The devs mentioned that they wanted to have a feeling of a open world in Diablo, that is living and breathing all in its own.
They now have added a world map.
To further increase this immersion, I suggest that there are selects spots in the game where there are view points, allowing you to have a panoramic view from that perspective. Giving you a idea of space in the game.
A place that this could be implemented (using a Diablo 2 example) is after you defeat the 3 ancients on top of Mt. Areat. It would be nice to click on a designated "view point" icon(binocular icons seem fitting) near the edge of the mountain that would give you a panaramic view of the Frozen Tundra you have traversed and the town you came from; watching the seige unfold as the remaining barbarians fight.
This could also be used to push forward the story. Telling unlocking a short in game voiced over cinematic that pans around the character givng the player a feel of what has happened and what is yet to come.
I understand the technical barriars involved with this idea, that D3 is designed to be viewed from an isometric point of view. But these view points would only be in select places, places that are very beautiful, unique, and meaningful to the story. I believe this concept can be a great tool to create a sense of immersion. Making the work that would go in to them well worth it.
The primary reason why the camera angle was static in the first two Diablo games and their subsequent expansions is that it would cost a lot of resources to rework the graphics and animation. As for scenic viewpoints, they'll probably include them in the in-game cutscenes (if any) or the pre-rendered cinematics.
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They now have added a world map.
To further increase this immersion, I suggest that there are selects spots in the game where there are view points, allowing you to have a panoramic view from that perspective. Giving you a idea of space in the game.
A place that this could be implemented (using a Diablo 2 example) is after you defeat the 3 ancients on top of Mt. Areat. It would be nice to click on a designated "view point" icon(binocular icons seem fitting) near the edge of the mountain that would give you a panaramic view of the Frozen Tundra you have traversed and the town you came from; watching the seige unfold as the remaining barbarians fight.
This could also be used to push forward the story. Telling unlocking a short in game voiced over cinematic that pans around the character givng the player a feel of what has happened and what is yet to come.
I understand the technical barriars involved with this idea, that D3 is designed to be viewed from an isometric point of view. But these view points would only be in select places, places that are very beautiful, unique, and meaningful to the story. I believe this concept can be a great tool to create a sense of immersion. Making the work that would go in to them well worth it.