I know that an internet connection is required even for single player mode but will having poor internet affect the game play quality or create lag? I guess it depends whether the server-side is constantly being updated and such with an MMO or connected game. Does anyone know?
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I agree with feminism. I don't think that it's right that for every dollar a man makes, a women gets 70 cents. Why do I only get 30 cents and some chick gets the rest?
My guess is that if your internet connection is crappy, you could experience disconnects and/or lag.
depends, in single player mode that wont be a problem. altho u need a constant connection it wont cause lag e.c.t
there is NO singleplayer mode. The "singleplayer mode" that you speak of us simply an online hosted game that is password protected so only you are playing. There is online only.
The only real problem is your latency which isn't dependent on your Network speed, as long as you have a good broadband connection everything else is how far you are from the server. Farther you are the more lag you'll experience.
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Not even Death will save you from Diablo Bunny's Cuteness!
yeah...right...that's what I'm worried about....a good broadband connection...here...mmm...even more worried.
And knowing that an optical fiber connection runs a few meters in front of my house but is not working due to an economical strategy of Telecom Italia doesn't make me very happy.
Anyway, we know too little about this issue, let's hope beta will give us more hints.
Starcraft 2 occasionally lags a bit for me in multiplayer, but nothing major. However, when i play Starcraft 2 single player, in the online mode, i have yet to encounter a single bit of lag.
I think you all misunderstand what data your computer (dubbed as "Client") draws from Battlenet/D3 servers. If you understand what data you pull from the servers, you will understand that your connection speed does not matter so much.
The "Client" - your computer - pulls the following information:
- Pulls dungeon/area layout once you load the area.
- Pulls NPC/Destructibles as they "appear" on your screen (this defeats any map-hacks)
- Pulls NPC/Destructible "item drops" as they happen
Information sent from the "Client" to Bnet/D3 servers:
- Your interaction with NPCs, including combat.
- Your movement across the map, telling the servers what information to send
- When you kill an NPC or destroy a Destructible that yields a loot roll
Some other information that I'm not familiar with is how the client-server information is pulled/sent when playing with others. Perhaps the connection is based on the party leader's connection. Perhaps the leader's computer is the one that submits what NPC's are doing and when you are taking damage? This would make Hard Core solo play easier than Hard Core with groups if you have a poor connection.
Playing online with friends will create the SAME lag as playing "single player". All mobs and movement are server based, bad connection does = lag in singleplayer. The question we wont know is, to what degree of a "bad connection" do you need before you notice this lag.
They want everything to be run from their servers to prevent any for of hacking/gltiching..ect even in singleplayer.
Playing online with friends will create the SAME lag as playing "single player". All mobs and movement are server based, bad connection does = lag in singleplayer. The question we wont know is, to what degree of a "bad connection" do you need before you notice this lag.
They want everything to be run from their servers to prevent any for of hacking/gltiching..ect even in singleplayer.
The answer to your question was given not long ago by a Blue. I believe it was Bash... he said that you would be fine with a 56k dialup connection. So this means that if your connection speed, or connection quality, goes below the average speed of a 56k dialup connection, then you would notice lag.
Otherwise you're fine. I have always had excellent DSL and Cable connections. However, there have been a night or two filled with a lot of noise or weird quality problems, causing me to lag up to 6000+ ping in WoW. A connection quality problem would probably cause you grief as well.
I think you all misunderstand what data your computer (dubbed as "Client") draws from Battlenet/D3 servers. If you understand what data you pull from the servers, you will understand that your connection speed does not matter so much.
The "Client" - your computer - pulls the following information:
- Pulls dungeon/area layout once you load the area.
- Pulls NPC/Destructibles as they "appear" on your screen (this defeats any map-hacks)
- Pulls NPC/Destructible "item drops" as they happen
Information sent from the "Client" to Bnet/D3 servers:
- Your interaction with NPCs, including combat.
- Your movement across the map, telling the servers what information to send
- When you kill an NPC or destroy a Destructible that yields a loot roll
Some other information that I'm not familiar with is how the client-server information is pulled/sent when playing with others. Perhaps the connection is based on the party leader's connection. Perhaps the leader's computer is the one that submits what NPC's are doing and when you are taking damage? This would make Hard Core solo play easier than Hard Core with groups if you have a poor connection.
