Pretty much stating the obvious but still, I wanted to collect some information into one thread.
We all know by now that the new Necromancer class will be coming as a part of the "Rise of the Necromancer" pack and that would lead us to:
2 Strength classes: Barbarian and Crusader.
2 Dexterity classes: DemonHunter and Monk.
3 Intelligence classes: Wizard, Witch Doctor and Necromancer.
In the Blizzcon D3 panel with the Q&A section, the following question was asked and answered:
Q: Which other characters were under consideration to put in the game?
A: Brand new ones, or fan-favorites like Druid, Amazon, all the ones you'd expect.
I guess it's safe to assume that if there will be more characters coming after the necromancer, they will be 1 Strength and 1 Dexterity so the game could maintain the balance - And that leads me to the obvious part:
The new strength class will probably be a Druid and the new dexterity class will probably be an Amazon.
Why a strength Druid you probably ask since the Druid in D2 had elemental spells. Well, we already have quite a lot of elemental spells in the game coming from the Wizard and some of them from the WD. I think that a more shapeshifting focused class will make a lot of sense. Possibly a shapeshifter / summoner strength class. That still does not rule out the possibility of some kind of a strength caster. After all, in D3 the main stat is not inherently tied to the resource since not all casters use mana. they could just come up with a new resource that could work well with such a character concept.
Why an Amazon? Aren't Amazons female only? Well, it is not too unlikely that Blizzard would just not give a damn about this fact because the Amazons from the Greek mythology are not the Amazons of sanctuary although the Amazons come from the Askari civilization which is a matriarchal society just like in the Geek mythology. but there is also a possibility that they would invent or bend the lore a little bit. If you read about the Amazons myth on Wikipedia, there's this part:
In some versions of the myth, no men were permitted to have sexual encounters or reside in Amazon country; but once a year, in order to prevent their race from dying out, they visited the Gargareans, a neighboring tribe. The male children who were the result of these visits were either killed, sent back to their fathers or exposed in the wilderness to fend for themselves; the girls were kept and brought up by their mothers, and trained in agricultural pursuits, hunting, and the art of war. In other versions when the Amazons went to war they would not kill all the men. Some they would take as slaves, and once or twice a year they would have sex with their slaves.
So i don't think that Blizzard can't make up something with that. Just change a few details here and there and we got ourselves a male Amazon - Possibly a slave / wilderness survivor / whatever.
A strength based shapeshifter and caster that can summon spirits and animals to aid him in combat, granting him buffs and debuffing his enemies. Temporarily shapeshifting into a werebear / werewolf in order to boost his strength and burst potential - clawing, gnawing and howling at his enemies as they either get shredded into pieces or run away in fear of getting rabies.
More cool concept art:
We even have general Torion in game in act 5 that kind of resembles an armored druid character (possibly an early development model that wasn't eventually used but polished for this npc?):
And the Amazon could probably look something like this:
Some male concept art - More of a "Nomad" style and not really an Amazon:
Mainly focused on Javelins and possibly scimitars. Probably ditching the bow but that could still be a possibility. I don't think that the DH having a monopoly on ranged weapons must be a permanent thing.
I know that some people are not really excited about the fact that blizzard are adding a new class to the game when there are so many problems in the game already but i think that the dev direction is pretty clear and i also think that we might be seeing a new class every 6 months to year or so which will come as part of a pack jsut like this Necromancer pack which includes some cosmetic items, banners, etc.
I also feel we are getting more classes, because they straight up said, "We have several classes already designed, but decided to go with Necro, this time, because we were feeling Nostalgic."
This tells me that yes they will add more, but it might not be the Amazon or Druid. That being said, they could just as easily call the Druid a Shapeshifter, yet have several of the same elements.
Not sure what would be added for a strength class if they do go the route of maintaining class type balance via main stat. I guess Strength could be the Shapeshifter as you mention, and maybe they go with something like a demolitionist for Dex then?
