Currently in diablo 3 you can choose whatever skills you want to equip whenever you want, assuming you have the level to unlock the skill.
So instead of having whirlybarbs and throwazons, we now have rainbowbarbs and donutzons (you don't have specializations, you specialize in everything)
I think this is great to streamline the game and remove a lot of the tediousness required in re rolling a whole new character and finding new items to suit your build.
HOWEVER
To appease the long time fans, the role players and the hardcore fans I hear by give my advice...
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* When you roll a character in hardcore mode, instead of the current system, you get the old system with skill points and traits.
* Additionally, you cannot respec your character; Once you invest in a skill point, that is it, end of story.
* Hardcore characters are very 'disposable' and to progress though the game you must choose lower level skills and traits to be able to get to the later portions of the game.
* You can try and hoard all your points but you will probably die. Sure the system may be a little complex to newcomers, but this is to appease the long time diablo fans. Besides, what kind of noob would roll a hardcore character anyway?
* With this system at least then we can experience the nostalgia from the original and have the great feeling of progression that diablo should offer.
* Maybe it will be more work and delay the game, but I would wait another 2 years if this system was available.
__________________________________________________ _______________
If anybody has access to the diablo 3 forums (I lost my key), please post this on there, or if you can contact Jay Wilson, by all means do so.
Eh I think there will still be specializations only now it is easier to experiment and change. I for the most part don't mind the changes and just seeing the recent screen shots and footage still makes me want to play just as much. This is going to be such an epic game.
* Maybe it will be more work and delay the game, but I would wait another 2 years if this system was available.
I can understand and respect your opinion, even if I strongly disagree with your changes, but for your last point.. no. No, no, no, no. Your proposed changes are pretty minor and I doubt people would want to wait 2 years for even the biggest of game changes.
I know how to make it awesome! Free canned donut with each game purchase
Aside from joking.. Whenever i play the game, i want to play the game. I don't want it to be super hard because im hording my skill points. I want to blast monsters in their face with my newly runed extra special multishot! And when im done blasting monsters, i'll want to put traps on their legs which cut them in half! Do you prefer just shooting your crossbow for the first 30 levels? And then get the awesome skills you wanted? Instead of just being awesome right away?
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So instead of having whirlybarbs and throwazons, we now have rainbowbarbs and donutzons (you don't have specializations, you specialize in everything)
I think this is great to streamline the game and remove a lot of the tediousness required in re rolling a whole new character and finding new items to suit your build.
HOWEVER
To appease the long time fans, the role players and the hardcore fans I hear by give my advice...
__________________________________________________________________
* When you roll a character in hardcore mode, instead of the current system, you get the old system with skill points and traits.
* Additionally, you cannot respec your character; Once you invest in a skill point, that is it, end of story.
* Hardcore characters are very 'disposable' and to progress though the game you must choose lower level skills and traits to be able to get to the later portions of the game.
* You can try and hoard all your points but you will probably die. Sure the system may be a little complex to newcomers, but this is to appease the long time diablo fans. Besides, what kind of noob would roll a hardcore character anyway?
* With this system at least then we can experience the nostalgia from the original and have the great feeling of progression that diablo should offer.
* Maybe it will be more work and delay the game, but I would wait another 2 years if this system was available.
__________________________________________________ _______________
If anybody has access to the diablo 3 forums (I lost my key), please post this on there, or if you can contact Jay Wilson, by all means do so.
I can understand and respect your opinion, even if I strongly disagree with your changes, but for your last point.. no. No, no, no, no. Your proposed changes are pretty minor and I doubt people would want to wait 2 years for even the biggest of game changes.
Aside from joking.. Whenever i play the game, i want to play the game. I don't want it to be super hard because im hording my skill points. I want to blast monsters in their face with my newly runed extra special multishot! And when im done blasting monsters, i'll want to put traps on their legs which cut them in half! Do you prefer just shooting your crossbow for the first 30 levels? And then get the awesome skills you wanted? Instead of just being awesome right away?