I think he means it's like WoW how you choose your current skills, for your hotbar (which it is) but it's not a bad system. I mean you're not going to need more than 7 active skills. But yeah I agree he sounds bitter, why are you so bitter OP?
The "So Diablo is becoming WoW" is the greatest compliment any game could ever accomplish.
False, that statement is an insult, WoW made mmorpg popular, thats it. Even before WoW, people played mmorpg games that just didn't get the same spotlight as WoW, Asian countries literally had an Orcs vs. Humans sort of game long before WoW was ever made. WoW is just an overhyped standard mmorpg.
Now the statement "Diablo 3 is becoming a much improved and flawless Diablo 2" is a compliment. who said that?
Are you sure you just don't have poor taste in video games?
That seems far more likely than millions of people (including hardcore gamers) liking a game that is just a 'standard mmorpg'. Or gaming websites giving WoW consistently good reviews. Or having countless gaming companies attempt to copy it to draw away players, only to fail miserably.
In my opinion, Blizzard would be moronic to not steal some things from WoW. Just like it would have been moronic to create WoW and not steal anything from Diablo 2 after it was such a huge success.
If Diablo 3 breaks sales records and people are still playing it ten years from now, I'm pretty sure Blizzard (and everyone that will still be playing the game) could care less if you think it's just a "standard hack n' slash" or a "WoW clone turned into a hack n' slash".
I think you might have
im saying you would be a fool NOT to max your skills, and if you maxed your skills you would only end up with 3 skills if you have a skill level cap of 20.
You have to remember attack skills in D3 require much less points, 2-3 in past builds, probably only 1 now. Synergies are dead as far as I know. Now we have runes that effect spells, as well as stats and traits.
So 7 skills leaves you with 13 trait points, if that's even how it works, which seems pretty good to me.
im saying you would be a fool NOT to max your skills, and if you maxed your skills you would only end up with 3 skills if you have a skill level cap of 20.
Are you familiar with the concept of diminishing returns? Your character needs to be deadly, that's it. There's no evidence to suggest that you'll have to max skills in Diablo 3 in order for those skills to be deadly.
All players are going to have to make a choice:
1. max 3 skills, sacrificing additional attack/defense options in favor of extreme potency in those few areas.
2. spread skill points around to have more combat options
We need to step out of the Diablo 2 mindset. This is a different game, and their whole design scheme around skills seems to be a concerted effort to avoid Diablo 2's skill/build flaws. D2's design lead to extreme min-maxing, to the point it limited the viable builds to only a few per class. Min-maxing will happen (as Bash said), but all the added flexibility means mix-maxing likely won't be the ONLY way to be a bad mofo. In fact, from what I can tell, people who max 3 skills and have no others will be severely gimped in both PvE and in PvP.
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"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
im saying you would be a fool NOT to max your skills, and if you maxed your skills you would only end up with 3 skills if you have a skill level cap of 20.
Are you familiar with the concept of diminishing returns? Your character needs to be deadly, that's it. There's no evidence to suggest that you'll have to max skills in Diablo 3 in order for those skills to be deadly.
All players are going to have to make a choice:
1. max 3 skills, sacrificing additional attack/defense options in favor of extreme potency in those few areas.
2. spread skill points around to have more combat options
We need to step out of the Diablo 2 mindset. This is a different game, and their whole design scheme around skills seems to be a concerted effort to avoid Diablo 2's skill/build flaws. D2's design lead to extreme min-maxing, to the point it limited the viable builds to only a few per class. Min-maxing will happen (as Bash said), but all the added flexibility means mix-maxing likely won't be the ONLY way to be a bad mofo. In fact, from what I can tell, people who max 3 skills and have no others will be severely gimped in both PvE and in PvP.
Great post.
Teleport is an excellent example (from Diablo 2) of a skill that can be very useful without being maxed. Same with Battle Orders (even though it is better maxed) can still be extremely useful with only a single point in it.