Personally, I want a Cleric. A class that focuses on pure support in groups, or close too it, and a class that deals holy damage ONLY. Essentially, take elements from some classes, and if you do in fact support the current 4-man meta that runs 2 zdps, give us ACTUAL Support focused classes.
It's funny to see how similar this fan art is to the actual necromancer showcased at blizzcon, especially the resource globe, it's almost in the same color:
Here's some more cool stuff by this guy:
And some other artist:
To be honest the demonologist looks awesome but i don't think it could be an option after we have WD and Necro in game. The cleric is also too similar to the Crusader i guess.
Has it been confirmed that they use Int? Since they actually never said anything about in on Blizzcon, and you we're not able to look at the gear/stats as far as I could tell at the demo stations
Necro being the int, Druid being the dexterity, and then my personal favorite is a Lancer/Dragoon which would be a strength class.
If you remember back in Vanilla, one of the best Barb builds was simply using Frenzy with a Spear and Shield, because the spear had the fastest attack speed. Having a class centered around this playstyle of insanley fast mid range melee attacks, with several unique air based attacks similar to a dragoon would be pretty sweet! Something where you leap through the air to a spot, while spitting out fire around you, basically like a flaming torpedo.
Uniquely, as others have brought up, there are two dragons of lore in the D3 story. One was Tathamet, and the other was a dragon under the control of the Necromancer. So having the Necromancer free the essence of the dragon forming a Dragoon class could be viable for the inception of the class.
Has it been confirmed that they use Int? Since they actually never said anything about in on Blizzcon, and you we're not able to look at the gear/stats as far as I could tell at the demo stations
Yes Necro will be INT based...Wyatt Chang said in an interview.
You don't have that interview link close by for me to get? Must have missed that one, and would love to see it And int do sound like the resonable choice for Necro so ^^
So, I know that this is rather improbable, but what about a support class that's main damage dealer isn't even his own ability, but buffs and perks he can grant an NPC companion? Think a character a lot like Decard Cain who does a limited amount of damage, but can "train" or "advise" an NPC companion to develop skills with weapons or attack stiles, and uses a Wisdom recourse to give some permanent, semi-permanent, or temporary buffs. This would result in a) players actually acknowledging their companion's existence having a class that mandates the synchronization of two sets of gear (yours and the NPC's) and c) having a class that micromanagement buffs (like myself) can explore a lot of cool options with. Again, not a class that's at all in the realm of probability, nor one that everyone would enjoy a whole lot, but I thought I'd at least float the idea.
So, I know that this is rather improbable, but what about a support class that's main damage dealer isn't even his own ability, but buffs and perks he can grant an NPC companion? Think a character a lot like Decard Cain who does a limited amount of damage, but can "train" or "advise" an NPC companion to develop skills with weapons or attack stiles, and uses a Wisdom recourse to give some permanent, semi-permanent, or temporary buffs. This would result in a) players actually acknowledging their companion's existence having a class that mandates the synchronization of two sets of gear (yours and the NPC's) and c) having a class that micromanagement buffs (like myself) can explore a lot of cool options with. Again, not a class that's at all in the realm of probability, nor one that everyone would enjoy a whole lot, but I thought I'd at least float the idea.
I like this idea, but this also gets me back on the topic that I would love it if our followers would be reworked a little or made more important.
Back to your post, how would you differentiate this between a class like WD or Necro? Would you recommend that this class actually be able to use ALL THREE followers when in the field? That could be unique!
Perhaps, or have that as a set bonus. I think you'd really have to rework the followers, as you suggested, for this to work as a class. I'd also think that the followers of what I've decided to refer to as the "Magi" class (until a better name is thought of, at least) would have access to a few more abilities, and be a lot more potent.
I like the idea of having all the followers around me, buffing me a bit more. What if they would introduce a new follower? What if there would be more specific items for followers themselves. There is a need for offhand items for followers. Like a unique quiver for the scoundrel?
