more scary than anyone can show you. Also less is more if the game is flooded with gratuitous violence and gore then it looses its effect after a while. Strategic use of gore/scripted events can turn a scary game into a bloody scary game.
Doom 3 and AVP are the only games that have collectively got me and my friend jumping out of our skins at the same time shouting "Sweet mother of God!" as a daemon/alien jumps out at us. The good thing about those games is that you have long periods of nothing and then a real and percived threat (with claws) suddenly jumps at you.
I don't think D3 has much scope for that kind of horror as there will be millions of enemies so I'll be interested to see how they pull it off.
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I would immagine this might keep some of the mosters from looking more scary.
I aslo know there are going to be 35 different death animations for each fiend.
Especially inside of a dungeon, id like there to be some ultra creepy music, the kind you'd expect to hear when your dad has an ax and wants to kill you. Or the slower kind thats kreepy too.
While this is going on, suddenly a crazy monster comes....BAM.. out of no where and cuts off your head. You were about to die anyways. When your dead, there is an animation of the monster eating your chest and face. Then a SWARM of enemies come running so they can taste your flesh.
Some body please come up with a more scary monster/scenario.
Edit: Sorry I know this is the craziest thread I've made so far.
In Diablo II when you die and watch the screen, the monsters just run around in random patterns... it would be much more interesting if they defiled your body in some manner
I would like to see my character get hung. Walking a long, a trap springs, and bam, suddenly I have a rope around my neck and the floor has gone beneath me.
A better trap than those spikes in DII lol. And I'm sure certain skills would be able to get you out of the rope if you're quick enough.
Never heard of that :(.
Well that makes me pretty sad...
Blizz can still make incredible cinematics, the ones from D2 barely had any violence in them and they were still pretty incredible.
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If we could somehow make this
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I dunno why but I thought it looked so cool.
Blood and dismemberment = M rating.
although if they do lower the rating i dont think there will be any cool areas like in D1 a body being ripped apart on a table
or in d2 andariels blood pool
although it wouldnt actually ruin the game, since what matters is the gameplay and how fun the game is not how many awful images are in the game xD
but id much prefer diablo 3 to be M or T rated =3
Be my Buddy =^.^=
The cruelty marked in the scnerium is veyr important because it makes the game much more immersive.
One very simple thing they can add to get the same effect is the screams in the back sound. D1 hell was filled with screams, pretty disturbing place really...
So if we get a highly pixelated D3, we can have all the gore and violence we want !!
Anyone else sensing an art direction change ?
8-bit Diablo, here we come.
Those would be the HIddens. Vary cool monsters appear out of no where there heads fall off when you kill them.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
the Butcher and his lair! that was scary!
that room was horrifying! and that fat, blood demon rushing you with his big cleaver.
IMO, that scaryness has yet to be matched in the Diablo series since then.
although Andariel's area was pretty gore-ridden, too.
D1's whole atmosphere in general was much darker and scarier. walking through the catacombs, i was always just waiting for the next freaky thing to come around the next corner out of the darkness.
the point is, we're fighting demons from hell. we should be seeing things that scare us like those two examples.
second D2 was mostly outside where there is sunlight so there will be more to see and less surprises.
and finally we already discused the slightly more colorful D3 when we first saw the gameplay video.
So plz don't say anything else about wanting D3 to be more darker.
But Blizz did say that they are going to put in ambushes so i think that is a good thing if you want to have some scare factor... "Yes i just killed (insert unique monster)... oh crap where the hell did all these skeletons come from." lol
Doom 3 and AVP are the only games that have collectively got me and my friend jumping out of our skins at the same time shouting "Sweet mother of God!" as a daemon/alien jumps out at us. The good thing about those games is that you have long periods of nothing and then a real and percived threat (with claws) suddenly jumps at you.
I don't think D3 has much scope for that kind of horror as there will be millions of enemies so I'll be interested to see how they pull it off.
"One does not simply rock into Mordor."
"There's no I in Team America!"