I am not going to start saying how overly bloody and busy the current D3 game looks like.
What I want is more diversification of effects when the weapon impacts monsters.
For example I would like to see a sword wielding barbarian get a special kill blow where he slices the jugular vein of a fallen and blood gushes gratuoitously out all over the screen while the demon runs around with his hands over his neck until he dies.
Or a monk with a katar type weapon that sticks a enemy in the chest and blood squirts out in sync with the beating of the dying heart until it ultimately stops (I hear the human heart can squirt blood 25 feet in the air, immagine how far a demon monster can squirt)
And I would like to see less blood effects with blunt weapons, IE barbarian with a big mallet, maybe he will yeild a nice solid thunk sound uppon impact with pronounced crunch sounds of bones snapping and mangling together. And every now and then you may knock a demons head off and it will go rolling around, while the body pours blood from the neck. Or perhaps engage in a scripted kill animation where the barbarian smashes the head against the ground and causes the brains and blood to splatter everywhere.
I too agree that the visual effects for hitting and killing monsters is over the top right now i dont need a tower of blood coming from a monster to enjoy a game. A diverse form of killing monsters would be interesting just like what you suggested.
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[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
This is a Realy good idea that i agree with, hitting certain spots activating certain death animations, Id also add in that certain injuries might hinder or HELP the guy, For Instance, a Thousand Pounder, "Say you just so happen to Hit the right spot where you cut off his arm, Hed pick up his own arm and either 1. Throw it at you or 2. Use it as a longer weapon extending his attacking range. Or 3. Pain can be a powerful motivator and he gets really pissed off and Runs faster/ attacks Faster Or any combination of things.......be imaginative.
The newest FPS Wolfenstein game had a few things like this depending on if a Limb or Something got shot.
My Personal Favorite on that game was shooting a Nazi Just Below his neck hitting a certain spot that would give the animation of him drowning to death on his own blood which i thought was a funny touch, I tried to make it my mission to hit there throughout a entire mission once, !*!* it was easier to get a headshot than hit that spot lol.
But Id Also like to add i recently Saw a Video from the D3 Devs that said they were working on these things, but I think they were more...enviromental ways to die, like Getting Crushed/burned to death. And I think they were on something like....33 diffrent animations PER monster. Big emphasis on the PER there because there is alot of monsters.
I Dont think we need to worry im sure Blizzerd is already working on this, im sure that 33 things are sure to increase a shit load by release.
This is a Realy good idea that i agree with, hitting certain spots activating certain death animations, Id also add in that certain injuries might hinder or HELP the guy, For Instance, a Thousand Pounder, "Say you just so happen to Hit the right spot where you cut off his arm, Hed pick up his own arm and either 1. Throw it at you or 2. Use it as a longer weapon extending his attacking range. Or 3. Pain can be a powerful motivator and he gets really pissed off and Runs faster/ attacks Faster Or any combination of things.......be imaginative.
The newest FPS Wolfenstein game had a few things like this depending on if a Limb or Something got shot.
My Personal Favorite on that game was shooting a Nazi Just Below his neck hitting a certain spot that would give the animation of him drowning to death on his own blood which i thought was a funny touch, I tried to make it my mission to hit there throughout a entire mission once, !*!* it was easier to get a headshot than hit that spot lol.
But Id Also like to add i recently Saw a Video from the D3 Devs that said they were working on these things, but I think they were more...enviromental ways to die, like Getting Crushed/burned to death. And I think they were on something like....33 diffrent animations PER monster. Big emphasis on the PER there because there is alot of monsters.
I Dont think we need to worry im sure Blizzerd is already working on this, im sure that 33 things are sure to increase a shit load by release.
I really like your idea of picking up limbs and using them, perhaps a cannibal ritualist would eat another ones arm or maybe his own to regain hp/mana/damage buff.
33 death animations per character is HUUUUGE are you sure its 33? I hope they are 33 very diverse and unique ones with at least 10 REALLY REALLY cool ones like the ones we are talking about.
I am sure most of them will be nonchalant fall over and die type. But it seems that no matter the animation type, if you are playing monk everything just explodes which is disappointing.
Well death animations would be cool but that whole thing about using body parts against monsters is too much. I think that simple but fun death animations are best for D3. Nothing too God of War ish.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
I really like your idea of picking up limbs and using them, perhaps a cannibal ritualist would eat another ones arm or maybe his own to regain hp/mana/damage buff.
33 death animations per character is HUUUUGE are you sure its 33? I hope they are 33 very diverse and unique ones with at least 10 REALLY REALLY cool ones like the ones we are talking about.
I am sure most of them will be nonchalant fall over and die type. But it seems that no matter the animation type, if you are playing monk everything just explodes which is disappointing.
Im kind of Guy who likes Challanges, and i dont like it when even mere peon like mob cant give me even a little challange or surprize.
I also beleive in a ever changing and develeloping battlefield.
Lets go back to my Peon comment here, lets say we have a group of Skelys with weak armor a few shields little armor sounds pretty easy right?
well lets JUMP into the action, i kill one of the Skelys with a shield and what i saw had the most armor, Biggest Threat im gona take him out first so i do and i move on the others. Well while i do that, one of the other skelys sees im distracted with his freinds and takes the opportunity to salavage his freinds corpse stealing his armor and shield, and lets say he had a shield too so now he has two, and he can hold them both up to defend himself maybe even charge me with to stun or even throw it at me. Or maybe he didnt have a shield to begin with, well now he does lol.