I really like this idea.
With the character Packs: Yes I do believe they will make more, even Map Packs or whole Acts to buy, and after a while they will announce the Ultimate Pack for Diablo 3 where you can buy all at once in one big Pack with extras in it.
I believe the "packs" are the future of the game until the next iteration of the franchise comes. They're moving out of the large expansions market and going the way of the dlc, something similar to the SC2 Nova missions. I expect no more large "buy a box" expansions, but i'm not ruling out the small possibility of one.
I expect the Druid to be the next pack, or possibly an Act 6 Skovos pack.
I believe the "packs" are the future of the game until the next iteration of the franchise comes. They're moving out of the large expansions market and going the way of the dlc, something similar to the SC2 Nova missions. I expect no more large "buy a box" expansions, but i'm not ruling out the small possibility of one.
I expect the Druid to be the next pack, or possibly an Act 6 Skovos pack.
I think the Druid will come with an Act 6 Skovos pack tbh.
I think the Druid will come with an Act 6 Skovos pack tbh.
I also believe that Druid will be the next one but do you honestly think that the main story would continue within a DLC? I would think story won't continue without cinematics and if they really had Act 6 + Druid + cinematics, isn't it very close to an epansion. Personally I've lost most my belief for story to continue within D3 after silence in Blizzcon.
Although they did upgrade the graphics engine.
I think the Druid will come with an Act 6 Skovos pack tbh.
I also believe that Druid will be the next one but do you honestly think that the main story would continue within a DLC? I would think story won't continue without cinematics and if they really had Act 6 + Druid + cinematics, isn't it very close to an epansion. Personally I've lost most my belief for story to continue within D3 after silence in Blizzcon.
Although they did upgrade the graphics engine.
I do not see why not, because everything now is digital download anyways. Thus a pack, DLC, expansion, whatever you want to call it, it all does the same thing, which is add content to the game.
Maybe it will not be labeled "Act 6" but I could see it being FAR MORE IMMERSIVE than our two most recent zones. Meaning I can see it have 15-20 random quests, as well as a boss to hunt down within the zone.
Yeah why not but if they're full steam on D4, it would be odd to sacrifice Skovos (jungle act) for D3 as I guess D4's acts should differ from D3's acts a little bit.
But I'm all for it. If we will get Druid and "act 6", I'm very satisfied. Pity that they don't reveal their plans but doing D4 would be huge task innovation-wise as they would need to reinvent all the classes and themes so it wouldn't be just the same. And how would it look like graphically? Fotorealism haven't yet been Blizzard's thing.
I doubt any story content will be made. It makes it difficult to tie in any DLC singleplayer content with the multiplayer.
I mean do you make a singleplayer only act that gets played only once? Do you unlock a new DLC act for multiplay that only paying customers get access to? Do you make the multiplayer aspect free and only charge for the singleplayer (which begs the question - why not just make a new expansion). I think what we get now moving forward is only character packs and more multiplayer stages, minimal story content if any.
So again, yes, story will at some point be tied to it. A DLC is not any different than an Expansion. It simply forces everyone to go digital with the purchase.
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Pretty much stating the obvious but still, I wanted to collect some information into one thread.
We all know by now that the new Necromancer class will be coming as a part of the "Rise of the Necromancer" pack and that would lead us to:
2 Strength classes: Barbarian and Crusader.
2 Dexterity classes: Demon Hunter and Monk.
3 Intelligence classes: Wizard, Witch Doctor and Necromancer.
In the Blizzcon D3 panel with the Q&A section, the following question was asked and answered:
I guess it's safe to assume that if there will be more characters coming after the necromancer, they will be 1 Strength and 1 Dexterity so the game could maintain the balance - And that leads me to the obvious part:
The new strength class will probably be a Druid and the new dexterity class will probably be an Amazon.