Edit:: clarified last sentence.
That's basically what I'm asking, how back and forth is the client-server interaction, is it like an MMO or online game that requires constant feedback or something that only needs occasional information which would make lag less likely.
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I agree with feminism. I don't think that it's right that for every dollar a man makes, a women gets 70 cents. Why do I only get 30 cents and some chick gets the rest?
Considering what we have been told by Blizzard, namely that the client is basically going to be "dumb" and will be fed all the data, I'd take a wild stab and say that there will be alot of data going back and forth, meaning you would need a good connection.
Considering what we have been told by Blizzard, namely that the client is basically going to be "dumb" and will be fed all the data, I'd take a wild stab and say that there will be alot of data going back and forth, meaning you would need a good connection.
Not really a lot of data. No more than any online game. Packets are pretty small. and with only 4 people per game.. It will have less of a connection issue than say wow.
Considering what we have been told by Blizzard, namely that the client is basically going to be "dumb" and will be fed all the data, I'd take a wild stab and say that there will be alot of data going back and forth, meaning you would need a good connection.
Not really a lot of data. No more than any online game. Packets are pretty small. and with only 4 people per game.. It will have less of a connection issue than say wow.
This is true, but when I say a "good" connection, I mean a broadband connection. The idea of a 56k running D3 just sounds crazy to me.
Considering what we have been told by Blizzard, namely that the client is basically going to be "dumb" and will be fed all the data, I'd take a wild stab and say that there will be alot of data going back and forth, meaning you would need a good connection.
Yes, there will be a lot of information that goes back and forth, but it's not necessarily going to require a huge amount of bandwidth to provide that information. In modern games the vast majority of the data and processing power are dumped into processing graphics and/or running an AI. Diablo 3 will do all graphics processing locally and there's not a massive RTS or FPS AI bogging down the system either. The main information that the server will have to provide is what the loot is, what monsters are appearing and where and what terrain is coming up. It's a lot of information from our perspective but from the perspective of a good client/server architecture and compression perspective it's not going to take any better of a connection than SC2 or WoW. Both require better than a dialup, but anyone trying to play online games with a dialup, well...
I guess we have to define good connection. I would say if you have any kind of reliable broadband and/or can play virtually any other modern online game your connection is good enough to play Diablo 3.
Considering what we have been told by Blizzard, namely that the client is basically going to be "dumb" and will be fed all the data, I'd take a wild stab and say that there will be alot of data going back and forth, meaning you would need a good connection.
Not really a lot of data. No more than any online game. Packets are pretty small. and with only 4 people per game.. It will have less of a connection issue than say wow.
This is true, but when I say a "good" connection, I mean a broadband connection. The idea of a 56k running D3 just sounds crazy to me.
Yeah I have to agree with you 100%.. but I mean.. people play wow with 56k (granted they cant raid) but they can still play. So, I think they -COULD- Play some d3... but Im pretty sure..heck... im positive they cant touch hardcore, thats for sure haha.
From the client it seems like the only data that will be sent is basically when you click something to interact with it.
From the server will come player and monster position/info (health, probably a percent value only for display purposes, affixes), ability results, and interactive terrain status.
I can't see that taking up much bandwidth.
I'm kinda zoned out after a day of work, so please mention things i've left out.
Thanks to BNET 2.0 I'm confident a lot of the DC issues that plagued Diablo 2 will be eliminated. Granted I wouldn't recommend a dial up connection when killing the Lord of Terror, if anything he's using a T3 line so you'll be using the "IT WAS LAG" excuse haha.
Yeah I have to agree with you 100%.. but I mean.. people play wow with 56k (granted they cant raid) but they can still play. So, I think they -COULD- Play some d3... but Im pretty sure..heck... im positive they cant touch hardcore, thats for sure haha.
I raided Karazhan and Zul'Aman at 70 on a 28kbps connection that liked to connect at 14 on a good day. Granted that the Chess Event and Dragonhawk would disconnect me. I also played a hunter so it was quite a bit more forgiving than playing a tank or healer. 10 man raids were possible, 25 mans were not. D3 will definitely be playable on dial up but I would advise those people to stay far away from hardcore lol.
Trust my posts, not that much information is required to go back and forth between server-client that would require some super-crazy internet connection. A 56k modem is not only viable, but reliable. I would venture to guess about 5x more information is passed in a World of Warcraft 5-man dungeon than a 4-player co-op game in Diablo 3.
