Our intent is to create a fairly smooth leveling curve between difficulties. When you finish Normal you should be around 30, and you’ll be ready for Nightmare, you should be around 50 when you finish Nightmare, and you’ll be ready for Hell, and when you finish Hell you should be around 60, and ready for Inferno.
We don’t expect that people are going to play start to finish, Normal to Inferno, in one sitting. Because of that it implies replays of specific areas (as enemies/bosses respawn when you leave and start a new game) which adds in some guess work on XP gains. It may be that you need to stick around in Hell difficulty for a bit longer because you beat the game at level 58 or something, but it shouldn’t be a long drawn out XP farming situation just so you can advance – if we do it right.Again, personal play habits will influence leveling curves but we’ll do our best to make it smooth.
that definitely sounds awesome. but then again, i dont want to be in norm for a month, nm for 2, and hell for 3. i want to finish this game completely in 3-5 days worth of time, and have endgame content that will keep me around other than what seems to be a useless extra difficulty.
Rollback Post to RevisionRollBack
Remember the String of Ears
"to the worm in horseradish, the world is horseradish."
In the bolded text that you did, remove "and ready for inferno." That's what he meant that it's been known for quite a while now.
Rollback Post to RevisionRollBack
I love all loot fest kind of game! I will be playing all of them for the next few years. Loot fest games I'm looking forward to: LotR: War in the North,Torchlight 2,Borderlands 2 and of course Diablo 3.
No he meant the leveling curve has been known for awhile. We knew that reaching something like lvl 58 would be around the time you finished Hell difficulty.
that definitely sounds awesome. but then again, i dont want to be in norm for a month, nm for 2, and hell for 3. i want to finish this game completely in 3-5 days worth of time, and have endgame content that will keep me around other than what seems to be a useless extra difficulty.
Why would you think that inferno is useless. It has been said that all the high end gear will only drop in inferno. I can understand people not wanting to play through the whole game a fourth time but i believe that the devs will do what it takes to keep it interesting
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Official Blizzard Quote:
Our intent is to create a fairly smooth leveling curve between difficulties. When you finish Normal you should be around 30, and you’ll be ready for Nightmare, you should be around 50 when you finish Nightmare, and you’ll be ready for Hell, and when you finish Hell you should be around 60, and ready for Inferno.
We don’t expect that people are going to play start to finish, Normal to Inferno, in one sitting. Because of that it implies replays of specific areas (as enemies/bosses respawn when you leave and start a new game) which adds in some guess work on XP gains. It may be that you need to stick around in Hell difficulty for a bit longer because you beat the game at level 58 or something, but it shouldn’t be a long drawn out XP farming situation just so you can advance – if we do it right.Again, personal play habits will influence leveling curves but we’ll do our best to make it smooth.
"to the worm in horseradish, the world is horseradish."
Why would you think that inferno is useless. It has been said that all the high end gear will only drop in inferno. I can understand people not wanting to play through the whole game a fourth time but i believe that the devs will do what it takes to keep it interesting