Another idea to add to pile, Ever Changing Battlefield. This was my Reply to the Nonchalant Mob Comment BTW lol. Their nice and everything but i like the occasional one to do something out of the ordinary like.....grow a fucking brain and not just walk into my axe Blindly and mix it up a little.
Well now that you brought up the skeletons that reminds me how annoyed i was at how huge their shields were(probably still huge). God the dissproportionism in this game is killing me.
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[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
well the disproportionate is to add to the "flavor" and art of the game, things do not always have to be super realistic and proportionate to get the message across, take for example Michelangelo's David.
I understand that they want to make the game all fantasy-ish and stuff but some proportion would be nice.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
this is a really good idea...however i have to disagree with 1 thing and that is i still love the effects for it and how bloody it is...its perfect lol
Yea the effects are nice so far i just wish they would tone down the explosions and blood splattering.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
wow i guess i really had no basis for this thread at ALL!
i think the reason we think the blood effects are so over done is because we have only seen limited footage and of that footage, it is very low quality and low resolution.
The game looks awesome, and there is plenty of different death animations with each spell, i even saw a skeleton's shield break apart as the skeleton dies, and then the skittered acr4oss the floor as the next arcane spell landed and caused the AOE wave.
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What I want is more diversification of effects when the weapon impacts monsters.
For example I would like to see a sword wielding barbarian get a special kill blow where he slices the jugular vein of a fallen and blood gushes gratuoitously out all over the screen while the demon runs around with his hands over his neck until he dies.
Or a monk with a katar type weapon that sticks a enemy in the chest and blood squirts out in sync with the beating of the dying heart until it ultimately stops (I hear the human heart can squirt blood 25 feet in the air, immagine how far a demon monster can squirt)
And I would like to see less blood effects with blunt weapons, IE barbarian with a big mallet, maybe he will yeild a nice solid thunk sound uppon impact with pronounced crunch sounds of bones snapping and mangling together. And every now and then you may knock a demons head off and it will go rolling around, while the body pours blood from the neck. Or perhaps engage in a scripted kill animation where the barbarian smashes the head against the ground and causes the brains and blood to splatter everywhere.
-So sayeth the wise Alaundo
The newest FPS Wolfenstein game had a few things like this depending on if a Limb or Something got shot.
My Personal Favorite on that game was shooting a Nazi Just Below his neck hitting a certain spot that would give the animation of him drowning to death on his own blood which i thought was a funny touch, I tried to make it my mission to hit there throughout a entire mission once, !*!* it was easier to get a headshot than hit that spot lol.
But Id Also like to add i recently Saw a Video from the D3 Devs that said they were working on these things, but I think they were more...enviromental ways to die, like Getting Crushed/burned to death. And I think they were on something like....33 diffrent animations PER monster. Big emphasis on the PER there because there is alot of monsters.
I Dont think we need to worry im sure Blizzerd is already working on this, im sure that 33 things are sure to increase a shit load by release.
I really like your idea of picking up limbs and using them, perhaps a cannibal ritualist would eat another ones arm or maybe his own to regain hp/mana/damage buff.
33 death animations per character is HUUUUGE are you sure its 33? I hope they are 33 very diverse and unique ones with at least 10 REALLY REALLY cool ones like the ones we are talking about.
I am sure most of them will be nonchalant fall over and die type. But it seems that no matter the animation type, if you are playing monk everything just explodes which is disappointing.
-So sayeth the wise Alaundo
I also beleive in a ever changing and develeloping battlefield.
Lets go back to my Peon comment here, lets say we have a group of Skelys with weak armor a few shields little armor sounds pretty easy right?
well lets JUMP into the action, i kill one of the Skelys with a shield and what i saw had the most armor, Biggest Threat im gona take him out first so i do and i move on the others. Well while i do that, one of the other skelys sees im distracted with his freinds and takes the opportunity to salavage his freinds corpse stealing his armor and shield, and lets say he had a shield too so now he has two, and he can hold them both up to defend himself maybe even charge me with to stun or even throw it at me. Or maybe he didnt have a shield to begin with, well now he does lol.
Another idea to add to pile, Ever Changing Battlefield. This was my Reply to the Nonchalant Mob Comment BTW lol. Their nice and everything but i like the occasional one to do something out of the ordinary like.....grow a fucking brain and not just walk into my axe Blindly and mix it up a little.
-So sayeth the wise Alaundo
-So sayeth the wise Alaundo
-So sayeth the wise Alaundo
i think the reason we think the blood effects are so over done is because we have only seen limited footage and of that footage, it is very low quality and low resolution.
take a look at this video, and put it on full screen!
http://www.incgamers.com/Videos/265/diablo-3-wizard-class-gameplay?gr_i_ni
The game looks awesome, and there is plenty of different death animations with each spell, i even saw a skeleton's shield break apart as the skeleton dies, and then the skittered acr4oss the floor as the next arcane spell landed and caused the AOE wave.