Why a strength Druid you probably ask since the Druid in D2 had elemental spells. Well, we already have quite a lot of elemental spells in the game coming from the Wizard and some of them from the WD. I think that a more shapeshifting focused class will make a lot of sense. Possibly a shapeshifter / summoner strength class. That still does not rule out the possibility of some kind of a strength caster. After all, in D3 the main stat is not inherently tied to the resource since not all casters use mana. they could just come up with a new resource that could work well with such a character concept.
Why an Amazon? Aren't Amazons female only? Well, it is not too unlikely that Blizzard would just not give a damn about this fact because the Amazons from the Greek mythology are not the Amazons of sanctuary although the Amazons come from the Askari civilization which is a matriarchal society just like in the Geek mythology. but there is also a possibility that they would invent or bend the lore a little bit. If you read about the Amazons myth on Wikipedia, there's this part:
So i don't think that Blizzard can't make up something with that. Just change a few details here and there and we got ourselves a male Amazon - Possibly a slave / wilderness survivor / whatever.
We already know that the Skovos isles were iterated upon during the initial development of the game (Some cool information about all of that here) and Skovos is the homeland of the Askari people.
The Druid will possibly look something like this:
A strength based shapeshifter and caster that can summon spirits and animals to aid him in combat, granting him buffs and debuffing his enemies. Temporarily shapeshifting into a werebear / werewolf in order to boost his strength and burst potential - clawing, gnawing and howling at his enemies as they either get shredded into pieces or run away in fear of getting rabies.
More cool concept art:
We even have general Torion in game in act 5 that kind of resembles an armored druid character (possibly an early development model that wasn't eventually used but polished for this npc?):
And the Amazon could probably look something like this:
Some male concept art - More of a "Nomad" style and not really an Amazon:
Mainly focused on Javelins and possibly scimitars. Probably ditching the bow but that could still be a possibility. I don't think that the DH having a monopoly on ranged weapons must be a permanent thing.
I know that some people are not really excited about the fact that blizzard are adding a new class to the game when there are so many problems in the game already but i think that the dev direction is pretty clear and i also think that we might be seeing a new class every 6 months to year or so which will come as part of a pack jsut like this Necromancer pack which includes some cosmetic items, banners, etc.
Get hyped! (Or not ).
I hope next is druid or brand new in case they ever make new classes.
I also feel we are getting more classes, because they straight up said, "We have several classes already designed, but decided to go with Necro, this time, because we were feeling Nostalgic."
This tells me that yes they will add more, but it might not be the Amazon or Druid. That being said, they could just as easily call the Druid a Shapeshifter, yet have several of the same elements.
Not sure what would be added for a strength class if they do go the route of maintaining class type balance via main stat. I guess Strength could be the Shapeshifter as you mention, and maybe they go with something like a demolitionist for Dex then?
Personally, I want a Cleric. A class that focuses on pure support in groups, or close too it, and a class that deals holy damage ONLY. Essentially, take elements from some classes, and if you do in fact support the current 4-man meta that runs 2 zdps, give us ACTUAL Support focused classes.
It's funny to see how similar this fan art is to the actual necromancer showcased at blizzcon, especially the resource globe, it's almost in the same color:
Here's some more cool stuff by this guy:
And some other artist:
To be honest the demonologist looks awesome but i don't think it could be an option after we have WD and Necro in game. The cleric is also too similar to the Crusader i guess.
Has it been confirmed that they use Int? Since they actually never said anything about in on Blizzcon, and you we're not able to look at the gear/stats as far as I could tell at the demo stations
I think we are going to get 3 packs total.
Necro being the int, Druid being the dexterity, and then my personal favorite is a Lancer/Dragoon which would be a strength class.
If you remember back in Vanilla, one of the best Barb builds was simply using Frenzy with a Spear and Shield, because the spear had the fastest attack speed. Having a class centered around this playstyle of insanley fast mid range melee attacks, with several unique air based attacks similar to a dragoon would be pretty sweet! Something where you leap through the air to a spot, while spitting out fire around you, basically like a flaming torpedo.