That's just when speaking in terms of Diablo 2 as well. I don't think Blizzard would be foolish enough to only give you enough points to max out 2-3 skills, then make all other skills completely useless when they are not maxed.
Diablo (the franchise) isn't really like that anyways... Where you need 4-5 damage spells that have a big impact. Usually in a hack n' slash game you have two (or three at the most, most of the time) attack skills/spells that you often rely on to kill enemies. Then after that your other skills are for mobility, support, buffs, etc.
I think the Monk may be a good example in this case. You may want to put the maximum amount of points in whatever your finishing move is, but the moves that build up to it don't have to be maxed out to be effective... They are simply there to peck away at life and build up to the finisher. Or in another example, you could max out the build up spell and take them down faster, then have a smaller finisher to get rid of them.
Either way, I have faith in Blizzard to not botch the skill system. When you develop a game for 4-6 years and you have done an incredible job on skill systems in the past... It doesn't seem like something they would error on.
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Are you sure you just don't have poor taste in video games?
That seems far more likely than millions of people (including hardcore gamers) liking a game that is just a 'standard mmorpg'. Or gaming websites giving WoW consistently good reviews. Or having countless gaming companies attempt to copy it to draw away players, only to fail miserably.
In my opinion, Blizzard would be moronic to not steal some things from WoW. Just like it would have been moronic to create WoW and not steal anything from Diablo 2 after it was such a huge success.
If Diablo 3 breaks sales records and people are still playing it ten years from now, I'm pretty sure Blizzard (and everyone that will still be playing the game) could care less if you think it's just a "standard hack n' slash" or a "WoW clone turned into a hack n' slash".
You have to remember attack skills in D3 require much less points, 2-3 in past builds, probably only 1 now. Synergies are dead as far as I know. Now we have runes that effect spells, as well as stats and traits.
So 7 skills leaves you with 13 trait points, if that's even how it works, which seems pretty good to me.
Are you familiar with the concept of diminishing returns? Your character needs to be deadly, that's it. There's no evidence to suggest that you'll have to max skills in Diablo 3 in order for those skills to be deadly.
All players are going to have to make a choice:
1. max 3 skills, sacrificing additional attack/defense options in favor of extreme potency in those few areas.
2. spread skill points around to have more combat options
We need to step out of the Diablo 2 mindset. This is a different game, and their whole design scheme around skills seems to be a concerted effort to avoid Diablo 2's skill/build flaws. D2's design lead to extreme min-maxing, to the point it limited the viable builds to only a few per class. Min-maxing will happen (as Bash said), but all the added flexibility means mix-maxing likely won't be the ONLY way to be a bad mofo. In fact, from what I can tell, people who max 3 skills and have no others will be severely gimped in both PvE and in PvP.
-Thomas Jefferson
Great post.
Teleport is an excellent example (from Diablo 2) of a skill that can be very useful without being maxed. Same with Battle Orders (even though it is better maxed) can still be extremely useful with only a single point in it.
That's just when speaking in terms of Diablo 2 as well. I don't think Blizzard would be foolish enough to only give you enough points to max out 2-3 skills, then make all other skills completely useless when they are not maxed.
Diablo (the franchise) isn't really like that anyways... Where you need 4-5 damage spells that have a big impact. Usually in a hack n' slash game you have two (or three at the most, most of the time) attack skills/spells that you often rely on to kill enemies. Then after that your other skills are for mobility, support, buffs, etc.
I think the Monk may be a good example in this case. You may want to put the maximum amount of points in whatever your finishing move is, but the moves that build up to it don't have to be maxed out to be effective... They are simply there to peck away at life and build up to the finisher. Or in another example, you could max out the build up spell and take them down faster, then have a smaller finisher to get rid of them.
Either way, I have faith in Blizzard to not botch the skill system. When you develop a game for 4-6 years and you have done an incredible job on skill systems in the past... It doesn't seem like something they would error on.