Where are they hiding all the tooltip/rune descriptions? I've been trying to find the source for a while now, but I can't figure out how they do it. It's got to be somewhere in tooltip.js right?
They use AJEX to pull it from their DB. they also use w/e you call it (drawing a blank and its not bookmarked on this comp) to compress some of the JS code so its not "easily" readable.
Is there a way to data-mine that information. I'm just looking for all the rune effects in an easier to read fashion than having to scroll over every rune, or click on every skill.
They use AJEX to pull it from their DB. they also use w/e you call it (drawing a blank and its not bookmarked on this comp) to compress some of the JS code so its not "easily" readable.
obfuscation is the word you are looking for
Now that I got a chance to look at the script. Here's what you are looking for
Where are they hiding all the tooltip/rune descriptions? I've been trying to find the source for a while now, but I can't figure out how they do it. It's got to be somewhere in tooltip.js right?
Is there a way to data-mine that information. I'm just looking for all the rune effects in an easier to read fashion than having to scroll over every rune, or click on every skill.
obfuscation is the word you are looking for
Now that I got a chance to look at the script. Here's what you are looking for
http://us.battle.net.../bash/alabaster
just replace bash and alabaster with the skill and rune that you want and you will get your data.