Uniquely, as others have brought up, there are two dragons of lore in the D3 story. One was Tathamet, and the other was a dragon under the control of the Necromancer. So having the Necromancer free the essence of the dragon forming a Dragoon class could be viable for the inception of the class.
A shape shifting assassin character. lol why not
All i know is that Druid class will be playable after Necro launch but an assassin with shadow powers would be very cool .
Amante de DIablo e blizzard em geral, sou youtuber e faço uns videos bem bacanas com dicas, gameplays e muito humor.
https://www.youtube.com/channel/UC9HIbDZJkp1FT1bvziW2P-A
So, I know that this is rather improbable, but what about a support class that's main damage dealer isn't even his own ability, but buffs and perks he can grant an NPC companion? Think a character a lot like Decard Cain who does a limited amount of damage, but can "train" or "advise" an NPC companion to develop skills with weapons or attack stiles, and uses a Wisdom recourse to give some permanent, semi-permanent, or temporary buffs. This would result in a) players actually acknowledging their companion's existence having a class that mandates the synchronization of two sets of gear (yours and the NPC's) and c) having a class that micromanagement buffs (like myself) can explore a lot of cool options with. Again, not a class that's at all in the realm of probability, nor one that everyone would enjoy a whole lot, but I thought I'd at least float the idea.
Back to your post, how would you differentiate this between a class like WD or Necro? Would you recommend that this class actually be able to use ALL THREE followers when in the field? That could be unique!
Perhaps, or have that as a set bonus. I think you'd really have to rework the followers, as you suggested, for this to work as a class. I'd also think that the followers of what I've decided to refer to as the "Magi" class (until a better name is thought of, at least) would have access to a few more abilities, and be a lot more potent.
I like the idea of having all the followers around me, buffing me a bit more. What if they would introduce a new follower? What if there would be more specific items for followers themselves. There is a need for offhand items for followers. Like a unique quiver for the scoundrel?
I really like this idea.
With the character Packs: Yes I do believe they will make more, even Map Packs or whole Acts to buy, and after a while they will announce the Ultimate Pack for Diablo 3 where you can buy all at once in one big Pack with extras in it.
I believe the "packs" are the future of the game until the next iteration of the franchise comes. They're moving out of the large expansions market and going the way of the dlc, something similar to the SC2 Nova missions. I expect no more large "buy a box" expansions, but i'm not ruling out the small possibility of one.
I expect the Druid to be the next pack, or possibly an Act 6 Skovos pack.
I think the Druid will come with an Act 6 Skovos pack tbh.
Although they did upgrade the graphics engine.
Maybe it will not be labeled "Act 6" but I could see it being FAR MORE IMMERSIVE than our two most recent zones. Meaning I can see it have 15-20 random quests, as well as a boss to hunt down within the zone.
Yeah why not but if they're full steam on D4, it would be odd to sacrifice Skovos (jungle act) for D3 as I guess D4's acts should differ from D3's acts a little bit.
But I'm all for it. If we will get Druid and "act 6", I'm very satisfied. Pity that they don't reveal their plans but doing D4 would be huge task innovation-wise as they would need to reinvent all the classes and themes so it wouldn't be just the same. And how would it look like graphically? Fotorealism haven't yet been Blizzard's thing.
I doubt any story content will be made. It makes it difficult to tie in any DLC singleplayer content with the multiplayer.
I mean do you make a singleplayer only act that gets played only once? Do you unlock a new DLC act for multiplay that only paying customers get access to? Do you make the multiplayer aspect free and only charge for the singleplayer (which begs the question - why not just make a new expansion). I think what we get now moving forward is only character packs and more multiplayer stages, minimal story content if any.
DLC is the future.
So again, yes, story will at some point be tied to it. A DLC is not any different than an Expansion. It simply forces everyone to go digital with the purchase.