Unless you have a lot of "noise" or packet-loss over your 56k connection, you will have no issues playing Diablo3.
Edit:: My only suggestion is that if you are running on a sub-par 56k connection or equivalent, please do not be a party leader =p
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there is NO singleplayer mode. The "singleplayer mode" that you speak of us simply an online hosted game that is password protected so only you are playing. There is online only.
yeah...right...that's what I'm worried about....a good broadband connection...here...mmm...even more worried.
And knowing that an optical fiber connection runs a few meters in front of my house but is not working due to an economical strategy of Telecom Italia doesn't make me very happy.
Anyway, we know too little about this issue, let's hope beta will give us more hints.
The "Client" - your computer - pulls the following information:
- Pulls dungeon/area layout once you load the area.
- Pulls NPC/Destructibles as they "appear" on your screen (this defeats any map-hacks)
- Pulls NPC/Destructible "item drops" as they happen
Information sent from the "Client" to Bnet/D3 servers:
- Your interaction with NPCs, including combat.
- Your movement across the map, telling the servers what information to send
- When you kill an NPC or destroy a Destructible that yields a loot roll
Some other information that I'm not familiar with is how the client-server information is pulled/sent when playing with others. Perhaps the connection is based on the party leader's connection. Perhaps the leader's computer is the one that submits what NPC's are doing and when you are taking damage? This would make Hard Core solo play easier than Hard Core with groups if you have a poor connection.
Edit:: clarified last sentence.
Die fr00b, die~
They want everything to be run from their servers to prevent any for of hacking/gltiching..ect even in singleplayer.
The answer to your question was given not long ago by a Blue. I believe it was Bash... he said that you would be fine with a 56k dialup connection. So this means that if your connection speed, or connection quality, goes below the average speed of a 56k dialup connection, then you would notice lag.
Otherwise you're fine. I have always had excellent DSL and Cable connections. However, there have been a night or two filled with a lot of noise or weird quality problems, causing me to lag up to 6000+ ping in WoW. A connection quality problem would probably cause you grief as well.
Die fr00b, die~
Not really a lot of data. No more than any online game. Packets are pretty small. and with only 4 people per game.. It will have less of a connection issue than say wow.
This is true, but when I say a "good" connection, I mean a broadband connection. The idea of a 56k running D3 just sounds crazy to me.
Yes, there will be a lot of information that goes back and forth, but it's not necessarily going to require a huge amount of bandwidth to provide that information. In modern games the vast majority of the data and processing power are dumped into processing graphics and/or running an AI. Diablo 3 will do all graphics processing locally and there's not a massive RTS or FPS AI bogging down the system either. The main information that the server will have to provide is what the loot is, what monsters are appearing and where and what terrain is coming up. It's a lot of information from our perspective but from the perspective of a good client/server architecture and compression perspective it's not going to take any better of a connection than SC2 or WoW. Both require better than a dialup, but anyone trying to play online games with a dialup, well...
I guess we have to define good connection. I would say if you have any kind of reliable broadband and/or can play virtually any other modern online game your connection is good enough to play Diablo 3.
Yeah I have to agree with you 100%.. but I mean.. people play wow with 56k (granted they cant raid) but they can still play. So, I think they -COULD- Play some d3... but Im pretty sure..heck... im positive they cant touch hardcore, thats for sure haha.
From the server will come player and monster position/info (health, probably a percent value only for display purposes, affixes), ability results, and interactive terrain status.
I can't see that taking up much bandwidth.
I'm kinda zoned out after a day of work, so please mention things i've left out.
Then again, that's just speculation. Lol.
I raided Karazhan and Zul'Aman at 70 on a 28kbps connection that liked to connect at 14 on a good day. Granted that the Chess Event and Dragonhawk would disconnect me. I also played a hunter so it was quite a bit more forgiving than playing a tank or healer. 10 man raids were possible, 25 mans were not. D3 will definitely be playable on dial up but I would advise those people to stay far away from hardcore lol.
Unless you have a lot of "noise" or packet-loss over your 56k connection, you will have no issues playing Diablo3.
Edit::
My only suggestion is that if you are running on a sub-par 56k connection or equivalent, please do not be a party leader =p
Die fr00b, die~