This concept has been met with skepticism by some people...but the idea of introducing the Holy element as a new kind of damage has never been discussed by itself.
I've heard people talk about character classes that introduce the holy element. But i would like to know how people feel about it existing in Diablo 3.
In this thread we can even talk about the effects of holy magic and how someting like perhaps a pearl, which could be added to a socketed item would assign attributes to your armor, helmat, shield ect.
In this thread I want to discuss exclusively the topic of holy magic and its possible inclusion into Diablo 3.
I guess you can talk about the arcane magic too.. is that the opposite of holy or am i totally mistaken?
Well to me holy was kind of in D2, though not officially. But generally the stuff that did X amount of damage more to undead, like holy bolt and fist of the heavens seemed like what they wanted to me.
I'm not opposed to it at all. I like the idea of holy magic, as long as there is a good reason how someone has obtained it.
Arcane magic is certainly going to be in D3 ^^.
It's pretty much functioning like pure, un-elemental magic.
Hopefully we'll get something along the lines of teleport, telekinesis, maybe even a force nova type of spell that throws enemies backwards.
As for Holy magic, I'm fine with it existing in Diablo, it works well with the lore, and will contrast pretty well with the witch doctor's skills, much like it did with the necromancer back in D2.
A pearl would be a pretty cool socketable, it could increase health regeneration, do extra holy damage, maybe even knock back the undead ?
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
In Diablo 2 I felt that it wasn't properly defined
Hammers and Bone spirits did magic damage but there was no resistance to it... crap
Arcane seems to be purple instead of white so I dont think it would be classed as a "Holy" magic... but a magical force in general
Aether could be the name of a holy magic... Always loved that name
Hmm... my thoughts on holy magic always dwell on spells like healing, dispell and blessings (not much on the destructive side but more as a support magic) and I guess the opposite of that would be curses which we all know too well
...just my thoughts;)
Additionally, I thought of holy magic doing an addiitonal damage to demons and of the sort.
Sort of like how some weapons did additional damage to the undead.
And yes, healing, but how do we address the fact that in the past, we used skulls for regenerative healing?
Protection spells, blessings and regeneration + melee character = Paladin :thumbsup:,
sorry I dont mean to go off topic here but I just cant cope with the thought of not having him in D3.
To bounce off this idea, I think we may need some form of healing support in D3....
Now I know everyone is going to be all "WoW, FUCK THAT !!" at this idea, but think about it.
We may need this type of character with the new healing system, which can be discussed over there http://www.diablofans.com/forums/showthread.php?t=19219.
Since we've got less potions, more randomly spawned health globes, there are going to be less chances to heal if you can't kill shit fast enough, which may lead to the need for some form of secondary healing. AkA, holy magic ^^.
Anywho, theres my opinion on it. While I don't necessarily want a healing character, I think we may need one to help counterbalance the loss of potions, and the possible unreliability of orbs.
Which is where the paladin, or a paladin equivalent will come in !
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
Damn right ^^.
However little I enjoyed the paladin, I still hope we get a holy warrior in D3.
It contrasts pretty nicely with all the demons n' undead n' shit.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
I agree with you on holy doing additional damage to demons and bonus damage to all minions of hell.
But I think that a way to make holy damage all the more special, especially since it would for sure be the one that EVERYbody would want would be to make it rare.
If they made it regional, on the ocean it could be abundant and more rare as you left the coast, therefore making it found in a specific location, which perhaps even there it would be hard to find.
The following was my response the the gems and sockets thread and my ideas on how to implement it.
Originally Posted by temporalsky 8) How about a Pearl for white or holy magic? http://en.wikipedia.org/wiki/Pearl
weapon: holy damage
shield: holy resist
armor: regenerative health
some cultures really use pearls for medicinal purposes.
The ideal pearl is round and smooth with pefect iridescence.
This would be a perfect pearl. Iridescence is an optical phenomenon in which hue changes with the angle from which a surface is viewed.
The "flawless" pearl should have a perfectly round and smooth shape, but with less than perfect iridescence.
The regular pearl is a pearl which is smooth but is not completely spherical/ is irregular in shape. This is called a baroque pearl. http://en.wikipedia.org/wiki/Baroque_pearl
A flawed pearl is neither completely smooth nor perfect in shape.
Besides bonus damage to undead, why should Holy not do extra damage to demons? Holy is the element of Heaven, and therefore it should do bonus damage to all minions of Hell, right?
