Okay, I recently just started to play the new Left 4 Dead game during this Christmas break, and well, I love it. And it got me thinking one night, "I wonder if any of these game elements could be implemented into Diablo III to make it funner and a little trickier?"
Well, then it struck me! Why not, of course? I mean after all in the fourth campaign, known as "Hard Rain", you get cursed by the elements where a huge storm comes in while on your way back to the boats. The storm does three things:
1. Completely cuts off any ability to hear anything accurately in the game. This is big in Left 4 Dead because microphone chat with your teammates is usually important, and not to mention the need to hear when and where the special infected are. Taking away the hearing aspect had made it more difficult to work together in a cohesive group.
2. It reduces vision by a bit. It also changes the colour scheme, of course, by making everything much darker, even when outside during the day/evening. The heavy winds and rain makes so much go on in your screen so it makes it hard to tell where things are (although with just the wind conditions - this does not hinder that aura glow your teammates give off when being attacked).
3. As a consequence of these first 2 difficulties made by the storm, your heart race increases and you naturally begin to panic a little, not being sure what to do, and even being a little hesitant, which (in this game) can make quite a difference in Versus matches.
So, y'all are saying "So what about this can make Diablo III better than what it already is?". Well, take into the things I've just listed for you. Imagine running around, even in the isometric view (which in my opinion better stay this way through the whole Diablo series), and not being able to hear anything around you (although I am not convinced that any audio aspect of diablo really matters in gameplay, like it does in L4D) and having troubles even seeing whats going on.
Lets take, for example, the boss battle against Seigebreaker in that trailor - imagine how much more difficult it would be if the environment included those strong winds and heavy rains - making it more difficult to navigate where you are. Maybe you'll accidentally get corner, or walk straight into the Seigebreaker's strongest attack?
Another thing that would be an interesting addition to the Diablo universe is a more natural environment-player interaction. Again, lets use Left 4 Dead 2 as a reference, this time using campaign 3, "Swamp Fever". Imagine having to walk through mud, or some other type of ground that may hinder your movement ability, attack speed, ability to defend or block? It would be frustrating, wouldn't it? But it'd make it more interesting and possibly even leave more room for specialization in the form of customizing your character.
So, I'll leave it up to the rest of you fans if you think these kinds of aspects would be good or bad in the Diablo games. Personally, I'd love to see them implemented in, as well as the need for volume and sound (for what reason - I'll leave it up Blizzard, and if sound doesn't matter I'll simply turn the game music off and listen to music).
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One becomes strong when they are fighting to protect someone close to them... - Shiro Haku
I wish one thing d3 could take from l4d is the excitement and heartpounding action. Fighting off swarms, being surrounded, barely surviving. Having one or two monsters fighting you at a time is pretty boring. There should be lots of moments where you could be easily overwhelmed if you dont handle it correctly. adds a bit more depth.
I guess this is a good idea, but i'm afraid it would become a little annoying if it becomes something that are there all the time. Any noise or strong visual effect gets old easilly, i don't want to play the game entirely under the rain or something :-)
But add this on a special boss or area as a pluss on difficult levels wuld be nice.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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Well, then it struck me! Why not, of course? I mean after all in the fourth campaign, known as "Hard Rain", you get cursed by the elements where a huge storm comes in while on your way back to the boats. The storm does three things:
1. Completely cuts off any ability to hear anything accurately in the game. This is big in Left 4 Dead because microphone chat with your teammates is usually important, and not to mention the need to hear when and where the special infected are. Taking away the hearing aspect had made it more difficult to work together in a cohesive group.
2. It reduces vision by a bit. It also changes the colour scheme, of course, by making everything much darker, even when outside during the day/evening. The heavy winds and rain makes so much go on in your screen so it makes it hard to tell where things are (although with just the wind conditions - this does not hinder that aura glow your teammates give off when being attacked).
3. As a consequence of these first 2 difficulties made by the storm, your heart race increases and you naturally begin to panic a little, not being sure what to do, and even being a little hesitant, which (in this game) can make quite a difference in Versus matches.
So, y'all are saying "So what about this can make Diablo III better than what it already is?". Well, take into the things I've just listed for you. Imagine running around, even in the isometric view (which in my opinion better stay this way through the whole Diablo series), and not being able to hear anything around you (although I am not convinced that any audio aspect of diablo really matters in gameplay, like it does in L4D) and having troubles even seeing whats going on.
Lets take, for example, the boss battle against Seigebreaker in that trailor - imagine how much more difficult it would be if the environment included those strong winds and heavy rains - making it more difficult to navigate where you are. Maybe you'll accidentally get corner, or walk straight into the Seigebreaker's strongest attack?
Another thing that would be an interesting addition to the Diablo universe is a more natural environment-player interaction. Again, lets use Left 4 Dead 2 as a reference, this time using campaign 3, "Swamp Fever". Imagine having to walk through mud, or some other type of ground that may hinder your movement ability, attack speed, ability to defend or block? It would be frustrating, wouldn't it? But it'd make it more interesting and possibly even leave more room for specialization in the form of customizing your character.
So, I'll leave it up to the rest of you fans if you think these kinds of aspects would be good or bad in the Diablo games. Personally, I'd love to see them implemented in, as well as the need for volume and sound (for what reason - I'll leave it up Blizzard, and if sound doesn't matter I'll simply turn the game music off and listen to music).
One becomes strong when they are fighting to protect someone close to them... - Shiro Haku
The music and sound is very important for the "~feeling~"... I don't think your first play of d2 was without sound ?
I don't see a game today without sound and music like any movies...
But add this on a special boss or area as a pluss on difficult levels wuld be nice.