I could see it beeing implemented as a sub-element. The heroes can obviously not be harmed by holy powers (even if they are in D2) so the resistance against the element can only exist on enemy demons and undeads. Holy support beeings that are from, or fights for Heaven. It would harm beeings that are from, or fights for Hell, which would be undeads and demons. The normal elements doesn't care which side you fight for, only if you have resistance against it. That is why it can never become a element like fire and ice. But it would be nice to see it replace damage vs demons, and damage vs undead.
It would clearly separate the builds for PvP and PvE. PvE people would want Holy because it affects almost all enemies (only a few "animals" and demons with resistance would be unharmed), and you would never have the issues that a fire sorc had in hell when everything had fire immunity. It isn't logical if demons develops immunity against the element that they are naturally weak against. It would be like having water elementals gain resistance against lightning. PvP people would want items with other elements because Holy doesn't affect the people that fights for heaven, it isn't logical, even if D2 had holy powers that could harm heroes.
So I vote for Holy as a socketable element, and as resistance on specific enemies that would have that resistance in every act. Unlike resistance against other elements that might shift around. But let it not affect players, so make it a monster resistance only.
Yeah, damage to demons makes perfect sense as well.
You're right about the PvE and PvP as well, would create an easy distinction between builds, and make them more diversified.
I'm +1 rep-ing you for that one :D.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
What about caverns ?
There could be a network of caves where you could go to find all types of gems, like old abandoned mines. Maybe there could even be a quest centered around it, you would have to go rescue some miners.
Ah ! Just thought of something ! That could be one of the random quests that Blizz is planning on including ^^.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
But it would be pretty annoying And there would still be items with the modifier on them as a magical attribute. But making each gem drop on certain locations is an idea. But finding locations for amethysts and diamonds might be hard.
I am totally against having the other gems drop exclusively in specific locations. IMO that is a very bad idea.
The only reason i suggested to have pearls drop more rarely was do to my concern that they would be perhaps overpowered if 70% of all the mosters in the game would be weak against it.
But that obviously doesn't have to be the case, thats more of a balance issue i guess
It is possible that I am being overly concerned about that
I absolutely love Zhars idea about the caverns haha
Eh, I agree with you, would be better to have pearls be a rare occurrance, or else pve might become too easy.
Although, as long as pearls didn't do insane damage, they could probably balance out even if they were dropped as frequently as the other gems.
I'm against specific areas for drops as well, although areas where they drop more frequently is a decent idea. If you need a specific gem for whatever purpose, you could go there instead of having to kill monsters till you stumble upon one.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
If we have a Holy element, we may need a "unholy" one. However i don't like abstracts elements in games. What execly is a Holy ? Light? Somekind of positive energy? Holy spells should do physical or any other elemental damage (problably fire or lightning) pluss a bonus damage against undeads and demons.
Arcane function execly as the word says. Arcane means unknow, occult, beyond compreenssion. So I guess that arcane magic is the magic that manipulates Time and Space.
I'm not a fan of the concept of "neutral" magic. Really, if a magic do not have any kind of element, then it cause physical damage.
I've heard people talk about character classes that introduce the holy element. But i would like to know how people feel about it existing in Diablo 3.
In this thread we can even talk about the effects of holy magic and how someting like perhaps a pearl, which could be added to a socketed item would assign attributes to your armor, helmat, shield ect.
I gave ideas about this in the gems and sockets thread. YOu can find that here.
http://www.diablofans.com/forums/showthread.php?t=19010&highlight=holy+pearl&page=3
scroll to post 27 on that page for my ideas on that.
In this thread I want to discuss exclusively the topic of holy magic and its possible inclusion into Diablo 3.
I guess you can talk about the arcane magic too.. is that the opposite of holy or am i totally mistaken?
I'm not opposed to it at all. I like the idea of holy magic, as long as there is a good reason how someone has obtained it.
Then why did you name it "Holy and Arcane magic"?
I don't really care, just another type of damage
Thanks, I fixed it. haha I must be more tired than I thought
The Wizard has a whole tree basically dedicated to it.
Also Arcane damage seems to silence enemies.
http://wiki.diablofans.com/index.php/Wizard#Arcane_Skills
It's pretty much functioning like pure, un-elemental magic.
Hopefully we'll get something along the lines of teleport, telekinesis, maybe even a force nova type of spell that throws enemies backwards.
As for Holy magic, I'm fine with it existing in Diablo, it works well with the lore, and will contrast pretty well with the witch doctor's skills, much like it did with the necromancer back in D2.
A pearl would be a pretty cool socketable, it could increase health regeneration, do extra holy damage, maybe even knock back the undead ?
http://wiki.diablofans.com/index.php/Wave_of_Force
Well theres one thing off my wishlist lol.
Thanks for the heads up on that :D.
Hammers and Bone spirits did magic damage but there was no resistance to it... crap
Arcane seems to be purple instead of white so I dont think it would be classed as a "Holy" magic... but a magical force in general
Aether could be the name of a holy magic... Always loved that name
Additionally, I thought of holy magic doing an addiitonal damage to demons and of the sort.
Sort of like how some weapons did additional damage to the undead.
And yes, healing, but how do we address the fact that in the past, we used skulls for regenerative healing?
But whatever, its better than having spells that cannot be resisted like in d2 ( hammers, bone spears / spirits).
To bounce off this idea, I think we may need some form of healing support in D3....
Now I know everyone is going to be all "WoW, FUCK THAT !!" at this idea, but think about it.
We may need this type of character with the new healing system, which can be discussed over there http://www.diablofans.com/forums/showthread.php?t=19219.
Since we've got less potions, more randomly spawned health globes, there are going to be less chances to heal if you can't kill shit fast enough, which may lead to the need for some form of secondary healing. AkA, holy magic ^^.
Anywho, theres my opinion on it. While I don't necessarily want a healing character, I think we may need one to help counterbalance the loss of potions, and the possible unreliability of orbs.
Which is where the paladin, or a paladin equivalent will come in !
However little I enjoyed the paladin, I still hope we get a holy warrior in D3.
It contrasts pretty nicely with all the demons n' undead n' shit.
But I think that a way to make holy damage all the more special, especially since it would for sure be the one that EVERYbody would want would be to make it rare.
If they made it regional, on the ocean it could be abundant and more rare as you left the coast, therefore making it found in a specific location, which perhaps even there it would be hard to find.
The following was my response the the gems and sockets thread and my ideas on how to implement it.
Originally Posted by temporalsky
8) How about a Pearl for white or holy magic?
http://en.wikipedia.org/wiki/Pearl
weapon: holy damage
shield: holy resist
armor: regenerative health
some cultures really use pearls for medicinal purposes.
The ideal pearl is round and smooth with pefect iridescence.
This would be a perfect pearl. Iridescence is an optical phenomenon in which hue changes with the angle from which a surface is viewed.
The "flawless" pearl should have a perfectly round and smooth shape, but with less than perfect iridescence.
The regular pearl is a pearl which is smooth but is not completely spherical/ is irregular in shape. This is called a baroque pearl.
http://en.wikipedia.org/wiki/Baroque_pearl
A flawed pearl is neither completely smooth nor perfect in shape.
A chipped pearl is just a chipped pearl.
Yeah, damage to demons makes perfect sense as well.
You're right about the PvE and PvP as well, would create an easy distinction between builds, and make them more diversified.
I'm +1 rep-ing you for that one :D.
There could be a network of caves where you could go to find all types of gems, like old abandoned mines. Maybe there could even be a quest centered around it, you would have to go rescue some miners.
Ah ! Just thought of something ! That could be one of the random quests that Blizz is planning on including ^^.
I am totally against having the other gems drop exclusively in specific locations. IMO that is a very bad idea.
The only reason i suggested to have pearls drop more rarely was do to my concern that they would be perhaps overpowered if 70% of all the mosters in the game would be weak against it.
But that obviously doesn't have to be the case, thats more of a balance issue i guess
It is possible that I am being overly concerned about that
I absolutely love Zhars idea about the caverns haha
Do you guys disagree with me?
Although, as long as pearls didn't do insane damage, they could probably balance out even if they were dropped as frequently as the other gems.
I'm against specific areas for drops as well, although areas where they drop more frequently is a decent idea. If you need a specific gem for whatever purpose, you could go there instead of having to kill monsters till you stumble upon one.
Arcane function execly as the word says. Arcane means unknow, occult, beyond compreenssion. So I guess that arcane magic is the magic that manipulates Time and Space.
I'm not a fan of the concept of "neutral" magic. Really, if a magic do not have any kind of element, then it cause physical damage.